1 |
var actor_ceroba = 1161; |
2 |
switch (scene) |
3 |
{ |
4 |
case 0: |
5 |
cutscene_npc_walk_wait(actor_ceroba, 75, 140, 4.5, "y", "left"); |
6 |
break; |
7 |
case 1: |
8 |
cutscene_npc_direction(actor_ceroba, "right"); |
9 |
break; |
10 |
case 2: |
11 |
cutscene_dialogue(); |
12 |
with (msg) |
13 |
{ |
14 |
talker[0] = actor_ceroba; |
15 |
message[0] = "* Keep up, Clover."; |
16 |
message[1] = "* We don't have all the# time in the world."; |
17 |
prt[0] = 394; |
18 |
prt[1] = 377; |
19 |
} |
20 |
break; |
21 |
case 3: |
22 |
cutscene_npc_walk(actor_ceroba, -15, 140, 4.5, "x", "left"); |
23 |
break; |
24 |
case 4: |
25 |
instance_destroy(actor_ceroba); |
26 |
global.sworks_flag[0] = 1; |
27 |
cutscene_end(); |
28 |
break; |
29 |
} |