1 | event_inherited(); |
2 | if (place_meeting(x, y, obj_pl) && npc_flag == 0) |
3 | { |
4 | scr_cutscene_start |
5 | instance_create(obj_pl.x - 4, obj_pl.y - 26, obj_exclamation_mark); |
6 | global.battle_enemy_name = "sousborg"; |
7 | global.current_room_overworld = room_get_name(room); |
8 | global.battling_boss = false; |
9 | global.sound_carry_overworld = false; |
10 | global.battle_start = true; |
11 | npc_flag = 1; |
12 | } |