| 1 |
if (global.current_hp_enemy <= 0) |
| 2 |
{ |
| 3 |
if (!death_sprite) |
| 4 |
death_sprite = true; |
| 5 |
} |
| 6 |
if (death_sprite == true && sprite_index != spr_starlo_body_dead) |
| 7 |
{ |
| 8 |
sprite_index = spr_starlo_body_dead; |
| 9 |
image_index = 0; |
| 10 |
obj_starlo_boss_head.image_alpha = 0; |
| 11 |
image_xscale = 1; |
| 12 |
image_yscale = 1; |
| 13 |
alarm[0] = 45; |
| 14 |
} |
| 15 |
if (death_sprite == true) |
| 16 |
image_index = obj_starlo_boss_head.image_index; |
| 17 |
if (global.turns_passed >= 17) |
| 18 |
{ |
| 19 |
if (instance_exists(obj_target_bar_battle)) |
| 20 |
{ |
| 21 |
if (enemy_betrayal_noloop == false) |
| 22 |
{ |
| 23 |
enemy_sparing_old = global.enemy_sparing; |
| 24 |
enemy_betrayal_noloop = true; |
| 25 |
global.enemy_sparing = true; |
| 26 |
} |
| 27 |
} |
| 28 |
else if (enemy_betrayal_noloop == true) |
| 29 |
{ |
| 30 |
global.enemy_sparing = enemy_sparing_old; |
| 31 |
enemy_betrayal_noloop = false; |
| 32 |
} |
| 33 |
} |
| 34 |
if (global.enemy_dead == true) |
| 35 |
{ |
| 36 |
instance_create(x, y, obj_starlo_dead); |
| 37 |
instance_destroy(); |
| 38 |
exit; |
| 39 |
image_alpha = 0.5; |
| 40 |
} |
| 41 |
if (sprite_index != spr_starlo_body_dead) |
| 42 |
{ |
| 43 |
var anim_loop_time_half = anim_loop_time / 2; |
| 44 |
var anim_inc_current = ((anim_stretch_max - 1) / anim_loop_time_half) * anim_inc_multiplier; |
| 45 |
if (anim_stage == 1) |
| 46 |
{ |
| 47 |
anim_stretch_current += anim_inc_current; |
| 48 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
| 49 |
if (anim_stretch_current >= anim_stretch_max) |
| 50 |
{ |
| 51 |
anim_stretch_current = anim_stretch_max; |
| 52 |
anim_stage = 2; |
| 53 |
anim_inc_multiplier = anim_inc_multiplier_max; |
| 54 |
} |
| 55 |
} |
| 56 |
if (anim_stage == 2) |
| 57 |
{ |
| 58 |
anim_stretch_current -= ((anim_stretch_max - 1) / anim_loop_time_half); |
| 59 |
anim_inc_multiplier -= (anim_inc_multiplier_max / anim_loop_time_half); |
| 60 |
if (anim_stretch_current <= 1) |
| 61 |
{ |
| 62 |
anim_stretch_current = 1; |
| 63 |
anim_stage = 1; |
| 64 |
anim_inc_multiplier = anim_inc_multiplier_max; |
| 65 |
} |
| 66 |
} |
| 67 |
if (set_outro_sprite == true && global.turns_passed == 17) |
| 68 |
{ |
| 69 |
if (sprite_index != outro_sprite) |
| 70 |
{ |
| 71 |
sprite_index = outro_sprite; |
| 72 |
image_index = 0; |
| 73 |
image_speed = 1/3; |
| 74 |
obj_starlo_boss_head.image_alpha = 1; |
| 75 |
} |
| 76 |
} |
| 77 |
else if (global.turns_passed == 9 || global.turns_passed == 10) |
| 78 |
{ |
| 79 |
var attack_start; |
| 80 |
if (instance_exists(obj_heart_battle_fighting_parent) && obj_heart_battle_fighting_parent.moveable == true) |
| 81 |
attack_start = true; |
| 82 |
else |
| 83 |
attack_start = false; |
| 84 |
if (attack_start == true && sprite_index != shoot_sprite) |
| 85 |
{ |
| 86 |
sprite_index = shoot_sprite; |
| 87 |
image_index = 0; |
| 88 |
image_speed = 1/3; |
| 89 |
obj_starlo_boss_head.image_alpha = 0; |
| 90 |
} |
| 91 |
else if (attack_start == false && sprite_index != ready_sprite) |
| 92 |
{ |
| 93 |
sprite_index = ready_sprite; |
| 94 |
image_index = 0; |
| 95 |
image_speed = 1/3; |
| 96 |
obj_starlo_boss_head.image_alpha = 1; |
| 97 |
} |
| 98 |
} |
| 99 |
else |
| 100 |
{ |
| 101 |
sprite_index = base_sprite; |
| 102 |
obj_starlo_boss_head.image_alpha = 1; |
| 103 |
} |
| 104 |
if (sprite_index == base_sprite || sprite_index == ready_sprite) |
| 105 |
image_yscale = anim_stretch_current; |
| 106 |
else |
| 107 |
image_yscale = 1; |
| 108 |
obj_starlo_boss_head.y = y - (anim_head_offset * image_yscale); |
| 109 |
} |
| 110 |
if (damage_disjoint_count > 0) |
| 111 |
damage_disjoint_count -= 1; |
| 112 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
| 113 |
{ |
| 114 |
damage_disjoint_count = 12; |
| 115 |
no_loop_damage_disjoint_count = true; |
| 116 |
} |
| 117 |
else if (!instance_exists(obj_text_damage_count)) |
| 118 |
{ |
| 119 |
no_loop_damage_disjoint_count = false; |
| 120 |
} |
| 121 |
if (damage_disjoint_count == 12) |
| 122 |
{ |
| 123 |
damage_disjoint_x = -50; |
| 124 |
} |
| 125 |
else if (damage_disjoint_count == 10) |
| 126 |
{ |
| 127 |
damage_disjoint_x = 50; |
| 128 |
} |
| 129 |
else if (damage_disjoint_count == 8) |
| 130 |
{ |
| 131 |
damage_disjoint_x = -20; |
| 132 |
} |
| 133 |
else if (damage_disjoint_count == 6) |
| 134 |
{ |
| 135 |
damage_disjoint_x = 20; |
| 136 |
} |
| 137 |
else if (damage_disjoint_count == 4) |
| 138 |
{ |
| 139 |
damage_disjoint_x = -10; |
| 140 |
} |
| 141 |
else if (damage_disjoint_count == 2) |
| 142 |
{ |
| 143 |
damage_disjoint_x = 10; |
| 144 |
} |
| 145 |
else if (damage_disjoint_count == 0) |
| 146 |
{ |
| 147 |
damage_disjoint_x = 0; |
| 148 |
if (sprite_index == hurt_sprite && !instance_exists(obj_battle_hp_current_enemy)) |
| 149 |
{ |
| 150 |
sprite_index = base_sprite; |
| 151 |
if (global.turns_passed >= 17 && outro_sprite_noloop == true) |
| 152 |
{ |
| 153 |
sprite_index = outro_sprite; |
| 154 |
image_index = image_number - 1; |
| 155 |
image_speed = 0; |
| 156 |
} |
| 157 |
} |
| 158 |
} |
| 159 |
else if (damage_disjoint_count > 0 && !death_sprite) |
| 160 |
{ |
| 161 |
sprite_index = hurt_sprite; |
| 162 |
image_xscale = 1; |
| 163 |
image_yscale = 1; |
| 164 |
obj_starlo_boss_head.y = obj_starlo_boss_head.ystart; |
| 165 |
obj_starlo_boss_head.sprite_index = spr_starlo_boss_head_hurt; |
| 166 |
} |
| 167 |
x = starting_point_x + damage_disjoint_x; |
| 168 |
if (instance_exists(obj_starlo_boss_head)) |
| 169 |
obj_starlo_boss_head.x = obj_starlo_boss_head.xstart + damage_disjoint_x; |