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gml_Object_obj_slither_body_a_Draw_0

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1
if (live_call())
2
    return global.live_result;
3
if (sprite_index != -4)
4
    draw_self();
5
draw_set_color(c_black);
6
draw_set_alpha(1 - image_alpha);
7
draw_rectangle(0, 0, 640, 244, false);
8
draw_set_alpha(1);