| 1 | var x_target = 100; |
| 2 | if (global.enemy_attacking == true) |
| 3 | destroy_self = true; |
| 4 | if (destroy_self == false) |
| 5 | { |
| 6 | if (x < (x_target - 0.01)) |
| 7 | x = lerp(x, x_target, 0.15); |
| 8 | else |
| 9 | x = x_target; |
| 10 | } |
| 11 | else if (x > (xstart + 0.01)) |
| 12 | { |
| 13 | x = lerp(x, xstart, 0.15); |
| 14 | } |
| 15 | else |
| 16 | { |
| 17 | instance_destroy(); |
| 18 | } |