1 | switch (scene) |
2 | { |
3 | case 0: |
4 | cutscene_wait(1); |
5 | break; |
6 | case 1: |
7 | cutscene_sfx_play(270, 1); |
8 | break; |
9 | case 2: |
10 | cutscene_screenshake(0.5, 2); |
11 | break; |
12 | case 3: |
13 | cutscene_wait(1); |
14 | global.dunes_flag[35] = 2; |
15 | break; |
16 | } |