1 |
var lava_color = make_colour_rgb(255, 136, 204); |
2 |
draw_set_colour(lava_color); |
3 |
var base_height = 10; |
4 |
var max_height = 40; |
5 |
var max_height_2 = 35; |
6 |
var xx = x + 84; |
7 |
var yy = y + 79; |
8 |
var ydistance1 = yy - base_height - (max_height * liquid_amount[0]); |
9 |
draw_rectangle(xx, yy, xx + 12, ydistance1, false); |
10 |
draw_sprite(spr_steamworks_04b_liquid, liquid_image_index, xx, ydistance1); |
11 |
var xx2 = x + 115; |
12 |
var yy2 = y + 143; |
13 |
var ydistance2 = yy2 - base_height - (max_height * liquid_amount[1]); |
14 |
draw_rectangle(xx2, yy2, xx2 + 12, ydistance2, false); |
15 |
draw_sprite(spr_steamworks_04b_liquid, liquid_image_index, xx2, ydistance2); |
16 |
var xx3 = x + 146; |
17 |
var yy3 = y + 79; |
18 |
var ydistance3 = yy3 - base_height - (max_height * liquid_amount[2]); |
19 |
draw_rectangle(xx3, yy3, xx3 + 12, ydistance3, false); |
20 |
draw_sprite(spr_steamworks_04b_liquid, liquid_image_index, xx3, ydistance3); |
21 |
var xx4 = x + 11; |
22 |
var yy4 = y + 86; |
23 |
var ydistance4 = yy4 - base_height - (max_height_2 * liquid_amount[3]); |
24 |
draw_rectangle(xx4, yy4, xx4 + 48, ydistance4, false); |
25 |
var xx_needle = x + 36; |
26 |
var yy_needle = y + 64; |
27 |
draw_sprite_ext(spr_steamworks_04c_puzzle_needle, 0, xx_needle, yy_needle, 1, 1, 180 * -liquid_amount[3], c_white, 1); |
28 |
draw_self(); |
29 |
draw_set_alpha(liquid_overlay_alpha); |
30 |
for (var i = 0; i < array_length_1d(liquid_noloop); i++) |
31 |
{ |
32 |
if (liquid_noloop[i] == true) |
33 |
draw_sprite(spr_steamworks_04c_puzzle_overlay, i, x, y); |
34 |
} |
35 |
draw_set_alpha(1); |