| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (instance_exists(obj_ex)) |
| 5 |
{ |
| 6 |
persistent = true; |
| 7 |
cutscene_advance(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
if (room != rm_battle) |
| 12 |
exit; |
| 13 |
cutscene_advance(); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
if (room == rm_battle) |
| 17 |
exit; |
| 18 |
if (instance_exists(obj_enemy_kill_check_pacifist_steamworks)) |
| 19 |
{ |
| 20 |
instance_destroy(); |
| 21 |
exit; |
| 22 |
} |
| 23 |
instance_destroy(global.party_member); |
| 24 |
instance_create(250, 190, obj_ceroba_npc); |
| 25 |
obj_ceroba_npc.npc_direction = "left"; |
| 26 |
obj_pl.x = 220; |
| 27 |
obj_pl.y = 190; |
| 28 |
obj_pl.direction = 0; |
| 29 |
scr_cutscene_start(); |
| 30 |
cutscene_advance(); |
| 31 |
break; |
| 32 |
case 3: |
| 33 |
cutscene_wait(2); |
| 34 |
break; |
| 35 |
case 4: |
| 36 |
cutscene_dialogue(); |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
talker[0] = 1161; |
| 40 |
message[0] = "* They're gone."; |
| 41 |
message[1] = "* Sigh... This is so# confusing..."; |
| 42 |
message[2] = "* I thought Axis said he# was the last of his# kind?"; |
| 43 |
message[3] = "* Wait... he introduced# himself as \"Model 014\"."; |
| 44 |
message[4] = "* There must have been 13# other guard-bot# prototypes."; |
| 45 |
message[5] = "* Guess we're lucky only# one still functions,# huh."; |
| 46 |
message[6] = "* Still, this thing# definitely wasn't a# guard-bot..."; |
| 47 |
message[7] = "* We don't know how many# other robot types are# out there."; |
| 48 |
message[8] = "* We'll figure it out in# due time, I'm sure."; |
| 49 |
message[9] = "* Just... be extremely# careful."; |
| 50 |
prt[0] = 394; |
| 51 |
prt[1] = 394; |
| 52 |
prt[2] = 370; |
| 53 |
prt[3] = 393; |
| 54 |
prt[4] = 370; |
| 55 |
prt[5] = 395; |
| 56 |
prt[6] = 370; |
| 57 |
prt[7] = 370; |
| 58 |
prt[8] = 377; |
| 59 |
prt[9] = 394; |
| 60 |
} |
| 61 |
break; |
| 62 |
case 5: |
| 63 |
with (instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y, global.party_member)) |
| 64 |
{ |
| 65 |
sprite_index = left_sprite_idle; |
| 66 |
npc_reset = true; |
| 67 |
} |
| 68 |
instance_destroy(obj_ceroba_npc); |
| 69 |
global.sworks_flag[4] = 1; |
| 70 |
cutscene_end(); |
| 71 |
break; |
| 72 |
} |