| 1 |
var item_1_xx = 88; |
| 2 |
var item_1_yy = 160; |
| 3 |
var item_2_xx = 128; |
| 4 |
var item_2_yy = 160; |
| 5 |
var item_3_xx = 88; |
| 6 |
var item_3_yy = 190; |
| 7 |
var item_4_xx = 128; |
| 8 |
var item_4_yy = 190; |
| 9 |
switch (scene) |
| 10 |
{ |
| 11 |
case 0: |
| 12 |
cutscene_wait(2); |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
cutscene_dialogue(); |
| 16 |
with (msg) |
| 17 |
{ |
| 18 |
ch_msg = 15; |
| 19 |
ch[1] = "Yes"; |
| 20 |
ch[2] = "No"; |
| 21 |
talker[0] = 1161; |
| 22 |
message[0] = "* Ouch... Can't say I was# prepared for that."; |
| 23 |
message[1] = "* I knew my husband was# an engineer but he never# told me about that guy."; |
| 24 |
message[2] = "* He'd vaguely mention a# robotics project that# could net him a# promotion but..."; |
| 25 |
message[3] = "* He stopped talking# about it after he quit# his job here."; |
| 26 |
message[4] = "* Ugh..."; |
| 27 |
message[5] = "* I would've used force# to bypass \"Axis\" but I...# I'm not sure now."; |
| 28 |
message[6] = "* He may be the last# remnant of Chujin's# talent."; |
| 29 |
message[7] = "* It would be best if we# could just avoid him# from now on..."; |
| 30 |
message[8] = "* ..."; |
| 31 |
message[9] = "* In any case, I guess# we're pretty lucky he's# the only guard bot# around."; |
| 32 |
message[10] = "* Wait a second..."; |
| 33 |
message[11] = "* I have an idea!"; |
| 34 |
message[12] = "* He mentioned how he was# \"lonely\" right? Well# what if we fixed that?"; |
| 35 |
message[13] = "* We could use scraps# lying around to forge a# companion for him!"; |
| 36 |
message[14] = "* He doesn't seem too# bright after all. Maybe# that's all we need to# distract him?"; |
| 37 |
message[15] = "* What do you think?"; |
| 38 |
prt[0] = 370; |
| 39 |
prt[1] = 370; |
| 40 |
prt[2] = 370; |
| 41 |
prt[3] = 370; |
| 42 |
prt[4] = 370; |
| 43 |
prt[5] = 370; |
| 44 |
prt[6] = 370; |
| 45 |
prt[7] = 370; |
| 46 |
prt[8] = 370; |
| 47 |
prt[9] = 370; |
| 48 |
prt[10] = 370; |
| 49 |
prt[11] = 370; |
| 50 |
prt[12] = 370; |
| 51 |
prt[13] = 370; |
| 52 |
prt[14] = 370; |
| 53 |
prt[15] = 370; |
| 54 |
if (outcome == 1) |
| 55 |
{ |
| 56 |
message[16] = "* Great!"; |
| 57 |
message[17] = "* It's the best plan I# could think of."; |
| 58 |
prt[16] = 370; |
| 59 |
prt[17] = 370; |
| 60 |
} |
| 61 |
if (outcome == 2) |
| 62 |
{ |
| 63 |
message[16] = "* You got a better idea?"; |
| 64 |
message[17] = "* It'll be easy, trust# me."; |
| 65 |
prt[16] = 370; |
| 66 |
prt[17] = 370; |
| 67 |
} |
| 68 |
} |
| 69 |
break; |
| 70 |
case 2: |
| 71 |
cutscene_dialogue(); |
| 72 |
with (msg) |
| 73 |
{ |
| 74 |
talker[0] = 1161; |
| 75 |
message[0] = "* So... "; |
| 76 |
message[1] = "* We seem to be in some# sort of storage room."; |
| 77 |
message[2] = "* Look around for parts# we can use. Shouldn't# take many."; |
| 78 |
prt[0] = 370; |
| 79 |
prt[1] = 370; |
| 80 |
prt[2] = 370; |
| 81 |
} |
| 82 |
break; |
| 83 |
case 3: |
| 84 |
cutscene_npc_walk(1161, 105, 125, 3, "x", "down"); |
| 85 |
break; |
| 86 |
case 4: |
| 87 |
scr_cutscene_end(); |
| 88 |
cutscene_advance(); |
| 89 |
break; |
| 90 |
case 5: |
| 91 |
var player_carrying_item = false; |
| 92 |
with (obj_robuild_parent) |
| 93 |
{ |
| 94 |
if (robot_item_is_carried == true) |
| 95 |
player_carrying_item = true; |
| 96 |
} |
| 97 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
| 98 |
{ |
| 99 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 100 |
with (msg) |
| 101 |
{ |
| 102 |
talker[0] = 1161; |
| 103 |
message[0] = "* You want to use this?"; |
| 104 |
prt[0] = 370; |
| 105 |
ch_msg = 0; |
| 106 |
ch[1] = "Positive"; |
| 107 |
ch[2] = "Negative"; |
| 108 |
if (outcome == 1) |
| 109 |
{ |
| 110 |
global.cutscene = true; |
| 111 |
with (obj_robuild_parent) |
| 112 |
{ |
| 113 |
if (robot_item_is_carried == true) |
| 114 |
{ |
| 115 |
robot_item_is_jumping = true; |
| 116 |
robot_item_x_target = item_1_xx; |
| 117 |
robot_item_y_target = item_1_yy; |
| 118 |
audio_play_sound(snd_playerjump, 1, 0); |
| 119 |
obj_steamworks_13_controller.robot_part[0] = editor_sprite; |
| 120 |
} |
| 121 |
} |
| 122 |
other.scene++; |
| 123 |
} |
| 124 |
if (outcome == 2) |
| 125 |
{ |
| 126 |
message[1] = "* Grab something else# then."; |
| 127 |
prt[1] = 370; |
| 128 |
} |
| 129 |
} |
| 130 |
} |
| 131 |
break; |
| 132 |
case 6: |
| 133 |
with (obj_robuild_parent) |
| 134 |
{ |
| 135 |
if (robot_item_is_carried) |
| 136 |
exit; |
| 137 |
} |
| 138 |
cutscene_dialogue(); |
| 139 |
with (msg) |
| 140 |
{ |
| 141 |
talker[0] = 1161; |
| 142 |
message[0] = "* Okay, we'll need three# more objects."; |
| 143 |
prt[0] = 370; |
| 144 |
} |
| 145 |
global.cutscene = false; |
| 146 |
break; |
| 147 |
case 7: |
| 148 |
var player_carrying_item = false; |
| 149 |
with (obj_robuild_parent) |
| 150 |
{ |
| 151 |
if (robot_item_is_carried == true) |
| 152 |
player_carrying_item = true; |
| 153 |
} |
| 154 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
| 155 |
{ |
| 156 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 157 |
with (msg) |
| 158 |
{ |
| 159 |
talker[0] = 1161; |
| 160 |
message[0] = "* You think this'll work?"; |
| 161 |
prt[0] = 370; |
| 162 |
ch_msg = 0; |
| 163 |
ch[1] = "Certain"; |
| 164 |
ch[2] = "Uncertain"; |
| 165 |
if (outcome == 1) |
| 166 |
{ |
| 167 |
global.cutscene = true; |
| 168 |
with (obj_robuild_parent) |
| 169 |
{ |
| 170 |
if (robot_item_is_carried == true) |
| 171 |
{ |
| 172 |
robot_item_is_jumping = true; |
| 173 |
robot_item_x_target = item_2_xx; |
| 174 |
robot_item_y_target = item_2_yy; |
| 175 |
audio_play_sound(snd_playerjump, 1, 0); |
| 176 |
obj_steamworks_13_controller.robot_part[1] = editor_sprite; |
| 177 |
} |
| 178 |
} |
| 179 |
other.scene++; |
| 180 |
} |
| 181 |
if (outcome == 2) |
| 182 |
{ |
| 183 |
message[1] = "* We don't have time to waste."; |
| 184 |
prt[1] = 370; |
| 185 |
} |
| 186 |
} |
| 187 |
} |
| 188 |
break; |
| 189 |
case 8: |
| 190 |
with (obj_robuild_parent) |
| 191 |
{ |
| 192 |
if (robot_item_is_carried) |
| 193 |
exit; |
| 194 |
} |
| 195 |
cutscene_dialogue(); |
| 196 |
with (msg) |
| 197 |
{ |
| 198 |
talker[0] = 1161; |
| 199 |
message[0] = "* Alright, two more and# we can make this thing."; |
| 200 |
prt[0] = 437; |
| 201 |
} |
| 202 |
global.cutscene = false; |
| 203 |
break; |
| 204 |
case 9: |
| 205 |
var player_carrying_item = false; |
| 206 |
with (obj_robuild_parent) |
| 207 |
{ |
| 208 |
if (robot_item_is_carried == true) |
| 209 |
player_carrying_item = true; |
| 210 |
} |
| 211 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
| 212 |
{ |
| 213 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 214 |
with (msg) |
| 215 |
{ |
| 216 |
talker[0] = 1161; |
| 217 |
message[0] = "* Is this a good pick?"; |
| 218 |
prt[0] = 370; |
| 219 |
ch_msg = 0; |
| 220 |
ch[1] = "Definitely"; |
| 221 |
ch[2] = "Definitely\nnot"; |
| 222 |
if (outcome == 1) |
| 223 |
{ |
| 224 |
global.cutscene = true; |
| 225 |
with (obj_robuild_parent) |
| 226 |
{ |
| 227 |
if (robot_item_is_carried == true) |
| 228 |
{ |
| 229 |
robot_item_is_jumping = true; |
| 230 |
robot_item_x_target = item_3_xx; |
| 231 |
robot_item_y_target = item_3_yy; |
| 232 |
audio_play_sound(snd_playerjump, 1, 0); |
| 233 |
obj_steamworks_13_controller.robot_part[2] = editor_sprite; |
| 234 |
} |
| 235 |
} |
| 236 |
other.scene++; |
| 237 |
} |
| 238 |
if (outcome == 2) |
| 239 |
{ |
| 240 |
message[1] = "* Make up your mind."; |
| 241 |
prt[1] = 370; |
| 242 |
} |
| 243 |
} |
| 244 |
} |
| 245 |
break; |
| 246 |
case 10: |
| 247 |
with (obj_robuild_parent) |
| 248 |
{ |
| 249 |
if (robot_item_is_carried) |
| 250 |
exit; |
| 251 |
} |
| 252 |
cutscene_dialogue(); |
| 253 |
with (msg) |
| 254 |
{ |
| 255 |
talker[0] = 1161; |
| 256 |
message[0] = "* One more object should# do the trick."; |
| 257 |
prt[0] = 370; |
| 258 |
} |
| 259 |
global.cutscene = false; |
| 260 |
break; |
| 261 |
case 11: |
| 262 |
var player_carrying_item = false; |
| 263 |
with (obj_robuild_parent) |
| 264 |
{ |
| 265 |
if (robot_item_is_carried == true) |
| 266 |
player_carrying_item = true; |
| 267 |
} |
| 268 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
| 269 |
{ |
| 270 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 271 |
with (msg) |
| 272 |
{ |
| 273 |
talker[0] = 1161; |
| 274 |
message[0] = "* Is this your final# choice?"; |
| 275 |
prt[0] = 370; |
| 276 |
ch_msg = 0; |
| 277 |
ch[1] = "Yea"; |
| 278 |
ch[2] = "Nay"; |
| 279 |
if (outcome == 1) |
| 280 |
{ |
| 281 |
global.cutscene = true; |
| 282 |
with (obj_robuild_parent) |
| 283 |
{ |
| 284 |
if (robot_item_is_carried == true) |
| 285 |
{ |
| 286 |
robot_item_is_jumping = true; |
| 287 |
robot_item_x_target = item_4_xx; |
| 288 |
robot_item_y_target = item_4_yy; |
| 289 |
audio_play_sound(snd_playerjump, 1, 0); |
| 290 |
obj_steamworks_13_controller.robot_part[3] = editor_sprite; |
| 291 |
} |
| 292 |
} |
| 293 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 0); |
| 294 |
other.scene++; |
| 295 |
} |
| 296 |
if (outcome == 2) |
| 297 |
{ |
| 298 |
message[1] = "* Hurry it up then."; |
| 299 |
prt[1] = 370; |
| 300 |
} |
| 301 |
} |
| 302 |
} |
| 303 |
break; |
| 304 |
case 12: |
| 305 |
with (obj_robuild_parent) |
| 306 |
{ |
| 307 |
if (robot_item_is_carried) |
| 308 |
exit; |
| 309 |
} |
| 310 |
cutscene_dialogue(); |
| 311 |
with (msg) |
| 312 |
{ |
| 313 |
talker[0] = 1161; |
| 314 |
message[1] = "* Okay, let's build a# robot!"; |
| 315 |
prt[1] = 372; |
| 316 |
} |
| 317 |
break; |
| 318 |
case 13: |
| 319 |
cutscene_wait(2); |
| 320 |
break; |
| 321 |
case 14: |
| 322 |
if (global.dialogue_open) |
| 323 |
exit; |
| 324 |
if (!instance_exists(obj_robot_build_controller)) |
| 325 |
instance_create(0, 0, obj_robot_build_controller); |
| 326 |
for (var i = 0; i < array_length_1d(robot_part); i++) |
| 327 |
obj_robot_build_controller.robot_item[i] = robot_part[i]; |
| 328 |
break; |
| 329 |
} |