1 |
if (sprite_index == spr_smokey_smoke) |
2 |
{ |
3 |
image_speed = 0.4; |
4 |
if (image_index >= (image_number - image_speed)) |
5 |
{ |
6 |
sprite_index = spr_smokey; |
7 |
scr_cutscene_end(); |
8 |
audio_sound_gain(obj_radio.bgm, 1, 300); |
9 |
} |
10 |
exit; |
11 |
} |
12 |
event_inherited(); |
13 |
if (interact) |
14 |
{ |
15 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
16 |
is_talking = 1; |
17 |
waiter = 1; |
18 |
} |
19 |
if (waiter == 1) |
20 |
{ |
21 |
if (global.dunes_flag[6] == false) |
22 |
{ |
23 |
switch (npc_flag) |
24 |
{ |
25 |
case 0: |
26 |
with (msg) |
27 |
{ |
28 |
portrait = false; |
29 |
sndfnt = 99; |
30 |
message[0] = "* Hey, just in time!"; |
31 |
message[1] = "* I'm sure you noticed all this# mining mumbo jumbo lying around,# yea?"; |
32 |
message[2] = "* Well, Corporate said we have to# solve puzzles as we work to# exercise the ol' noggin."; |
33 |
message[3] = "* They even made the Foreman lock# the door until work's done."; |
34 |
message[4] = "* Pretty unnecessary if you ask# me."; |
35 |
message[5] = "* Seeing as I'm on my permanent# smoke break, could you solve it# for me?"; |
36 |
message[6] = "* You look like a smart kid. Give# it a shot."; |
37 |
} |
38 |
if (!global.dialogue_open) |
39 |
{ |
40 |
npc_flag = 1; |
41 |
waiter = 0; |
42 |
} |
43 |
break; |
44 |
case 1: |
45 |
with (msg) |
46 |
{ |
47 |
portrait = false; |
48 |
sndfnt = 99; |
49 |
message[0] = "* What do ya need?"; |
50 |
ch_msg = 0; |
51 |
ch[1] = "Can you help me?"; |
52 |
} |
53 |
if (!global.dialogue_open) |
54 |
{ |
55 |
scr_cutscene_start(); |
56 |
audio_sound_gain(obj_radio.bgm, 0, 300); |
57 |
sprite_index = spr_smokey_smoke; |
58 |
audio_play_sound(snd_smoke, 1, 0); |
59 |
waiter = 0; |
60 |
npc_flag = 2; |
61 |
} |
62 |
break; |
63 |
case 2: |
64 |
with (msg) |
65 |
{ |
66 |
portrait = false; |
67 |
sndfnt = 99; |
68 |
message[0] = "* You're not gonna solve the# puzzle by talking to me."; |
69 |
message[1] = "* Kids these days are so# lazy, I swear."; |
70 |
} |
71 |
break; |
72 |
} |
73 |
} |
74 |
else |
75 |
{ |
76 |
if (npc_flag < 3) |
77 |
npc_flag = 3; |
78 |
switch (npc_flag) |
79 |
{ |
80 |
case 3: |
81 |
with (msg) |
82 |
{ |
83 |
message[0] = "* Great job! I knew you could do# it, kid!"; |
84 |
message[1] = "* Won't be another job until# tomorrow."; |
85 |
message[2] = "* I can spend the rest of my# workday doing absolutely# nothing."; |
86 |
message[3] = "* Oh wait, I already was."; |
87 |
} |
88 |
if (!global.dialogue_open) |
89 |
{ |
90 |
npc_flag = 4; |
91 |
waiter = 0; |
92 |
} |
93 |
break; |
94 |
case 4: |
95 |
with (msg) |
96 |
{ |
97 |
message[0] = "* You gotta wonder when ol'# ASGORE is gonna call off this# excavation."; |
98 |
message[1] = "* Mining Co. has been in business# for decades!"; |
99 |
} |
100 |
if (!global.dialogue_open) |
101 |
{ |
102 |
npc_flag = 2; |
103 |
waiter = 0; |
104 |
} |
105 |
break; |
106 |
} |
107 |
} |
108 |
} |