| 1 |
if (global.sworks_flag[0] == 0) |
| 2 |
{ |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_wait(1); |
| 7 |
break; |
| 8 |
case 1: |
| 9 |
cutscene_npc_walk_relative(actor_clover, 0, -30, 1, "y", "up"); |
| 10 |
break; |
| 11 |
case 2: |
| 12 |
cutscene_wait(0.5); |
| 13 |
break; |
| 14 |
case 3: |
| 15 |
cutscene_instance_create(actor_clover.x, actor_clover.y - 50, 3194); |
| 16 |
obj_flowey_npc.action_sprite = true; |
| 17 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
| 18 |
obj_flowey_npc.image_speed = 0.2; |
| 19 |
break; |
| 20 |
case 4: |
| 21 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
| 22 |
{ |
| 23 |
obj_flowey_npc.npc_direction = "down"; |
| 24 |
obj_flowey_npc.action_sprite = false; |
| 25 |
cutscene_advance(); |
| 26 |
} |
| 27 |
break; |
| 28 |
case 5: |
| 29 |
cutscene_wait(0.25); |
| 30 |
break; |
| 31 |
case 6: |
| 32 |
cutscene_dialogue(); |
| 33 |
with (msg) |
| 34 |
{ |
| 35 |
talker[0] = 3194; |
| 36 |
message[0] = "* Howdy again!"; |
| 37 |
message[1] = "* Golly, this area sure# is grim!"; |
| 38 |
message[2] = "* Doesn't look like# anyone's been around for# years."; |
| 39 |
message[3] = "* This machine looks# mighty important though!"; |
| 40 |
message[4] = "* Snoop around and see# what you can find!"; |
| 41 |
message[5] = "* Talk to you soon!"; |
| 42 |
prt[0] = 348; |
| 43 |
prt[1] = 347; |
| 44 |
prt[2] = 348; |
| 45 |
prt[3] = 347; |
| 46 |
prt[4] = 348; |
| 47 |
prt[5] = 348; |
| 48 |
if (message_current == 3) |
| 49 |
obj_flowey_npc.npc_direction = "up"; |
| 50 |
if (message_current == 4) |
| 51 |
obj_flowey_npc.npc_direction = "down"; |
| 52 |
} |
| 53 |
break; |
| 54 |
case 7: |
| 55 |
cutscene_npc_action_sprite(3194, 245, 0.25, true, 0); |
| 56 |
break; |
| 57 |
case 8: |
| 58 |
instance_destroy(obj_flowey_npc); |
| 59 |
cutscene_end(); |
| 60 |
global.sworks_flag[0] = 1; |
| 61 |
break; |
| 62 |
} |
| 63 |
} |
| 64 |
if (global.sworks_flag[1] == 3) |
| 65 |
{ |
| 66 |
switch (scene) |
| 67 |
{ |
| 68 |
case 0: |
| 69 |
__view_set(e__VW.Object, 0, obj_steamworks_04_generator); |
| 70 |
obj_steamworks_04_generator.image_speed = 0; |
| 71 |
cutscene_advance(); |
| 72 |
break; |
| 73 |
case 1: |
| 74 |
cutscene_wait(2); |
| 75 |
break; |
| 76 |
case 2: |
| 77 |
obj_steamworks_04_generator.image_speed = 1/3; |
| 78 |
audio_play_sound(snd_generator_start, 1, 0); |
| 79 |
cutscene_advance(); |
| 80 |
break; |
| 81 |
case 3: |
| 82 |
cutscene_wait(1.5); |
| 83 |
break; |
| 84 |
case 4: |
| 85 |
cutscene_change_room(152, 655, 170, 0.05); |
| 86 |
break; |
| 87 |
} |
| 88 |
} |
| 89 |
|
| 90 |
enum e__VW |
| 91 |
{ |
| 92 |
XView, |
| 93 |
YView, |
| 94 |
WView, |
| 95 |
HView, |
| 96 |
Angle, |
| 97 |
HBorder, |
| 98 |
VBorder, |
| 99 |
HSpeed, |
| 100 |
VSpeed, |
| 101 |
Object, |
| 102 |
Visible, |
| 103 |
XPort, |
| 104 |
YPort, |
| 105 |
WPort, |
| 106 |
HPort, |
| 107 |
Camera, |
| 108 |
SurfaceID |
| 109 |
} |