1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x < 620) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
global.sworks_flag[8] = 1; |
8 |
cutscene_advance(); |
9 |
} |
10 |
break; |
11 |
case 1: |
12 |
cutscene_follower_into_actor(); |
13 |
global.party_member = -4; |
14 |
break; |
15 |
case 2: |
16 |
cutscene_npc_direction(1161, "left"); |
17 |
break; |
18 |
case 3: |
19 |
cutscene_dialogue(); |
20 |
with (msg) |
21 |
{ |
22 |
talker[0] = 1161; |
23 |
message[0] = "* What luck."; |
24 |
message[1] = "* Turn the power on and# the whole facility goes# insane!"; |
25 |
message[2] = "* Since you're now the# leader and all... "; |
26 |
message[3] = "* How'bout you run ahead# and turn this steam off?"; |
27 |
message[4] = "* I think I see a switch# over there so no# problem, right?"; |
28 |
message[5] = "* Don't worry, I'll catch# up."; |
29 |
prt[0] = 382; |
30 |
prt[1] = 382; |
31 |
prt[2] = 377; |
32 |
prt[3] = 370; |
33 |
prt[4] = 372; |
34 |
prt[5] = 395; |
35 |
} |
36 |
break; |
37 |
case 4: |
38 |
cutscene_wait(0.5); |
39 |
break; |
40 |
case 5: |
41 |
cutscene_npc_walk(actor_follower, 590, 100, 3, "x", "down"); |
42 |
break; |
43 |
case 6: |
44 |
scr_cutscene_end(); |
45 |
cutscene_advance(); |
46 |
break; |
47 |
case 7: |
48 |
if (obj_ceroba_npc.interact == true) |
49 |
{ |
50 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
51 |
with (msg) |
52 |
{ |
53 |
talker[0] = 1161; |
54 |
message[0] = "* I know you're skilled# enough for this small# task."; |
55 |
message[1] = "* Go on."; |
56 |
prt[0] = 395; |
57 |
prt[1] = 372; |
58 |
} |
59 |
} |
60 |
if (obj_pl.x <= 100) |
61 |
cutscene_advance(); |
62 |
break; |
63 |
case 8: |
64 |
scr_cutscene_start(); |
65 |
cutscene_advance(); |
66 |
break; |
67 |
case 9: |
68 |
cutscene_sfx_play(378, 1); |
69 |
break; |
70 |
case 10: |
71 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
72 |
break; |
73 |
case 11: |
74 |
cutscene_npc_walk(1168, 80, 105, 3, "x", "up"); |
75 |
break; |
76 |
case 12: |
77 |
cutscene_wait(0.5); |
78 |
break; |
79 |
case 13: |
80 |
with (obj_steamworks_07_lever) |
81 |
{ |
82 |
image_speed = 1/3; |
83 |
audio_play_sound(snd_switch, 1, 0); |
84 |
} |
85 |
with (obj_steamworks_steam_blaster) |
86 |
instance_destroy(); |
87 |
cutscene_advance(); |
88 |
break; |
89 |
case 14: |
90 |
if (obj_steamworks_07_lever.image_speed == 0) |
91 |
cutscene_advance(); |
92 |
break; |
93 |
case 15: |
94 |
cutscene_wait(1); |
95 |
break; |
96 |
case 16: |
97 |
cutscene_npc_direction(1168, "right"); |
98 |
break; |
99 |
case 17: |
100 |
instance_destroy(obj_player_npc); |
101 |
cutscene_advance(); |
102 |
break; |
103 |
case 18: |
104 |
obj_ceroba_npc.x = 350; |
105 |
obj_ceroba_npc.y = obj_pl.y; |
106 |
cutscene_advance(); |
107 |
break; |
108 |
case 19: |
109 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
110 |
break; |
111 |
case 20: |
112 |
cutscene_npc_walk(1161, obj_pl.x + 20, obj_pl.y, 4, "x", "left"); |
113 |
break; |
114 |
case 21: |
115 |
cutscene_dialogue(); |
116 |
with (msg) |
117 |
{ |
118 |
talker[0] = 1161; |
119 |
message[0] = "* See? No sweat."; |
120 |
prt[0] = 395; |
121 |
} |
122 |
break; |
123 |
case 22: |
124 |
obj_pl.direction = 180; |
125 |
global.party_member = 1171; |
126 |
actor_follower = 1161; |
127 |
cutscene_actor_into_follower(); |
128 |
break; |
129 |
case 23: |
130 |
global.sworks_flag[8] = 2; |
131 |
cutscene_end(); |
132 |
break; |
133 |
} |