1 |
if (place_meeting(x, y, obj_pl) && scene == 0) |
2 |
{ |
3 |
scr_cutscene_start(); |
4 |
scene = 1; |
5 |
} |
6 |
if (scene == 1) |
7 |
{ |
8 |
cutscene_dialogue(); |
9 |
with (msg) |
10 |
{ |
11 |
sndfnt_array[0] = 108; |
12 |
message[0] = "* Hey Clover, come back here.# I think I figured it out."; |
13 |
} |
14 |
} |
15 |
else if (scene == 2) |
16 |
{ |
17 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
18 |
} |
19 |
else if (scene == 3) |
20 |
{ |
21 |
cutscene_npc_walk_relative(1168, 0, 30, 2, "y", "down"); |
22 |
} |
23 |
else if (scene == 4) |
24 |
{ |
25 |
instance_destroy(obj_player_npc); |
26 |
scr_cutscene_end(); |
27 |
scene = 0; |
28 |
} |