1 |
anim_loop_time = room_speed * 6; |
2 |
anim_stretch_current = 1; |
3 |
anim_stretch_max = 1.05; |
4 |
anim_stage = 1; |
5 |
anim_inc_multiplier = 2; |
6 |
anim_inc_multiplier_max = 2; |
7 |
anim_head_offset = y - obj_starlo_boss_head.y; |
8 |
anim_head_offset_x = x - obj_starlo_boss_head.x; |
9 |
damage_disjoint_count = 0; |
10 |
damage_disjoint_x = 0; |
11 |
no_loop_damage_disjoint_count = false; |
12 |
starting_point_x = x; |
13 |
starting_point_y = y; |
14 |
base_sprite = 2128; |
15 |
ready_sprite = 2130; |
16 |
shoot_sprite = 2131; |
17 |
hurt_sprite = 2128; |
18 |
death_sprite = false; |
19 |
outro_sprite = 2132; |
20 |
set_outro_sprite = false; |
21 |
outro_sprite_noloop = false; |
22 |
starlo_quote_noloop_1 = false; |
23 |
enemy_sparing_old = false; |
24 |
enemy_betrayal_noloop = false; |