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gml_Object_obj_steamworks_03_controller_Step_0

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var actor_ceroba = 1161;
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switch (scene)
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{
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    case 0:
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        cutscene_npc_walk_wait(actor_ceroba, 190, 270, 4, "x", "up");
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        break;
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    case 1:
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        global.cutscene = true;
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        cutscene_advance();
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        break;
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    case 2:
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        cutscene_dialogue();
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        with (msg)
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        {
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            talker[0] = actor_ceroba;
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            message[0] = "* I see something. Follow#  me.";
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            prt[0] = 393;
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        }
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        break;
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    case 3:
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        cutscene_npc_walk(actor_ceroba, 190, 110, 5, "x", "up");
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        break;
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    case 4:
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        instance_destroy(actor_ceroba);
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        global.sworks_flag[0] = 2;
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        cutscene_end();
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        break;
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}