1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (transition_alpha < 1) |
5 |
transition_alpha += 0.15; |
6 |
else |
7 |
scene++; |
8 |
break; |
9 |
case 1: |
10 |
room = rm_steamworks_04_transition_c; |
11 |
obj_pl.image_alpha = 0; |
12 |
scene++; |
13 |
break; |
14 |
case 2: |
15 |
if (transition_alpha > 0) |
16 |
transition_alpha -= 0.1; |
17 |
else |
18 |
scene++; |
19 |
break; |
20 |
case 3: |
21 |
cutscene_wait(0.5); |
22 |
break; |
23 |
case 4: |
24 |
if (!audio_is_playing(snd_puzzle_woodmove)) |
25 |
audio_play_sound(snd_puzzle_woodmove, 1, 0); |
26 |
if (tile_move_distance > 0) |
27 |
{ |
28 |
tile_layer_shift(1000001, 1, 0); |
29 |
tile_move_distance -= 1; |
30 |
} |
31 |
else |
32 |
{ |
33 |
cutscene_advance(); |
34 |
} |
35 |
break; |
36 |
case 5: |
37 |
cutscene_sfx_play(293, 1); |
38 |
break; |
39 |
case 6: |
40 |
cutscene_screenshake(0.5, 2); |
41 |
break; |
42 |
case 7: |
43 |
cutscene_wait(1); |
44 |
break; |
45 |
case 8: |
46 |
if (transition_alpha < 1) |
47 |
transition_alpha += 0.15; |
48 |
else |
49 |
scene++; |
50 |
break; |
51 |
case 9: |
52 |
global.sworks_flag[1] = 1; |
53 |
room = rm_steamworks_04b; |
54 |
obj_pl.image_alpha = 1; |
55 |
cutscene_advance(); |
56 |
break; |
57 |
case 10: |
58 |
if (transition_alpha > 0) |
59 |
transition_alpha -= 0.1; |
60 |
else |
61 |
scene++; |
62 |
break; |
63 |
case 11: |
64 |
scr_cutscene_end(); |
65 |
instance_destroy(); |
66 |
break; |
67 |
} |