| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case -2: |
| 4 |
scr_cutscene_end(); |
| 5 |
cutscene_advance(); |
| 6 |
break; |
| 7 |
case -1: |
| 8 |
if (obj_pl.y < 240) |
| 9 |
{ |
| 10 |
scr_cutscene_start(); |
| 11 |
obj_pl.direction = 90; |
| 12 |
cutscene_advance(); |
| 13 |
} |
| 14 |
break; |
| 15 |
} |
| 16 |
if (global.sworks_flag[6] == 0) |
| 17 |
{ |
| 18 |
switch (scene) |
| 19 |
{ |
| 20 |
case 0: |
| 21 |
cutscene_instance_create(obj_pl.x, __view_get(e__VW.YView, 0) - 20, 1166); |
| 22 |
break; |
| 23 |
case 1: |
| 24 |
cutscene_wait(1); |
| 25 |
break; |
| 26 |
case 2: |
| 27 |
cutscene_npc_walk(1166, obj_axis_npc.x, __view_get(e__VW.YView, 0) + 40, 4, "y", "down"); |
| 28 |
break; |
| 29 |
case 3: |
| 30 |
cutscene_dialogue(); |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
talker[0] = 1166; |
| 34 |
message[0] = "* I CANNOT BELIEVE YOU# FELL FOR THAT."; |
| 35 |
message[1] = "* I AM SMART, THEREFORE I# PREDICTED YOUR ESCAPE."; |
| 36 |
message[2] = "* NOW, BACK YOU GO."; |
| 37 |
prt[0] = 473; |
| 38 |
prt[1] = 473; |
| 39 |
prt[2] = 473; |
| 40 |
position = 0; |
| 41 |
} |
| 42 |
break; |
| 43 |
case 4: |
| 44 |
cutscene_wait(1); |
| 45 |
break; |
| 46 |
case 5: |
| 47 |
cutscene_npc_walk(1166, obj_axis_npc.x, obj_axis_npc.y + 100, 1, "y", "down"); |
| 48 |
cutscene_advance(); |
| 49 |
break; |
| 50 |
case 6: |
| 51 |
global.sworks_flag[6] = 1; |
| 52 |
cutscene_change_room(160, 290, 140, 0.1); |
| 53 |
break; |
| 54 |
} |
| 55 |
} |
| 56 |
if (global.sworks_flag[6] == 2) |
| 57 |
{ |
| 58 |
switch (scene) |
| 59 |
{ |
| 60 |
case 0: |
| 61 |
cutscene_instance_create(obj_pl.x, __view_get(e__VW.YView, 0) - 20, 1166); |
| 62 |
break; |
| 63 |
case 1: |
| 64 |
cutscene_wait(1); |
| 65 |
break; |
| 66 |
case 2: |
| 67 |
cutscene_npc_walk(1166, obj_pl.x, __view_get(e__VW.YView, 0) + 40, 4, "y", "down"); |
| 68 |
break; |
| 69 |
case 3: |
| 70 |
cutscene_dialogue(); |
| 71 |
with (msg) |
| 72 |
{ |
| 73 |
talker[0] = 1166; |
| 74 |
message[0] = "* WHAT. WHY."; |
| 75 |
message[1] = "* DID YOU THINK I WOULD# JUST LEAVE AFTER ONE# ATTEMPT?"; |
| 76 |
message[2] = "* ... I WAS ABOUT TO,# ACTUALLY. THAT WAS# CLOSE."; |
| 77 |
message[3] = "* I WILL LOCK THE DOOR# FROM NOW ON."; |
| 78 |
message[4] = "* BYE NOW."; |
| 79 |
prt[0] = 473; |
| 80 |
prt[1] = 473; |
| 81 |
prt[2] = 473; |
| 82 |
prt[3] = 473; |
| 83 |
prt[4] = 473; |
| 84 |
position = 0; |
| 85 |
} |
| 86 |
break; |
| 87 |
case 4: |
| 88 |
cutscene_wait(1); |
| 89 |
break; |
| 90 |
case 5: |
| 91 |
cutscene_npc_walk(1166, obj_axis_npc.x, obj_axis_npc.y + 100, 1, "y", "down"); |
| 92 |
cutscene_advance(); |
| 93 |
break; |
| 94 |
case 6: |
| 95 |
global.sworks_flag[6] = 3; |
| 96 |
cutscene_change_room(160, 290, 140, 0.1); |
| 97 |
break; |
| 98 |
} |
| 99 |
} |
| 100 |
|
| 101 |
enum e__VW |
| 102 |
{ |
| 103 |
XView, |
| 104 |
YView, |
| 105 |
WView, |
| 106 |
HView, |
| 107 |
Angle, |
| 108 |
HBorder, |
| 109 |
VBorder, |
| 110 |
HSpeed, |
| 111 |
VSpeed, |
| 112 |
Object, |
| 113 |
Visible, |
| 114 |
XPort, |
| 115 |
YPort, |
| 116 |
WPort, |
| 117 |
HPort, |
| 118 |
Camera, |
| 119 |
SurfaceID |
| 120 |
} |