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gml_Object_obj_starlo_boss_body_Create_0

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1
anim_loop_time = room_speed * 6;
2
anim_stretch_current = 1;
3
anim_stretch_max = 1.05;
4
anim_stage = 1;
5
anim_inc_multiplier = 2;
6
anim_inc_multiplier_max = 2;
7
anim_head_offset = y - obj_starlo_boss_head.y;
8
anim_head_offset_x = x - obj_starlo_boss_head.x;
9
damage_disjoint_count = 0;
10
damage_disjoint_x = 0;
11
no_loop_damage_disjoint_count = false;
12
starting_point_x = x;
13
starting_point_y = y;
14
base_sprite = 2128;
15
ready_sprite = 2130;
16
shoot_sprite = 2131;
17
hurt_sprite = 2128;
18
death_sprite = false;
19
outro_sprite = 2132;
20
set_outro_sprite = false;
21
outro_sprite_noloop = false;
22
starlo_quote_noloop_1 = false;
23
enemy_sparing_old = false;
24
enemy_betrayal_noloop = false;