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gml_Object_obj_steamworks_04_controller_Create_0

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1
cutscene_timer = 0;
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scene = 0;
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if (global.geno_complete[3] == true)
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{
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    instance_destroy();
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    instance_create(x, y, obj_steamworks_04_controller_geno);
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    exit;
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}
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if (global.route == 1)
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{
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    instance_destroy();
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    instance_create(x, y, obj_steamworks_04_controller_neutral);
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    exit;
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}
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if (global.sworks_flag[0] == 2)
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{
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    actor_ceroba = instance_create(220, 405, obj_ceroba_npc);
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    actor_ceroba.npc_direction = "up";
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    actor_clover = instance_create(obj_pl.x, obj_pl.y, obj_player_npc);
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    actor_clover.npc_direction = "up";
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}
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else if (global.sworks_flag[0] == 3 && global.sworks_flag[1] < 3)
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{
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    actor_ceroba = instance_create(224, 360, obj_ceroba_npc);
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    actor_ceroba.npc_direction = "up";
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}
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else if (global.sworks_flag[1] == 3 || global.sworks_flag[1] == 4)
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{
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    actor_ceroba = instance_create(224, 360, obj_ceroba_npc);
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    actor_ceroba.npc_direction = "up";
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    __background_set(e__BG.Index, 0, 2566);
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    obj_pl.image_alpha = 0;
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    scr_cutscene_start
scr_cutscene_start

function scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
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}
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else
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{
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    __background_set(e__BG.Index, 0, 2566);
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    instance_destroy();
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}
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enum e__BG
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{
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    Visible,
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    Foreground,
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    Index,
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    X,
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    Y,
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    Width,
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    Height,
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    HTiled,
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    VTiled,
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    XScale,
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    YScale,
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    HSpeed,
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    VSpeed,
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    Blend,
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    Alpha
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}