1 |
event_inherited(); |
2 |
if (interact) |
3 |
{ |
4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
5 |
is_talking = true; |
6 |
switch (npc_flag) |
7 |
{ |
8 |
case 0: |
9 |
with (msg) |
10 |
{ |
11 |
portrait = false; |
12 |
sndfnt = 99; |
13 |
message[0] = "* Tick-tock - tick-tock -# tick-tock..."; |
14 |
message[1] = "* The current time is 6:26,# Monday morning!"; |
15 |
message[2] = "* You may have noticed the# apple trees outside the# Steamworks are blooming."; |
16 |
message[3] = "* That means Spring is upon us! "; |
17 |
message[4] = "* This time of year, my creator# recommends a picnic by the# river just south of here!"; |
18 |
} |
19 |
npc_flag = 1; |
20 |
break; |
21 |
case 1: |
22 |
with (msg) |
23 |
{ |
24 |
message[0] = "* Why the puzzled look? Have we# not met before?"; |
25 |
message[1] = "* I am the Grandfather Clock of# the Underground!"; |
26 |
message[2] = "* It is my responsibility to# keep the standard time for all# monsters."; |
27 |
message[3] = "* However, I cannot help but# feel there is a miscalculation# in my tick-tocking."; |
28 |
message[4] = "* It is simply driving me mad!"; |
29 |
} |
30 |
npc_flag = 2; |
31 |
break; |
32 |
case 2: |
33 |
with (msg) |
34 |
{ |
35 |
message[0] = "* I do not sense the gears# turning within these walls."; |
36 |
message[1] = "* Hm, yes, I believe the main# clock face outside has stalled!"; |
37 |
message[2] = "* An engineer should arrive to# fix it soon."; |
38 |
message[3] = "* Do not worry, I will continue# to keep the time!"; |
39 |
} |
40 |
npc_flag = 3; |
41 |
break; |
42 |
case 3: |
43 |
with (msg) |
44 |
message[0] = "* Tick-tock - tick-tock -# tick-tock..."; |
45 |
break; |
46 |
} |
47 |
} |