| 1 |
if (global.route == 2) |
| 2 |
{ |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x < 1400) |
| 7 |
{ |
| 8 |
global.cutscene = true; |
| 9 |
global.sworks_flag[5] = 1; |
| 10 |
cutscene_advance(); |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_follower_into_actor(); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left"); |
| 21 |
scene++; |
| 22 |
break; |
| 23 |
case 4: |
| 24 |
cutscene_npc_walk(actor_follower, 1300, 560, 3, "x", "left"); |
| 25 |
break; |
| 26 |
case 5: |
| 27 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false); |
| 28 |
break; |
| 29 |
case 6: |
| 30 |
cutscene_wait(1); |
| 31 |
break; |
| 32 |
case 7: |
| 33 |
cutscene_dialogue(); |
| 34 |
with (msg) |
| 35 |
{ |
| 36 |
talker[0] = 1161; |
| 37 |
message[0] = "* Ugh, it's a dead end."; |
| 38 |
prt[0] = 368; |
| 39 |
} |
| 40 |
break; |
| 41 |
case 8: |
| 42 |
cutscene_wait(0.5); |
| 43 |
break; |
| 44 |
case 9: |
| 45 |
cutscene_npc_direction(actor_follower, "up"); |
| 46 |
break; |
| 47 |
case 10: |
| 48 |
cutscene_npc_direction(1168, "down"); |
| 49 |
break; |
| 50 |
case 11: |
| 51 |
cutscene_dialogue(); |
| 52 |
with (msg) |
| 53 |
{ |
| 54 |
talker[0] = 1161; |
| 55 |
message[0] = "* It looks like we're# gonna have to-"; |
| 56 |
prt[0] = 394; |
| 57 |
skippable = false; |
| 58 |
if (cutoff == string_length(message[message_current])) |
| 59 |
{ |
| 60 |
other.scene++; |
| 61 |
global.dialogue_open = false; |
| 62 |
} |
| 63 |
} |
| 64 |
break; |
| 65 |
case 12: |
| 66 |
cutscene_npc_direction(actor_follower, "left"); |
| 67 |
break; |
| 68 |
case 13: |
| 69 |
cutscene_npc_direction(1168, "left"); |
| 70 |
break; |
| 71 |
case 14: |
| 72 |
cutscene_sfx_play(325, 1); |
| 73 |
break; |
| 74 |
case 15: |
| 75 |
cutscene_wait(0.5); |
| 76 |
break; |
| 77 |
case 16: |
| 78 |
cutscene_instance_create(1100, 480, 2053); |
| 79 |
break; |
| 80 |
case 17: |
| 81 |
obj_steamworks_manta.move_in_direction = "right"; |
| 82 |
cutscene_advance(); |
| 83 |
break; |
| 84 |
case 18: |
| 85 |
with (obj_steamworks_manta) |
| 86 |
{ |
| 87 |
if (x > (obj_player_npc.x - 100)) |
| 88 |
{ |
| 89 |
obj_player_npc.npc_direction = "up"; |
| 90 |
other.actor_follower.npc_direction = "up"; |
| 91 |
} |
| 92 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
| 93 |
other.scene++; |
| 94 |
} |
| 95 |
break; |
| 96 |
case 19: |
| 97 |
cutscene_npc_walk(actor_follower, 1340, 520, 3, "x", "up"); |
| 98 |
break; |
| 99 |
case 20: |
| 100 |
cutscene_wait(0.25); |
| 101 |
break; |
| 102 |
case 21: |
| 103 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false); |
| 104 |
break; |
| 105 |
case 22: |
| 106 |
cutscene_dialogue(); |
| 107 |
with (msg) |
| 108 |
{ |
| 109 |
message[0] = "* The-The-The floor is lava,# travelers!"; |
| 110 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. "; |
| 111 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"; |
| 112 |
} |
| 113 |
break; |
| 114 |
case 23: |
| 115 |
cutscene_wait(0.5); |
| 116 |
break; |
| 117 |
case 24: |
| 118 |
cutscene_npc_direction(actor_follower, "left"); |
| 119 |
break; |
| 120 |
case 25: |
| 121 |
cutscene_dialogue(); |
| 122 |
with (msg) |
| 123 |
{ |
| 124 |
talker[0] = 1161; |
| 125 |
message[0] = "* This bot doesn't seem# malicious. That's new."; |
| 126 |
message[1] = "* I say we give it a go."; |
| 127 |
prt[0] = 393; |
| 128 |
prt[1] = 370; |
| 129 |
} |
| 130 |
break; |
| 131 |
case 26: |
| 132 |
cutscene_npc_direction(actor_follower, "up"); |
| 133 |
break; |
| 134 |
case 27: |
| 135 |
cutscene_wait(0.25); |
| 136 |
break; |
| 137 |
case 28: |
| 138 |
cutscene_dialogue(); |
| 139 |
with (msg) |
| 140 |
{ |
| 141 |
message[0] = "* Thank you for your tr-trust!"; |
| 142 |
message[1] = "* With my help, the floor will# not be lava, it will just be# floor-bzzt."; |
| 143 |
} |
| 144 |
break; |
| 145 |
case 29: |
| 146 |
cutscene_advance(); |
| 147 |
instance_destroy(obj_player_npc); |
| 148 |
break; |
| 149 |
case 30: |
| 150 |
scr_actor_into_followerscr_actor_into_followerfunction scr_actor_into_follower(arg0, arg1)
{
if (!instance_exists(arg0))
return false;
if (arg1 == -4)
return false;
instance_create(arg0.x, arg0.y, arg1);
arg1.x = arg0.x;
arg1.y = arg0.y;
with (arg0)
{
switch (npc_direction)
{
case "up":
arg1.sprite_index = arg1.up_sprite_idle;
break;
case "down":
arg1.sprite_index = arg1.down_sprite_idle;
break;
case "left":
arg1.sprite_index = arg1.left_sprite_idle;
break;
case "right":
arg1.sprite_index = arg1.right_sprite_idle;
break;
}
}
instance_destroy(arg0);
} (1161, 1171); |
| 151 |
cutscene_advance(); |
| 152 |
break; |
| 153 |
case 31: |
| 154 |
obj_steamworks_manta.manta_prompt = true; |
| 155 |
global.cutscene = false; |
| 156 |
instance_destroy(); |
| 157 |
break; |
| 158 |
} |
| 159 |
} |
| 160 |
else if (global.route == 1) |
| 161 |
{ |
| 162 |
switch (scene) |
| 163 |
{ |
| 164 |
case 0: |
| 165 |
if (obj_pl.x < 1400) |
| 166 |
{ |
| 167 |
global.cutscene = true; |
| 168 |
global.sworks_flag[5] = 1; |
| 169 |
cutscene_advance(); |
| 170 |
} |
| 171 |
break; |
| 172 |
case 1: |
| 173 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 174 |
break; |
| 175 |
case 2: |
| 176 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left"); |
| 177 |
scene++; |
| 178 |
break; |
| 179 |
case 3: |
| 180 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false); |
| 181 |
break; |
| 182 |
case 4: |
| 183 |
cutscene_wait(1); |
| 184 |
break; |
| 185 |
case 5: |
| 186 |
cutscene_sfx_play(325, 1); |
| 187 |
break; |
| 188 |
case 6: |
| 189 |
cutscene_wait(0.5); |
| 190 |
break; |
| 191 |
case 7: |
| 192 |
cutscene_instance_create(1100, 480, 2053); |
| 193 |
break; |
| 194 |
case 8: |
| 195 |
obj_steamworks_manta.move_in_direction = "right"; |
| 196 |
cutscene_advance(); |
| 197 |
break; |
| 198 |
case 9: |
| 199 |
with (obj_steamworks_manta) |
| 200 |
{ |
| 201 |
if (x > (obj_player_npc.x - 100)) |
| 202 |
obj_player_npc.npc_direction = "up"; |
| 203 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
| 204 |
{ |
| 205 |
instance_destroy(obj_player_npc); |
| 206 |
other.scene++; |
| 207 |
} |
| 208 |
} |
| 209 |
break; |
| 210 |
case 10: |
| 211 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false); |
| 212 |
break; |
| 213 |
case 11: |
| 214 |
cutscene_dialogue(); |
| 215 |
with (msg) |
| 216 |
{ |
| 217 |
message[0] = "* The-The-The floor is lava,# traveler!"; |
| 218 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. "; |
| 219 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"; |
| 220 |
} |
| 221 |
break; |
| 222 |
case 12: |
| 223 |
obj_steamworks_manta.manta_prompt = true; |
| 224 |
scene++; |
| 225 |
break; |
| 226 |
case 13: |
| 227 |
global.cutscene = false; |
| 228 |
instance_destroy(); |
| 229 |
break; |
| 230 |
} |
| 231 |
} |
| 232 |
else if (global.route == 3) |
| 233 |
{ |
| 234 |
switch (scene) |
| 235 |
{ |
| 236 |
case 0: |
| 237 |
if (obj_pl.x < 1400) |
| 238 |
{ |
| 239 |
global.cutscene = true; |
| 240 |
global.sworks_flag[5] = 1; |
| 241 |
cutscene_advance(); |
| 242 |
} |
| 243 |
break; |
| 244 |
case 1: |
| 245 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 246 |
break; |
| 247 |
case 2: |
| 248 |
cutscene_npc_walk(1168, 1300, 520, 3, "x", "left"); |
| 249 |
scene++; |
| 250 |
break; |
| 251 |
case 3: |
| 252 |
cutscene_audio_fade(obj_radio.current_song, 0, 600, 0.25, false, false); |
| 253 |
break; |
| 254 |
case 4: |
| 255 |
cutscene_wait(1); |
| 256 |
break; |
| 257 |
case 5: |
| 258 |
cutscene_sfx_play(325, 1); |
| 259 |
break; |
| 260 |
case 6: |
| 261 |
cutscene_wait(0.5); |
| 262 |
break; |
| 263 |
case 7: |
| 264 |
cutscene_instance_create(1100, 480, 2053); |
| 265 |
break; |
| 266 |
case 8: |
| 267 |
obj_steamworks_manta.move_in_direction = "right"; |
| 268 |
cutscene_advance(); |
| 269 |
break; |
| 270 |
case 9: |
| 271 |
with (obj_steamworks_manta) |
| 272 |
{ |
| 273 |
if (x > (obj_player_npc.x - 100)) |
| 274 |
obj_player_npc.npc_direction = "up"; |
| 275 |
if (manta_state == 0 && place_meeting(x, y, obj_steamworks_manta_checkpoint)) |
| 276 |
{ |
| 277 |
instance_destroy(obj_player_npc); |
| 278 |
other.scene++; |
| 279 |
} |
| 280 |
} |
| 281 |
break; |
| 282 |
case 10: |
| 283 |
cutscene_audio_fade(obj_radio.current_song, 1, 600, 0.75, false, false); |
| 284 |
break; |
| 285 |
case 11: |
| 286 |
cutscene_dialogue(); |
| 287 |
with (msg) |
| 288 |
{ |
| 289 |
message[0] = "* The-The-The floor is lava,# traveler!"; |
| 290 |
message[1] = "* I am sorry to say I failed the# game some time ago-bzzt. "; |
| 291 |
message[2] = "* H-However-r, you do not have# to! I will ferry you across the# lake-bzzt!"; |
| 292 |
} |
| 293 |
break; |
| 294 |
case 12: |
| 295 |
obj_steamworks_manta.manta_prompt = true; |
| 296 |
scene++; |
| 297 |
break; |
| 298 |
case 13: |
| 299 |
global.cutscene = false; |
| 300 |
instance_destroy(); |
| 301 |
break; |
| 302 |
} |
| 303 |
} |