1 |
var item_1_xx = 88; |
2 |
var item_1_yy = 160; |
3 |
var item_2_xx = 128; |
4 |
var item_2_yy = 160; |
5 |
var item_3_xx = 88; |
6 |
var item_3_yy = 190; |
7 |
var item_4_xx = 128; |
8 |
var item_4_yy = 190; |
9 |
switch (scene) |
10 |
{ |
11 |
case 0: |
12 |
cutscene_wait(2); |
13 |
break; |
14 |
case 1: |
15 |
cutscene_dialogue(); |
16 |
with (msg) |
17 |
{ |
18 |
ch_msg = 15; |
19 |
ch[1] = "Yes"; |
20 |
ch[2] = "No"; |
21 |
talker[0] = 1161; |
22 |
message[0] = "* Ouch... Can't say I was# prepared for that."; |
23 |
message[1] = "* I knew my husband was# an engineer but he never# told me about that guy."; |
24 |
message[2] = "* He'd vaguely mention a# robotics project that# could net him a# promotion but..."; |
25 |
message[3] = "* He stopped talking# about it after he quit# his job here."; |
26 |
message[4] = "* Ugh..."; |
27 |
message[5] = "* I would've used force# to bypass \"Axis\" but I...# I'm not sure now."; |
28 |
message[6] = "* He may be the last# remnant of Chujin's# talent."; |
29 |
message[7] = "* It would be best if we# could just avoid him# from now on..."; |
30 |
message[8] = "* ..."; |
31 |
message[9] = "* In any case, I guess# we're pretty lucky he's# the only guard bot# around."; |
32 |
message[10] = "* Wait a second..."; |
33 |
message[11] = "* I have an idea!"; |
34 |
message[12] = "* He mentioned how he was# \"lonely\" right? Well# what if we fixed that?"; |
35 |
message[13] = "* We could use scraps# lying around to forge a# companion for him!"; |
36 |
message[14] = "* He doesn't seem too# bright after all. Maybe# that's all we need to# distract him?"; |
37 |
message[15] = "* What do you think?"; |
38 |
prt[0] = 370; |
39 |
prt[1] = 370; |
40 |
prt[2] = 370; |
41 |
prt[3] = 370; |
42 |
prt[4] = 370; |
43 |
prt[5] = 370; |
44 |
prt[6] = 370; |
45 |
prt[7] = 370; |
46 |
prt[8] = 370; |
47 |
prt[9] = 370; |
48 |
prt[10] = 370; |
49 |
prt[11] = 370; |
50 |
prt[12] = 370; |
51 |
prt[13] = 370; |
52 |
prt[14] = 370; |
53 |
prt[15] = 370; |
54 |
if (outcome == 1) |
55 |
{ |
56 |
message[16] = "* Great!"; |
57 |
message[17] = "* It's the best plan I# could think of."; |
58 |
prt[16] = 370; |
59 |
prt[17] = 370; |
60 |
} |
61 |
if (outcome == 2) |
62 |
{ |
63 |
message[16] = "* You got a better idea?"; |
64 |
message[17] = "* It'll be easy, trust# me."; |
65 |
prt[16] = 370; |
66 |
prt[17] = 370; |
67 |
} |
68 |
} |
69 |
break; |
70 |
case 2: |
71 |
cutscene_dialogue(); |
72 |
with (msg) |
73 |
{ |
74 |
talker[0] = 1161; |
75 |
message[0] = "* So... "; |
76 |
message[1] = "* We seem to be in some# sort of storage room."; |
77 |
message[2] = "* Look around for parts# we can use. Shouldn't# take many."; |
78 |
prt[0] = 370; |
79 |
prt[1] = 370; |
80 |
prt[2] = 370; |
81 |
} |
82 |
break; |
83 |
case 3: |
84 |
cutscene_npc_walk(1161, 105, 125, 3, "x", "down"); |
85 |
break; |
86 |
case 4: |
87 |
scr_cutscene_end(); |
88 |
cutscene_advance(); |
89 |
break; |
90 |
case 5: |
91 |
var player_carrying_item = false; |
92 |
with (obj_robuild_parent) |
93 |
{ |
94 |
if (robot_item_is_carried == true) |
95 |
player_carrying_item = true; |
96 |
} |
97 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
98 |
{ |
99 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
100 |
with (msg) |
101 |
{ |
102 |
talker[0] = 1161; |
103 |
message[0] = "* You want to use this?"; |
104 |
prt[0] = 370; |
105 |
ch_msg = 0; |
106 |
ch[1] = "Positive"; |
107 |
ch[2] = "Negative"; |
108 |
if (outcome == 1) |
109 |
{ |
110 |
global.cutscene = true; |
111 |
with (obj_robuild_parent) |
112 |
{ |
113 |
if (robot_item_is_carried == true) |
114 |
{ |
115 |
robot_item_is_jumping = true; |
116 |
robot_item_x_target = item_1_xx; |
117 |
robot_item_y_target = item_1_yy; |
118 |
audio_play_sound(snd_playerjump, 1, 0); |
119 |
obj_steamworks_13_controller.robot_part[0] = editor_sprite; |
120 |
} |
121 |
} |
122 |
other.scene++; |
123 |
} |
124 |
if (outcome == 2) |
125 |
{ |
126 |
message[1] = "* Grab something else# then."; |
127 |
prt[1] = 370; |
128 |
} |
129 |
} |
130 |
} |
131 |
break; |
132 |
case 6: |
133 |
with (obj_robuild_parent) |
134 |
{ |
135 |
if (robot_item_is_carried) |
136 |
exit; |
137 |
} |
138 |
cutscene_dialogue(); |
139 |
with (msg) |
140 |
{ |
141 |
talker[0] = 1161; |
142 |
message[0] = "* Okay, we'll need three# more objects."; |
143 |
prt[0] = 370; |
144 |
} |
145 |
global.cutscene = false; |
146 |
break; |
147 |
case 7: |
148 |
var player_carrying_item = false; |
149 |
with (obj_robuild_parent) |
150 |
{ |
151 |
if (robot_item_is_carried == true) |
152 |
player_carrying_item = true; |
153 |
} |
154 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
155 |
{ |
156 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
157 |
with (msg) |
158 |
{ |
159 |
talker[0] = 1161; |
160 |
message[0] = "* You think this'll work?"; |
161 |
prt[0] = 370; |
162 |
ch_msg = 0; |
163 |
ch[1] = "Certain"; |
164 |
ch[2] = "Uncertain"; |
165 |
if (outcome == 1) |
166 |
{ |
167 |
global.cutscene = true; |
168 |
with (obj_robuild_parent) |
169 |
{ |
170 |
if (robot_item_is_carried == true) |
171 |
{ |
172 |
robot_item_is_jumping = true; |
173 |
robot_item_x_target = item_2_xx; |
174 |
robot_item_y_target = item_2_yy; |
175 |
audio_play_sound(snd_playerjump, 1, 0); |
176 |
obj_steamworks_13_controller.robot_part[1] = editor_sprite; |
177 |
} |
178 |
} |
179 |
other.scene++; |
180 |
} |
181 |
if (outcome == 2) |
182 |
{ |
183 |
message[1] = "* We don't have time to waste."; |
184 |
prt[1] = 370; |
185 |
} |
186 |
} |
187 |
} |
188 |
break; |
189 |
case 8: |
190 |
with (obj_robuild_parent) |
191 |
{ |
192 |
if (robot_item_is_carried) |
193 |
exit; |
194 |
} |
195 |
cutscene_dialogue(); |
196 |
with (msg) |
197 |
{ |
198 |
talker[0] = 1161; |
199 |
message[0] = "* Alright, two more and# we can make this thing."; |
200 |
prt[0] = 437; |
201 |
} |
202 |
global.cutscene = false; |
203 |
break; |
204 |
case 9: |
205 |
var player_carrying_item = false; |
206 |
with (obj_robuild_parent) |
207 |
{ |
208 |
if (robot_item_is_carried == true) |
209 |
player_carrying_item = true; |
210 |
} |
211 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
212 |
{ |
213 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
214 |
with (msg) |
215 |
{ |
216 |
talker[0] = 1161; |
217 |
message[0] = "* Is this a good pick?"; |
218 |
prt[0] = 370; |
219 |
ch_msg = 0; |
220 |
ch[1] = "Definitely"; |
221 |
ch[2] = "Definitely\nnot"; |
222 |
if (outcome == 1) |
223 |
{ |
224 |
global.cutscene = true; |
225 |
with (obj_robuild_parent) |
226 |
{ |
227 |
if (robot_item_is_carried == true) |
228 |
{ |
229 |
robot_item_is_jumping = true; |
230 |
robot_item_x_target = item_3_xx; |
231 |
robot_item_y_target = item_3_yy; |
232 |
audio_play_sound(snd_playerjump, 1, 0); |
233 |
obj_steamworks_13_controller.robot_part[2] = editor_sprite; |
234 |
} |
235 |
} |
236 |
other.scene++; |
237 |
} |
238 |
if (outcome == 2) |
239 |
{ |
240 |
message[1] = "* Make up your mind."; |
241 |
prt[1] = 370; |
242 |
} |
243 |
} |
244 |
} |
245 |
break; |
246 |
case 10: |
247 |
with (obj_robuild_parent) |
248 |
{ |
249 |
if (robot_item_is_carried) |
250 |
exit; |
251 |
} |
252 |
cutscene_dialogue(); |
253 |
with (msg) |
254 |
{ |
255 |
talker[0] = 1161; |
256 |
message[0] = "* One more object should# do the trick."; |
257 |
prt[0] = 370; |
258 |
} |
259 |
global.cutscene = false; |
260 |
break; |
261 |
case 11: |
262 |
var player_carrying_item = false; |
263 |
with (obj_robuild_parent) |
264 |
{ |
265 |
if (robot_item_is_carried == true) |
266 |
player_carrying_item = true; |
267 |
} |
268 |
if (player_carrying_item && point_in_rectangle(obj_pl.x, obj_pl.y, 50, 120, 180, 200)) |
269 |
{ |
270 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
271 |
with (msg) |
272 |
{ |
273 |
talker[0] = 1161; |
274 |
message[0] = "* Is this your final# choice?"; |
275 |
prt[0] = 370; |
276 |
ch_msg = 0; |
277 |
ch[1] = "Yea"; |
278 |
ch[2] = "Nay"; |
279 |
if (outcome == 1) |
280 |
{ |
281 |
global.cutscene = true; |
282 |
with (obj_robuild_parent) |
283 |
{ |
284 |
if (robot_item_is_carried == true) |
285 |
{ |
286 |
robot_item_is_jumping = true; |
287 |
robot_item_x_target = item_4_xx; |
288 |
robot_item_y_target = item_4_yy; |
289 |
audio_play_sound(snd_playerjump, 1, 0); |
290 |
obj_steamworks_13_controller.robot_part[3] = editor_sprite; |
291 |
} |
292 |
} |
293 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 0); |
294 |
other.scene++; |
295 |
} |
296 |
if (outcome == 2) |
297 |
{ |
298 |
message[1] = "* Hurry it up then."; |
299 |
prt[1] = 370; |
300 |
} |
301 |
} |
302 |
} |
303 |
break; |
304 |
case 12: |
305 |
with (obj_robuild_parent) |
306 |
{ |
307 |
if (robot_item_is_carried) |
308 |
exit; |
309 |
} |
310 |
cutscene_dialogue(); |
311 |
with (msg) |
312 |
{ |
313 |
talker[0] = 1161; |
314 |
message[1] = "* Okay, let's build a# robot!"; |
315 |
prt[1] = 372; |
316 |
} |
317 |
break; |
318 |
case 13: |
319 |
cutscene_wait(2); |
320 |
break; |
321 |
case 14: |
322 |
if (global.dialogue_open) |
323 |
exit; |
324 |
if (!instance_exists(obj_robot_build_controller)) |
325 |
instance_create(0, 0, obj_robot_build_controller); |
326 |
for (var i = 0; i < array_length_1d(robot_part); i++) |
327 |
obj_robot_build_controller.robot_item[i] = robot_part[i]; |
328 |
break; |
329 |
} |