| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (global.sworks_flag[0] == 0) |
| 4 |
{ |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
if (obj_pl.y < 416) |
| 9 |
{ |
| 10 |
scr_cutscene_start(); |
| 11 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 500); |
| 12 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 13 |
if (abs(obj_player_npc.x - 224) > 10) |
| 14 |
cutscene_advance(); |
| 15 |
else |
| 16 |
cutscene_advance(2); |
| 17 |
} |
| 18 |
break; |
| 19 |
case 1: |
| 20 |
cutscene_npc_walk(1168, 224, obj_player_npc.y, 3, "x", "up"); |
| 21 |
break; |
| 22 |
case 2: |
| 23 |
cutscene_wait(1); |
| 24 |
break; |
| 25 |
case 3: |
| 26 |
cutscene_camera_move(220, 330, 1); |
| 27 |
break; |
| 28 |
case 4: |
| 29 |
var flowey = instance_create(199, 364, obj_flowey_npc); |
| 30 |
flowey.image_alpha = 0; |
| 31 |
cutscene_advance(); |
| 32 |
break; |
| 33 |
case 5: |
| 34 |
obj_flowey_npc.image_alpha = 1; |
| 35 |
cutscene_npc_action_sprite(3194, 242, 0.2, false); |
| 36 |
break; |
| 37 |
case 6: |
| 38 |
cutscene_dialogue(); |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
talker[0] = 3194; |
| 42 |
message[0] = "* Howdy!"; |
| 43 |
message[1] = "* This area seems totally# abandoned."; |
| 44 |
message[2] = "* Guess there's no more# need for fighting. Real# shame."; |
| 45 |
prt[0] = 354; |
| 46 |
prt[1] = 353; |
| 47 |
prt[2] = 352; |
| 48 |
} |
| 49 |
break; |
| 50 |
case 7: |
| 51 |
cutscene_wait(0.5); |
| 52 |
break; |
| 53 |
case 8: |
| 54 |
cutscene_npc_direction(3194, "up"); |
| 55 |
break; |
| 56 |
case 9: |
| 57 |
cutscene_wait(1); |
| 58 |
break; |
| 59 |
case 10: |
| 60 |
cutscene_npc_direction(3194, "down"); |
| 61 |
break; |
| 62 |
case 11: |
| 63 |
cutscene_dialogue(); |
| 64 |
with (msg) |
| 65 |
{ |
| 66 |
talker[0] = 3194; |
| 67 |
message[0] = "* A generator, huh?"; |
| 68 |
message[1] = "* There's probably some# way to turn it back on# around he"; |
| 69 |
prt[0] = 353; |
| 70 |
prt[1] = 348; |
| 71 |
if (message_current == 1) |
| 72 |
message_timer = 15; |
| 73 |
} |
| 74 |
break; |
| 75 |
case 12: |
| 76 |
cutscene_npc_action_sprite(1168, 3313, 1, false); |
| 77 |
if (obj_player_npc.image_index >= 8 && !instance_exists(obj_steamworks_04_generator_screen_geno)) |
| 78 |
{ |
| 79 |
audio_play_sound(snd_shotstrong, 1, 0); |
| 80 |
audio_play_sound(snd_attackhitcrit, 1, 0); |
| 81 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (6, 1); |
| 82 |
instance_create_depth(201, 300, obj_steamworks_04_generator.depth - 1, obj_steamworks_04_generator_screen_geno); |
| 83 |
obj_flowey_npc.npc_direction = "up"; |
| 84 |
} |
| 85 |
if (obj_player_npc.image_index >= 10) |
| 86 |
{ |
| 87 |
obj_player_npc.image_speed = 0; |
| 88 |
scene++; |
| 89 |
} |
| 90 |
break; |
| 91 |
case 13: |
| 92 |
cutscene_wait(1); |
| 93 |
break; |
| 94 |
case 14: |
| 95 |
cutscene_npc_direction(3194, "down"); |
| 96 |
break; |
| 97 |
case 15: |
| 98 |
obj_player_npc.image_speed = 1; |
| 99 |
cutscene_npc_action_sprite(1168, 3313, 1, false); |
| 100 |
break; |
| 101 |
case 16: |
| 102 |
cutscene_dialogue(); |
| 103 |
with (msg) |
| 104 |
{ |
| 105 |
talker[0] = 3194; |
| 106 |
message[0] = "* Oh, come on! Again??"; |
| 107 |
message[1] = "* Hate to rock your world# but bullets aren't the# answer to everything!"; |
| 108 |
message[2] = "* Would it kill you to# think before shooting at# your problems?"; |
| 109 |
prt[0] = 351; |
| 110 |
prt[1] = 351; |
| 111 |
prt[2] = 351; |
| 112 |
} |
| 113 |
break; |
| 114 |
case 17: |
| 115 |
cutscene_wait(1); |
| 116 |
break; |
| 117 |
case 18: |
| 118 |
cutscene_npc_walk(1168, obj_player_npc.x, 400, 1, "y", "up"); |
| 119 |
break; |
| 120 |
case 19: |
| 121 |
cutscene_wait(0.5); |
| 122 |
break; |
| 123 |
case 20: |
| 124 |
cutscene_dialogue(); |
| 125 |
with (msg) |
| 126 |
{ |
| 127 |
talker[0] = 3194; |
| 128 |
message[0] = "* Hey, it's just a# pattern I've noticed# recently!"; |
| 129 |
message[1] = "* You've already solved# tons of puzzles on our# journey."; |
| 130 |
message[2] = "* I was only curious why# your patience has worn# so thin!"; |
| 131 |
message[3] = "* Cool it, will ya?"; |
| 132 |
prt[0] = 357; |
| 133 |
prt[1] = 354; |
| 134 |
prt[2] = 357; |
| 135 |
prt[3] = 349; |
| 136 |
} |
| 137 |
break; |
| 138 |
case 21: |
| 139 |
cutscene_npc_walk(1168, 198, 384, 3, "x", "up"); |
| 140 |
break; |
| 141 |
case 22: |
| 142 |
cutscene_wait(1.5); |
| 143 |
break; |
| 144 |
case 23: |
| 145 |
if (obj_player_npc.y < (obj_flowey_npc.y - 15) && obj_flowey_npc.npc_direction != "up") |
| 146 |
{ |
| 147 |
obj_flowey_npc.npc_direction = "up"; |
| 148 |
cutscene_camera_move(220, 120, 1, true); |
| 149 |
} |
| 150 |
cutscene_npc_walk(1168, 96, 190, 3, "x", "up", false, 220, 128); |
| 151 |
break; |
| 152 |
case 24: |
| 153 |
cutscene_wait(1.5); |
| 154 |
break; |
| 155 |
case 25: |
| 156 |
obj_flowey_npc.image_alpha = 0; |
| 157 |
obj_flowey_npc.x = 200; |
| 158 |
obj_flowey_npc.y = 150; |
| 159 |
cutscene_advance(); |
| 160 |
break; |
| 161 |
case 26: |
| 162 |
obj_flowey_npc.image_alpha = 1; |
| 163 |
cutscene_npc_action_sprite(3194, 3745, 1, false); |
| 164 |
break; |
| 165 |
case 27: |
| 166 |
cutscene_wait(1); |
| 167 |
break; |
| 168 |
case 28: |
| 169 |
cutscene_dialogue(); |
| 170 |
with (msg) |
| 171 |
{ |
| 172 |
talker[0] = 3194; |
| 173 |
message[0] = "* Heh, I'm afraid that# door is far too thick to# shoot down."; |
| 174 |
message[1] = "* Looks like you'll have# to stick with my# original plan of"; |
| 175 |
prt[0] = 347; |
| 176 |
prt[1] = 348; |
| 177 |
if (message_current == 1) |
| 178 |
message_timer = 15; |
| 179 |
} |
| 180 |
break; |
| 181 |
case 29: |
| 182 |
cutscene_npc_action_sprite(1168, 2732, 1, true, 0); |
| 183 |
break; |
| 184 |
case 30: |
| 185 |
cutscene_wait(0.5); |
| 186 |
break; |
| 187 |
case 31: |
| 188 |
cutscene_dialogue(); |
| 189 |
with (msg) |
| 190 |
{ |
| 191 |
talker[0] = 3194; |
| 192 |
message[0] = "* ...What?"; |
| 193 |
message[1] = "* Me?"; |
| 194 |
message[2] = "* You've found yourself# some nerve, haven't you?"; |
| 195 |
prt[0] = 352; |
| 196 |
prt[1] = 351; |
| 197 |
prt[2] = 351; |
| 198 |
} |
| 199 |
break; |
| 200 |
case 32: |
| 201 |
cutscene_npc_action_sprite(1168, 2943, 1, true, 0); |
| 202 |
break; |
| 203 |
case 33: |
| 204 |
cutscene_wait(0.5); |
| 205 |
break; |
| 206 |
case 34: |
| 207 |
cutscene_dialogue(); |
| 208 |
with (msg) |
| 209 |
{ |
| 210 |
talker[0] = 3194; |
| 211 |
message[0] = "* ...Fine."; |
| 212 |
prt[0] = 353; |
| 213 |
} |
| 214 |
break; |
| 215 |
case 35: |
| 216 |
obj_player_npc.action_sprite = false; |
| 217 |
cutscene_action_sprite(1983, 987, 1, true, 0, 537, 0); |
| 218 |
break; |
| 219 |
case 36: |
| 220 |
obj_steamworks_04_door.sprite_index = spr_steamworks_04_door; |
| 221 |
obj_steamworks_04_door.image_index = obj_steamworks_04_door.image_number - 1; |
| 222 |
obj_steamworks_04_door.image_speed = 0; |
| 223 |
cutscene_advance(); |
| 224 |
break; |
| 225 |
case 37: |
| 226 |
cutscene_wait(1); |
| 227 |
break; |
| 228 |
case 38: |
| 229 |
cutscene_dialogue(); |
| 230 |
with (msg) |
| 231 |
{ |
| 232 |
talker[0] = 3194; |
| 233 |
message[0] = "* There. Your exit, my# king."; |
| 234 |
prt[0] = 349; |
| 235 |
} |
| 236 |
break; |
| 237 |
case 39: |
| 238 |
cutscene_wait(0.5); |
| 239 |
break; |
| 240 |
case 40: |
| 241 |
cutscene_npc_action_sprite(1168, 3340, 1, true, 0); |
| 242 |
break; |
| 243 |
case 41: |
| 244 |
cutscene_wait(0.5); |
| 245 |
break; |
| 246 |
case 42: |
| 247 |
cutscene_dialogue(); |
| 248 |
with (msg) |
| 249 |
{ |
| 250 |
talker[0] = 3194; |
| 251 |
message[0] = "* Did you forget my# warning when you started# down this road?"; |
| 252 |
message[1] = "* I'm in control here."; |
| 253 |
message[2] = "* That hasn't and won't# change, got it?"; |
| 254 |
message[3] = "* The next time you pull# a stunt like this..."; |
| 255 |
message[4] = "* ..."; |
| 256 |
message[5] = "* Let's just keep moving."; |
| 257 |
prt[0] = 352; |
| 258 |
prt[1] = 349; |
| 259 |
prt[2] = 348; |
| 260 |
prt[3] = 347; |
| 261 |
prt[4] = 352; |
| 262 |
prt[5] = 353; |
| 263 |
} |
| 264 |
break; |
| 265 |
case 43: |
| 266 |
cutscene_wait(0.5); |
| 267 |
break; |
| 268 |
case 44: |
| 269 |
obj_player_npc.action_sprite = false; |
| 270 |
cutscene_wait(0.5); |
| 271 |
break; |
| 272 |
case 45: |
| 273 |
if (cutscene_npc_action_sprite(3194, 245, 0.2, false)) |
| 274 |
instance_destroy(obj_flowey_npc); |
| 275 |
break; |
| 276 |
case 46: |
| 277 |
cutscene_wait(0.5); |
| 278 |
break; |
| 279 |
case 47: |
| 280 |
cutscene_camera_move(obj_player_npc.x, obj_player_npc.y, 1); |
| 281 |
break; |
| 282 |
case 48: |
| 283 |
scr_radio_restart(); |
| 284 |
cutscene_camera_reset(true); |
| 285 |
global.sworks_flag[0] = 1; |
| 286 |
global.sworks_flag[1] = 2; |
| 287 |
instance_destroy(103965); |
| 288 |
cutscene_end(); |
| 289 |
break; |
| 290 |
} |
| 291 |
} |
| 292 |
if (global.sworks_flag[1] == 3) |
| 293 |
{ |
| 294 |
switch (scene) |
| 295 |
{ |
| 296 |
case 0: |
| 297 |
__view_set(e__VW.Object, 0, obj_steamworks_04_generator); |
| 298 |
obj_steamworks_04_generator.image_speed = 0; |
| 299 |
obj_steamworks_04_generator.sprite_index = spr_steamworks_04_generator_pink; |
| 300 |
cutscene_advance(); |
| 301 |
break; |
| 302 |
case 1: |
| 303 |
cutscene_wait(2); |
| 304 |
break; |
| 305 |
case 2: |
| 306 |
obj_steamworks_04_generator.sprite_index = spr_steamworks_04_generator_startup_geno; |
| 307 |
obj_steamworks_04_generator.image_speed = 1; |
| 308 |
audio_play_sound(snd_generator_start, 1, 0); |
| 309 |
cutscene_advance(); |
| 310 |
break; |
| 311 |
case 3: |
| 312 |
cutscene_wait(2.5); |
| 313 |
break; |
| 314 |
case 4: |
| 315 |
cutscene_change_room(152, 655, 170, 0.05); |
| 316 |
break; |
| 317 |
} |
| 318 |
} |
| 319 |
|
| 320 |
enum e__VW |
| 321 |
{ |
| 322 |
XView, |
| 323 |
YView, |
| 324 |
WView, |
| 325 |
HView, |
| 326 |
Angle, |
| 327 |
HBorder, |
| 328 |
VBorder, |
| 329 |
HSpeed, |
| 330 |
VSpeed, |
| 331 |
Object, |
| 332 |
Visible, |
| 333 |
XPort, |
| 334 |
YPort, |
| 335 |
WPort, |
| 336 |
HPort, |
| 337 |
Camera, |
| 338 |
SurfaceID |
| 339 |
} |