1 |
if (global.sworks_flag[0] == 0) |
2 |
{ |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
cutscene_wait(1); |
7 |
break; |
8 |
case 1: |
9 |
cutscene_npc_walk_relative(actor_clover, 0, -30, 1, "y", "up"); |
10 |
break; |
11 |
case 2: |
12 |
cutscene_wait(0.5); |
13 |
break; |
14 |
case 3: |
15 |
cutscene_instance_create(actor_clover.x, actor_clover.y - 50, 3194); |
16 |
obj_flowey_npc.action_sprite = true; |
17 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
18 |
obj_flowey_npc.image_speed = 0.2; |
19 |
break; |
20 |
case 4: |
21 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
22 |
{ |
23 |
obj_flowey_npc.npc_direction = "down"; |
24 |
obj_flowey_npc.action_sprite = false; |
25 |
cutscene_advance(); |
26 |
} |
27 |
break; |
28 |
case 5: |
29 |
cutscene_wait(0.25); |
30 |
break; |
31 |
case 6: |
32 |
cutscene_dialogue(); |
33 |
with (msg) |
34 |
{ |
35 |
talker[0] = 3194; |
36 |
message[0] = "* Howdy again!"; |
37 |
message[1] = "* Golly, this area sure# is grim!"; |
38 |
message[2] = "* Doesn't look like# anyone's been around for# years."; |
39 |
message[3] = "* This machine looks# mighty important though!"; |
40 |
message[4] = "* Snoop around and see# what you can find!"; |
41 |
message[5] = "* Talk to you soon!"; |
42 |
prt[0] = 348; |
43 |
prt[1] = 347; |
44 |
prt[2] = 348; |
45 |
prt[3] = 347; |
46 |
prt[4] = 348; |
47 |
prt[5] = 348; |
48 |
if (message_current == 3) |
49 |
obj_flowey_npc.npc_direction = "up"; |
50 |
if (message_current == 4) |
51 |
obj_flowey_npc.npc_direction = "down"; |
52 |
} |
53 |
break; |
54 |
case 7: |
55 |
cutscene_npc_action_sprite(3194, 245, 0.25, true, 0); |
56 |
break; |
57 |
case 8: |
58 |
instance_destroy(obj_flowey_npc); |
59 |
cutscene_end(); |
60 |
global.sworks_flag[0] = 1; |
61 |
break; |
62 |
} |
63 |
} |
64 |
if (global.sworks_flag[1] == 3) |
65 |
{ |
66 |
switch (scene) |
67 |
{ |
68 |
case 0: |
69 |
__view_set(e__VW.Object, 0, obj_steamworks_04_generator); |
70 |
obj_steamworks_04_generator.image_speed = 0; |
71 |
cutscene_advance(); |
72 |
break; |
73 |
case 1: |
74 |
cutscene_wait(2); |
75 |
break; |
76 |
case 2: |
77 |
obj_steamworks_04_generator.image_speed = 1/3; |
78 |
audio_play_sound(snd_generator_start, 1, 0); |
79 |
cutscene_advance(); |
80 |
break; |
81 |
case 3: |
82 |
cutscene_wait(1.5); |
83 |
break; |
84 |
case 4: |
85 |
cutscene_change_room(152, 655, 170, 0.05); |
86 |
break; |
87 |
} |
88 |
} |
89 |
|
90 |
enum e__VW |
91 |
{ |
92 |
XView, |
93 |
YView, |
94 |
WView, |
95 |
HView, |
96 |
Angle, |
97 |
HBorder, |
98 |
VBorder, |
99 |
HSpeed, |
100 |
VSpeed, |
101 |
Object, |
102 |
Visible, |
103 |
XPort, |
104 |
YPort, |
105 |
WPort, |
106 |
HPort, |
107 |
Camera, |
108 |
SurfaceID |
109 |
} |