| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (transition_alpha < 1) |
| 5 |
transition_alpha += 0.15; |
| 6 |
else |
| 7 |
scene++; |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
room = rm_steamworks_04_transition_c; |
| 11 |
obj_pl.image_alpha = 0; |
| 12 |
scene++; |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
if (transition_alpha > 0) |
| 16 |
transition_alpha -= 0.1; |
| 17 |
else |
| 18 |
scene++; |
| 19 |
break; |
| 20 |
case 3: |
| 21 |
cutscene_wait(0.5); |
| 22 |
break; |
| 23 |
case 4: |
| 24 |
if (!audio_is_playing(snd_puzzle_woodmove)) |
| 25 |
audio_play_sound(snd_puzzle_woodmove, 1, 0); |
| 26 |
if (tile_move_distance > 0) |
| 27 |
{ |
| 28 |
tile_layer_shift(1000001, 1, 0); |
| 29 |
tile_move_distance -= 1; |
| 30 |
} |
| 31 |
else |
| 32 |
{ |
| 33 |
cutscene_advance(); |
| 34 |
} |
| 35 |
break; |
| 36 |
case 5: |
| 37 |
cutscene_sfx_play(293, 1); |
| 38 |
break; |
| 39 |
case 6: |
| 40 |
cutscene_screenshake(0.5, 2); |
| 41 |
break; |
| 42 |
case 7: |
| 43 |
cutscene_wait(1); |
| 44 |
break; |
| 45 |
case 8: |
| 46 |
if (transition_alpha < 1) |
| 47 |
transition_alpha += 0.15; |
| 48 |
else |
| 49 |
scene++; |
| 50 |
break; |
| 51 |
case 9: |
| 52 |
global.sworks_flag[1] = 1; |
| 53 |
room = rm_steamworks_04b; |
| 54 |
obj_pl.image_alpha = 1; |
| 55 |
cutscene_advance(); |
| 56 |
break; |
| 57 |
case 10: |
| 58 |
if (transition_alpha > 0) |
| 59 |
transition_alpha -= 0.1; |
| 60 |
else |
| 61 |
scene++; |
| 62 |
break; |
| 63 |
case 11: |
| 64 |
scr_cutscene_end(); |
| 65 |
instance_destroy(); |
| 66 |
break; |
| 67 |
} |