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gml_Object_obj_slurpy_Other_0

related scripts: Create_0Other_0 Other_7Step_0

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1
global.snowdin_flag[3] = 2;
2
scr_cutscene_end
scr_cutscene_end

function
scr_cutscene_end()
{ global.cutscene = false; obj_pl.alarm[0] = 1; }
();