| 1 |
anim_loop_time = room_speed * 6; |
| 2 |
anim_stretch_current = 1; |
| 3 |
anim_stretch_max = 1.05; |
| 4 |
anim_stage = 1; |
| 5 |
anim_inc_multiplier = 2; |
| 6 |
anim_inc_multiplier_max = 2; |
| 7 |
anim_head_offset = y - obj_starlo_boss_head.y; |
| 8 |
anim_head_offset_x = x - obj_starlo_boss_head.x; |
| 9 |
damage_disjoint_count = 0; |
| 10 |
damage_disjoint_x = 0; |
| 11 |
no_loop_damage_disjoint_count = false; |
| 12 |
starting_point_x = x; |
| 13 |
starting_point_y = y; |
| 14 |
base_sprite = 2128; |
| 15 |
ready_sprite = 2130; |
| 16 |
shoot_sprite = 2131; |
| 17 |
hurt_sprite = 2128; |
| 18 |
death_sprite = false; |
| 19 |
outro_sprite = 2132; |
| 20 |
set_outro_sprite = false; |
| 21 |
outro_sprite_noloop = false; |
| 22 |
starlo_quote_noloop_1 = false; |
| 23 |
enemy_sparing_old = false; |
| 24 |
enemy_betrayal_noloop = false; |