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gml_Object_obj_snowdin06_woodbars_Step_0

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depth = obj_snowdin06_woodgate.depth + 1;
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if (slide == true)
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{
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    if (x < 405 && !instance_exists(obj_transition))
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    {
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        x += 0.6;
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    }
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    else
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    {
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        global.snowdin_flag[2] = 2;
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        instance_destroy();
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    }
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}