1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (instance_exists(obj_ex)) |
5 |
{ |
6 |
persistent = true; |
7 |
cutscene_advance(); |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
if (room != rm_battle) |
12 |
exit; |
13 |
cutscene_advance(); |
14 |
break; |
15 |
case 2: |
16 |
if (room == rm_battle) |
17 |
exit; |
18 |
if (instance_exists(obj_enemy_kill_check_pacifist_steamworks)) |
19 |
{ |
20 |
instance_destroy(); |
21 |
exit; |
22 |
} |
23 |
instance_destroy(global.party_member); |
24 |
instance_create(250, 190, obj_ceroba_npc); |
25 |
obj_ceroba_npc.npc_direction = "left"; |
26 |
obj_pl.x = 220; |
27 |
obj_pl.y = 190; |
28 |
obj_pl.direction = 0; |
29 |
scr_cutscene_start(); |
30 |
cutscene_advance(); |
31 |
break; |
32 |
case 3: |
33 |
cutscene_wait(2); |
34 |
break; |
35 |
case 4: |
36 |
cutscene_dialogue(); |
37 |
with (msg) |
38 |
{ |
39 |
talker[0] = 1161; |
40 |
message[0] = "* They're gone."; |
41 |
message[1] = "* Sigh... This is so# confusing..."; |
42 |
message[2] = "* I thought Axis said he# was the last of his# kind?"; |
43 |
message[3] = "* Wait... he introduced# himself as \"Model 014\"."; |
44 |
message[4] = "* There must have been 13# other guard-bot# prototypes."; |
45 |
message[5] = "* Guess we're lucky only# one still functions,# huh."; |
46 |
message[6] = "* Still, this thing# definitely wasn't a# guard-bot..."; |
47 |
message[7] = "* We don't know how many# other robot types are# out there."; |
48 |
message[8] = "* We'll figure it out in# due time, I'm sure."; |
49 |
message[9] = "* Just... be extremely# careful."; |
50 |
prt[0] = 394; |
51 |
prt[1] = 394; |
52 |
prt[2] = 370; |
53 |
prt[3] = 393; |
54 |
prt[4] = 370; |
55 |
prt[5] = 395; |
56 |
prt[6] = 370; |
57 |
prt[7] = 370; |
58 |
prt[8] = 377; |
59 |
prt[9] = 394; |
60 |
} |
61 |
break; |
62 |
case 5: |
63 |
with (instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y, global.party_member)) |
64 |
{ |
65 |
sprite_index = left_sprite_idle; |
66 |
npc_reset = true; |
67 |
} |
68 |
instance_destroy(obj_ceroba_npc); |
69 |
global.sworks_flag[4] = 1; |
70 |
cutscene_end(); |
71 |
break; |
72 |
} |