| 1 |
if (place_meeting(x, y, obj_pl) && scene == 0) |
| 2 |
{ |
| 3 |
scr_cutscene_start(); |
| 4 |
scene = 1; |
| 5 |
} |
| 6 |
if (scene == 1) |
| 7 |
{ |
| 8 |
cutscene_dialogue(); |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
sndfnt_array[0] = 108; |
| 12 |
message[0] = "* Hey Clover, come back here.# I think I figured it out."; |
| 13 |
} |
| 14 |
} |
| 15 |
else if (scene == 2) |
| 16 |
{ |
| 17 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 18 |
} |
| 19 |
else if (scene == 3) |
| 20 |
{ |
| 21 |
cutscene_npc_walk_relative(1168, 0, 30, 2, "y", "down"); |
| 22 |
} |
| 23 |
else if (scene == 4) |
| 24 |
{ |
| 25 |
instance_destroy(obj_player_npc); |
| 26 |
scr_cutscene_end(); |
| 27 |
scene = 0; |
| 28 |
} |