1 |
if (global.route == 2) |
2 |
{ |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x < 1400) |
7 |
{ |
8 |
global.cutscene = true; |
9 |
global.sworks_flag[5] = 1; |
10 |
cutscene_advance(); |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
cutscene_follower_into_actor(); |
15 |
break; |
16 |
case 2: |
17 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
18 |
break; |
19 |
case 3: |
20 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left"); |
21 |
scene++; |
22 |
break; |
23 |
case 4: |
24 |
cutscene_npc_walk(actor_follower, 1300, 560, 3, "x", "left"); |
25 |
break; |
26 |
case 5: |
27 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false); |
28 |
break; |
29 |
case 6: |
30 |
cutscene_wait(1); |
31 |
break; |
32 |
case 7: |
33 |
cutscene_dialogue(); |
34 |
with (msg) |
35 |
{ |
36 |
talker[0] = 1161; |
37 |
message[0] = "* Ugh, it's a dead end."; |
38 |
prt[0] = 368; |
39 |
} |
40 |
break; |
41 |
case 8: |
42 |
cutscene_wait(0.5); |
43 |
break; |
44 |
case 9: |
45 |
cutscene_npc_direction(actor_follower, "up"); |
46 |
break; |
47 |
case 10: |
48 |
cutscene_npc_direction(1168, "down"); |
49 |
break; |
50 |
case 11: |
51 |
cutscene_dialogue(); |
52 |
with (msg) |
53 |
{ |
54 |
talker[0] = 1161; |
55 |
message[0] = "* It looks like we're# gonna have to-"; |
56 |
prt[0] = 394; |
57 |
skippable = false; |
58 |
if (cutoff == string_length(message[message_current])) |
59 |
{ |
60 |
other.scene++; |
61 |
global.dialogue_open = false; |
62 |
} |
63 |
} |
64 |
break; |
65 |
case 12: |
66 |
cutscene_npc_direction(actor_follower, "left"); |
67 |
break; |
68 |
case 13: |
69 |
cutscene_npc_direction(1168, "left"); |
70 |
break; |
71 |
case 14: |
72 |
cutscene_sfx_play(325, 1); |
73 |
break; |
74 |
case 15: |
75 |
cutscene_wait(0.5); |
76 |
break; |
77 |
case 16: |
78 |
cutscene_instance_create(1100, 480, 2053); |
79 |
break; |
80 |
case 17: |
81 |
obj_steamworks_manta.move_in_direction = "right"; |
82 |
cutscene_advance(); |
83 |
break; |
84 |
case 18: |
85 |
with (obj_steamworks_manta) |
86 |
{ |
87 |
if (x > (obj_player_npc.x - 100)) |
88 |
{ |
89 |
obj_player_npc.npc_direction = "up"; |
90 |
other.actor_follower.npc_direction = "up"; |
91 |
} |
92 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
93 |
other.scene++; |
94 |
} |
95 |
break; |
96 |
case 19: |
97 |
cutscene_npc_walk(actor_follower, 1340, 520, 3, "x", "up"); |
98 |
break; |
99 |
case 20: |
100 |
cutscene_wait(0.25); |
101 |
break; |
102 |
case 21: |
103 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false); |
104 |
break; |
105 |
case 22: |
106 |
cutscene_dialogue(); |
107 |
with (msg) |
108 |
{ |
109 |
message[0] = "* The-The-The floor is lava,# travelers!"; |
110 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. "; |
111 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"; |
112 |
} |
113 |
break; |
114 |
case 23: |
115 |
cutscene_wait(0.5); |
116 |
break; |
117 |
case 24: |
118 |
cutscene_npc_direction(actor_follower, "left"); |
119 |
break; |
120 |
case 25: |
121 |
cutscene_dialogue(); |
122 |
with (msg) |
123 |
{ |
124 |
talker[0] = 1161; |
125 |
message[0] = "* This bot doesn't seem# malicious. That's new."; |
126 |
message[1] = "* I say we give it a go."; |
127 |
prt[0] = 393; |
128 |
prt[1] = 370; |
129 |
} |
130 |
break; |
131 |
case 26: |
132 |
cutscene_npc_direction(actor_follower, "up"); |
133 |
break; |
134 |
case 27: |
135 |
cutscene_wait(0.25); |
136 |
break; |
137 |
case 28: |
138 |
cutscene_dialogue(); |
139 |
with (msg) |
140 |
{ |
141 |
message[0] = "* Thank you for your tr-trust!"; |
142 |
message[1] = "* With my help, the floor will# not be lava, it will just be# floor-bzzt."; |
143 |
} |
144 |
break; |
145 |
case 29: |
146 |
cutscene_advance(); |
147 |
instance_destroy(obj_player_npc); |
148 |
break; |
149 |
case 30: |
150 |
scr_actor_into_followerscr_actor_into_followerfunction scr_actor_into_follower(arg0, arg1)
{
if (!instance_exists(arg0))
return false;
if (arg1 == -4)
return false;
instance_create(arg0.x, arg0.y, arg1);
arg1.x = arg0.x;
arg1.y = arg0.y;
with (arg0)
{
switch (npc_direction)
{
case "up":
arg1.sprite_index = arg1.up_sprite_idle;
break;
case "down":
arg1.sprite_index = arg1.down_sprite_idle;
break;
case "left":
arg1.sprite_index = arg1.left_sprite_idle;
break;
case "right":
arg1.sprite_index = arg1.right_sprite_idle;
break;
}
}
instance_destroy(arg0);
} (1161, 1171); |
151 |
cutscene_advance(); |
152 |
break; |
153 |
case 31: |
154 |
obj_steamworks_manta.manta_prompt = true; |
155 |
global.cutscene = false; |
156 |
instance_destroy(); |
157 |
break; |
158 |
} |
159 |
} |
160 |
else if (global.route == 1) |
161 |
{ |
162 |
switch (scene) |
163 |
{ |
164 |
case 0: |
165 |
if (obj_pl.x < 1400) |
166 |
{ |
167 |
global.cutscene = true; |
168 |
global.sworks_flag[5] = 1; |
169 |
cutscene_advance(); |
170 |
} |
171 |
break; |
172 |
case 1: |
173 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
174 |
break; |
175 |
case 2: |
176 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left"); |
177 |
scene++; |
178 |
break; |
179 |
case 3: |
180 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false); |
181 |
break; |
182 |
case 4: |
183 |
cutscene_wait(1); |
184 |
break; |
185 |
case 5: |
186 |
cutscene_sfx_play(325, 1); |
187 |
break; |
188 |
case 6: |
189 |
cutscene_wait(0.5); |
190 |
break; |
191 |
case 7: |
192 |
cutscene_instance_create(1100, 480, 2053); |
193 |
break; |
194 |
case 8: |
195 |
obj_steamworks_manta.move_in_direction = "right"; |
196 |
cutscene_advance(); |
197 |
break; |
198 |
case 9: |
199 |
with (obj_steamworks_manta) |
200 |
{ |
201 |
if (x > (obj_player_npc.x - 100)) |
202 |
obj_player_npc.npc_direction = "up"; |
203 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
204 |
{ |
205 |
instance_destroy(obj_player_npc); |
206 |
other.scene++; |
207 |
} |
208 |
} |
209 |
break; |
210 |
case 10: |
211 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false); |
212 |
break; |
213 |
case 11: |
214 |
cutscene_dialogue(); |
215 |
with (msg) |
216 |
{ |
217 |
message[0] = "* The-The-The floor is lava,# traveler!"; |
218 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. "; |
219 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"; |
220 |
} |
221 |
break; |
222 |
case 12: |
223 |
obj_steamworks_manta.manta_prompt = true; |
224 |
scene++; |
225 |
break; |
226 |
case 13: |
227 |
global.cutscene = false; |
228 |
instance_destroy(); |
229 |
break; |
230 |
} |
231 |
} |
232 |
else if (global.route == 3) |
233 |
{ |
234 |
switch (scene) |
235 |
{ |
236 |
case 0: |
237 |
if (obj_pl.x < 1400) |
238 |
{ |
239 |
global.cutscene = true; |
240 |
global.sworks_flag[5] = 1; |
241 |
cutscene_advance(); |
242 |
} |
243 |
break; |
244 |
case 1: |
245 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
246 |
break; |
247 |
case 2: |
248 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left"); |
249 |
scene++; |
250 |
break; |
251 |
case 3: |
252 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false); |
253 |
break; |
254 |
case 4: |
255 |
cutscene_wait(1); |
256 |
break; |
257 |
case 5: |
258 |
cutscene_sfx_play(325, 1); |
259 |
break; |
260 |
case 6: |
261 |
cutscene_wait(0.5); |
262 |
break; |
263 |
case 7: |
264 |
cutscene_instance_create(1100, 480, 2053); |
265 |
break; |
266 |
case 8: |
267 |
obj_steamworks_manta.move_in_direction = "right"; |
268 |
cutscene_advance(); |
269 |
break; |
270 |
case 9: |
271 |
with (obj_steamworks_manta) |
272 |
{ |
273 |
if (x > (obj_player_npc.x - 100)) |
274 |
obj_player_npc.npc_direction = "up"; |
275 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
276 |
{ |
277 |
instance_destroy(obj_player_npc); |
278 |
other.scene++; |
279 |
} |
280 |
} |
281 |
break; |
282 |
case 10: |
283 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false); |
284 |
break; |
285 |
case 11: |
286 |
cutscene_dialogue(); |
287 |
with (msg) |
288 |
{ |
289 |
message[0] = "* The-The-The floor is lava,# traveler!"; |
290 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. "; |
291 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"; |
292 |
} |
293 |
break; |
294 |
case 12: |
295 |
obj_steamworks_manta.manta_prompt = true; |
296 |
scene++; |
297 |
break; |
298 |
case 13: |
299 |
global.cutscene = false; |
300 |
instance_destroy(); |
301 |
break; |
302 |
} |
303 |
} |