1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (room == rm_steamworks_07_v2) |
4 |
flag_check = global.sworks_flag[8]; |
5 |
else if (room == rm_steamworks_17b) |
6 |
flag_check = global.sworks_flag[53]; |
7 |
else if (room == rm_steamworks_25_b) |
8 |
flag_check = global.sworks_flag[54]; |
9 |
else if (room == rm_steamworks_23) |
10 |
flag_check = 1; |
11 |
if (flag_check != 1) |
12 |
exit; |
13 |
switch (scene) |
14 |
{ |
15 |
case 0: |
16 |
if (!global.cutscene && place_meeting(x, y, obj_pl)) |
17 |
{ |
18 |
scr_cutscene_start(); |
19 |
cutscene_advance(); |
20 |
} |
21 |
break; |
22 |
case 1: |
23 |
cutscene_dialogue(); |
24 |
with (msg) |
25 |
{ |
26 |
talker[0] = 1161; |
27 |
for (var i = 0; i < array_length(other.message); i++) |
28 |
{ |
29 |
message[i] = other.message[i]; |
30 |
prt[i] = other.prt[i]; |
31 |
} |
32 |
} |
33 |
break; |
34 |
case 2: |
35 |
with (obj_pl) |
36 |
{ |
37 |
clover_walk_backwards = false; |
38 |
autowalk_direction = other.walk_dir; |
39 |
switch (other.walk_dir) |
40 |
{ |
41 |
case "down": |
42 |
direction = 270; |
43 |
break; |
44 |
case "right": |
45 |
direction = 0; |
46 |
break; |
47 |
case "left": |
48 |
direction = 180; |
49 |
break; |
50 |
case "up": |
51 |
direction = 90; |
52 |
break; |
53 |
} |
54 |
state = scr_autowalk_state; |
55 |
alarm[1] |
56 |
} |
57 |
cutscene_advance(); |
58 |
break; |
59 |
case 3: |
60 |
scr_cutscene_end(); |
61 |
scene = 0; |
62 |
break; |
63 |
} |