| 1 | if (live_call()) | 
    
    
        | 2 |     return global.live_result; | 
    
    
        | 3 | if (room == rm_steamworks_07_v2) | 
    
    
        | 4 |     flag_check = global.sworks_flag[8]; | 
    
    
        | 5 | else if (room == rm_steamworks_17b) | 
    
    
        | 6 |     flag_check = global.sworks_flag[53]; | 
    
    
        | 7 | else if (room == rm_steamworks_25_b) | 
    
    
        | 8 |     flag_check = global.sworks_flag[54]; | 
    
    
        | 9 | else if (room == rm_steamworks_23) | 
    
    
        | 10 |     flag_check = 1; | 
    
    
        | 11 | if (flag_check != 1) | 
    
    
        | 12 |     exit; | 
    
    
        | 13 | switch (scene) | 
    
    
        | 14 | { | 
    
    
        | 15 |     case 0: | 
    
    
        | 16 |         if (!global.cutscene && place_meeting(x, y, obj_pl)) | 
    
    
        | 17 |         { | 
    
    
        | 18 |             scr_cutscene_start(); | 
    
    
        | 19 |             cutscene_advance(); | 
    
    
        | 20 |         } | 
    
    
        | 21 |         break; | 
    
    
        | 22 |     case 1: | 
    
    
        | 23 |         cutscene_dialogue(); | 
    
    
        | 24 |         with (msg) | 
    
    
        | 25 |         { | 
    
    
        | 26 |             talker[0] = 1161; | 
    
    
        | 27 |             for (var i = 0; i < array_length(other.message); i++) | 
    
    
        | 28 |             { | 
    
    
        | 29 |                 message[i] = other.message[i]; | 
    
    
        | 30 |                 prt[i] = other.prt[i]; | 
    
    
        | 31 |             } | 
    
    
        | 32 |         } | 
    
    
        | 33 |         break; | 
    
    
        | 34 |     case 2: | 
    
    
        | 35 |         with (obj_pl) | 
    
    
        | 36 |         { | 
    
    
        | 37 |             clover_walk_backwards = false; | 
    
    
        | 38 |             autowalk_direction = other.walk_dir; | 
    
    
        | 39 |             switch (other.walk_dir) | 
    
    
        | 40 |             { | 
    
    
        | 41 |                 case "down": | 
    
    
        | 42 |                     direction = 270; | 
    
    
        | 43 |                     break; | 
    
    
        | 44 |                 case "right": | 
    
    
        | 45 |                     direction = 0; | 
    
    
        | 46 |                     break; | 
    
    
        | 47 |                 case "left": | 
    
    
        | 48 |                     direction = 180; | 
    
    
        | 49 |                     break; | 
    
    
        | 50 |                 case "up": | 
    
    
        | 51 |                     direction = 90; | 
    
    
        | 52 |                     break; | 
    
    
        | 53 |             } | 
    
    
        | 54 |             state = scr_autowalk_state; | 
    
    
        | 55 | alarm[1] | 
    
    
        | 56 |         } | 
    
    
        | 57 |         cutscene_advance(); | 
    
    
        | 58 |         break; | 
    
    
        | 59 |     case 3: | 
    
    
        | 60 |         scr_cutscene_end(); | 
    
    
        | 61 |         scene = 0; | 
    
    
        | 62 |         break; | 
    
    
        | 63 | } |