1 |
var lava_color = make_colour_rgb(255, 136, 204); |
2 |
draw_set_colour(lava_color); |
3 |
var xx = x + 6; |
4 |
var yy = y + 62; |
5 |
var base_height = 10; |
6 |
var ydistance1 = yy - base_height - (40 * liquid_amount[0]); |
7 |
draw_rectangle(xx, yy, xx + 12, ydistance1, false); |
8 |
draw_sprite(spr_steamworks_04b_liquid, liquid_image_index, xx, ydistance1); |
9 |
var xx2 = x + 74; |
10 |
var yy2 = y + 120; |
11 |
var ydistance2 = yy2 - base_height - (40 * liquid_amount[1]); |
12 |
draw_rectangle(xx2, yy2, xx2 + 12, ydistance2, false); |
13 |
draw_sprite(spr_steamworks_04b_liquid, liquid_image_index, xx2, ydistance2); |
14 |
var xx3 = x + 142; |
15 |
var yy3 = y + 62; |
16 |
var ydistance3 = yy3 - base_height - (40 * liquid_amount[2]); |
17 |
draw_rectangle(xx3, yy3, xx3 + 12, ydistance3, false); |
18 |
draw_sprite(spr_steamworks_04b_liquid, liquid_image_index, xx3, ydistance3); |
19 |
draw_self(); |
20 |
draw_set_alpha(liquid_overlay_alpha); |
21 |
for (var i = 0; i < array_length_1d(liquid_noloop); i++) |
22 |
{ |
23 |
if (liquid_noloop[i] == true) |
24 |
draw_sprite(spr_steamworks_04b_puzzle_overlay, i, x, y); |
25 |
} |
26 |
draw_set_alpha(1); |