1 | if (sprite_index == shoot_sprite) |
2 | { |
3 | image_speed = 0; |
4 | image_index = image_number - 1; |
5 | } |
6 | if (sprite_index == outro_sprite && outro_sprite_noloop == false) |
7 | { |
8 | if (!alarm[1]) |
9 | alarm[1] = 45; |
10 | image_speed = 0; |
11 | image_index = image_number - 1; |
12 | outro_sprite_noloop = true; |
13 | } |