| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var xbound_left = 50; |
| 4 |
var xbound_right = 180; |
| 5 |
var ybound_top = 100; |
| 6 |
var ybound_bottom = 190; |
| 7 |
switch (scene) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
path_noloop = false; |
| 11 |
cutscene_wait(2); |
| 12 |
break; |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
with (obj_steamworks_13_vines) |
| 16 |
{ |
| 17 |
image_speed = 1; |
| 18 |
if (image_index >= 4) |
| 19 |
{ |
| 20 |
if (!other.path_noloop) |
| 21 |
{ |
| 22 |
pl_path = path_add(); |
| 23 |
path_set_closed(pl_path, false); |
| 24 |
path_add_point(pl_path, obj_player_npc.x, obj_player_npc.y, 30); |
| 25 |
path_add_point(pl_path, obj_player_npc.x, obj_player_npc.y - 3, 70); |
| 26 |
path_add_point(pl_path, obj_player_npc.x, 165, 100); |
| 27 |
path_add_point(pl_path, obj_player_npc.x, 165, 50); |
| 28 |
path_add_point(pl_path, obj_player_npc.x, 160, 50); |
| 29 |
path_add_point(pl_path, obj_player_npc.x, 165, 100); |
| 30 |
other.path_noloop = true; |
| 31 |
with (obj_player_npc) |
| 32 |
path_start(other.pl_path, 3, path_action_stop, false); |
| 33 |
} |
| 34 |
} |
| 35 |
if (image_index >= (image_number - 1)) |
| 36 |
{ |
| 37 |
image_alpha = 0; |
| 38 |
image_speed = 0; |
| 39 |
if (obj_player_npc.path_position >= 1) |
| 40 |
{ |
| 41 |
path_delete(pl_path); |
| 42 |
instance_destroy(); |
| 43 |
other.scene++; |
| 44 |
} |
| 45 |
} |
| 46 |
} |
| 47 |
break; |
| 48 |
case 2: |
| 49 |
cutscene_wait(1.5); |
| 50 |
break; |
| 51 |
case 3: |
| 52 |
with (obj_player_npc) |
| 53 |
{ |
| 54 |
if (path_index != pt_pljump) |
| 55 |
{ |
| 56 |
y -= 10; |
| 57 |
sprite_index = spr_pl_right; |
| 58 |
image_index = 1; |
| 59 |
image_angle = 0; |
| 60 |
path_start(pt_pljump, 2, path_action_stop, false); |
| 61 |
audio_play_sound(snd_playerjump, 1, 0); |
| 62 |
other.scene++; |
| 63 |
} |
| 64 |
} |
| 65 |
obj_pl.image_angle = 0; |
| 66 |
break; |
| 67 |
case 4: |
| 68 |
if (obj_player_npc.path_position >= 1) |
| 69 |
{ |
| 70 |
instance_destroy(obj_player_npc); |
| 71 |
scene++; |
| 72 |
} |
| 73 |
break; |
| 74 |
case 5: |
| 75 |
cutscene_wait(1); |
| 76 |
break; |
| 77 |
case 6: |
| 78 |
with (obj_flowey_npc) |
| 79 |
{ |
| 80 |
image_alpha = 1; |
| 81 |
image_speed = 0.2; |
| 82 |
if (image_index >= (image_number - 1)) |
| 83 |
{ |
| 84 |
other.scene++; |
| 85 |
action_sprite = false; |
| 86 |
npc_direction = "left"; |
| 87 |
obj_pl.direction = 0; |
| 88 |
} |
| 89 |
} |
| 90 |
break; |
| 91 |
case 7: |
| 92 |
cutscene_dialogue(); |
| 93 |
with (msg) |
| 94 |
{ |
| 95 |
talker[0] = 3194; |
| 96 |
message[0] = "* Howdy!"; |
| 97 |
message[1] = "* Glad I was able to catch# ya in time!"; |
| 98 |
message[2] = "* What is this, the third# tumble you've survived# on your journey?"; |
| 99 |
message[3] = "* For having the name# \"Clover\" you sure aren't# lucky!"; |
| 100 |
message[4] = "* I'm only kiddin' around# of course."; |
| 101 |
message[5] = "* I'd say you're more of# a machine than that bot# up there, haha!"; |
| 102 |
message[6] = "* Gosh, I hoped we had a# straight shot to an exit# but... of course not."; |
| 103 |
message[7] = "* If you meet that hunk# of metal again, try not# to get caught."; |
| 104 |
message[8] = "* Or... ya know...# killed."; |
| 105 |
message[9] = "* Although, dying WOULD# save more time now that# I think about it..."; |
| 106 |
message[10] = "* I could just revive ya# on the spot!"; |
| 107 |
message[11] = "* No amount of gruesome# deaths could stop ol'# Clover!"; |
| 108 |
message[12] = "* Ain't that neato?"; |
| 109 |
prt[0] = 348; |
| 110 |
prt[1] = 3251; |
| 111 |
prt[2] = 347; |
| 112 |
prt[3] = 349; |
| 113 |
prt[4] = 3251; |
| 114 |
prt[5] = 348; |
| 115 |
prt[6] = 353; |
| 116 |
prt[7] = 347; |
| 117 |
prt[8] = 357; |
| 118 |
prt[9] = 349; |
| 119 |
prt[10] = 348; |
| 120 |
prt[11] = 3251; |
| 121 |
prt[12] = 347; |
| 122 |
} |
| 123 |
break; |
| 124 |
case 8: |
| 125 |
with (obj_flowey_npc) |
| 126 |
{ |
| 127 |
if (sprite_index != spr_floweyleave) |
| 128 |
{ |
| 129 |
action_sprite = true; |
| 130 |
sprite_index = spr_floweyleave; |
| 131 |
image_alpha = 1; |
| 132 |
image_speed = 0.25; |
| 133 |
image_index = 0; |
| 134 |
} |
| 135 |
else if (image_index > (image_number - 1)) |
| 136 |
{ |
| 137 |
other.scene++; |
| 138 |
instance_destroy(); |
| 139 |
} |
| 140 |
} |
| 141 |
break; |
| 142 |
case 9: |
| 143 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3); |
| 144 |
break; |
| 145 |
case 10: |
| 146 |
camera_set_view_target(view_camera[0], 1031); |
| 147 |
global.sworks_flag[3] = 1; |
| 148 |
cutscene_end(); |
| 149 |
break; |
| 150 |
} |