1 | if (live_call()) |
2 | return global.live_result; |
3 | npc_id = room_get_name(room) + object_get_name(object_index); |
4 | if (is_undefined(ds_map_find_value(global.npc_map, npc_id))) |
5 | ds_map_add(global.npc_map, npc_id, 0); |
6 | npc_flag = ds_map_find_value(global.npc_map, npc_id); |
7 | image_speed = 0; |
8 | is_talking = 0; |
9 | interact = false; |
10 | scene = 0; |
11 | snow_cutscene = false; |
12 | if (npc_flag == 1) |
13 | image_index = 12; |
14 | if (npc_flag >= 2) |
15 | image_index = image_number - 1; |