1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case -1: |
6 |
if (obj_pl.y <= 200) |
7 |
{ |
8 |
scr_cutscene_start(); |
9 |
cutscene_advance(); |
10 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
11 |
obj_steamworks_mo.hsp = 6.5; |
12 |
obj_steamworks_mo.up_sprite = 3327; |
13 |
obj_steamworks_mo.up_sprite_idle = 3327; |
14 |
} |
15 |
break; |
16 |
case 0: |
17 |
if (abs(obj_player_npc.x - 209) > 5) |
18 |
cutscene_npc_walk(1168, 209, obj_player_npc.y, 3, "x", "up"); |
19 |
else |
20 |
cutscene_advance(); |
21 |
break; |
22 |
case 1: |
23 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.15, false, true); |
24 |
break; |
25 |
case 2: |
26 |
cutscene_music_start(164, 1); |
27 |
break; |
28 |
case 3: |
29 |
cutscene_wait(0.5); |
30 |
break; |
31 |
case 4: |
32 |
with (obj_steamworks_mo) |
33 |
{ |
34 |
if (x == xstart && !audio_is_playing(snd_mo_slide)) |
35 |
audio_play_sound(snd_mo_slide, 20, 0); |
36 |
if (hsp > 0) |
37 |
{ |
38 |
hsp -= 0.1; |
39 |
x += hsp; |
40 |
} |
41 |
if (x >= 210) |
42 |
{ |
43 |
action_sprite = false; |
44 |
npc_direction = "down"; |
45 |
x = 210; |
46 |
other.scene++; |
47 |
} |
48 |
} |
49 |
break; |
50 |
case 5: |
51 |
cutscene_npc_reset_sprite(2063, "down"); |
52 |
break; |
53 |
case 6: |
54 |
if (cutscene_dialogue()) |
55 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (164, 5, 1); |
56 |
with (msg) |
57 |
{ |
58 |
talker[0] = 2063; |
59 |
message[0] = "* Bam!"; |
60 |
message[1] = "* You know who it is, right?"; |
61 |
message[2] = "* It's ya boy"; |
62 |
if (message_current == 2) |
63 |
message_timer = 10; |
64 |
} |
65 |
break; |
66 |
case 7: |
67 |
cutscene_npc_action_sprite(1168, 3313, 1, true, 0, 634, 0); |
68 |
if (obj_player_npc.image_index >= 6) |
69 |
{ |
70 |
obj_player_npc.up_sprite = 2803; |
71 |
obj_player_npc.up_sprite_idle = 2803; |
72 |
obj_player_npc.image_speed = 0; |
73 |
cutscene_advance(8); |
74 |
} |
75 |
break; |
76 |
case 8: |
77 |
with (obj_steamworks_mo) |
78 |
{ |
79 |
action_sprite = false; |
80 |
down_sprite_idle = 3187; |
81 |
} |
82 |
audio_sound_pitch(mus_gimme_ur_cash_yellow, 1); |
83 |
cutscene_wait(1.5); |
84 |
break; |
85 |
case 9: |
86 |
cutscene_dialogue(); |
87 |
with (msg) |
88 |
{ |
89 |
talker[0] = 2063; |
90 |
message[0] = "* ...Mo."; |
91 |
message[1] = "* Hey, buddy... What's with the# piece?"; |
92 |
message[2] = "* I thought we had a connection,# ya know?"; |
93 |
message[3] = "* Like some sorta vaguely# illegal partnership!"; |
94 |
message[4] = "* You don't think I'm here to# stab ya in the back, do you?"; |
95 |
message[5] = "* I may be many things but the# last thing I am is a snitch!"; |
96 |
} |
97 |
break; |
98 |
case 10: |
99 |
cutscene_wait(1); |
100 |
break; |
101 |
case 11: |
102 |
obj_player_npc.action_sprite = false; |
103 |
if (cutscene_npc_walk_relative(1168, 0, -10, 0.5, "x", "up")) |
104 |
{ |
105 |
obj_steamworks_mo.up_sprite = 2992; |
106 |
obj_steamworks_mo.up_sprite_idle = 2992; |
107 |
} |
108 |
break; |
109 |
case 12: |
110 |
cutscene_npc_walk_relative(2063, 0, -10, 0.5, "y", "down"); |
111 |
break; |
112 |
case 13: |
113 |
cutscene_dialogue(); |
114 |
with (msg) |
115 |
{ |
116 |
talker[0] = 2063; |
117 |
message[0] = "* Hey hey hey!!"; |
118 |
message[1] = "* There ain't nothin' up my# sleeve, kid! Nothin' but fur# and admittedly cheap cologne!"; |
119 |
message[2] = "* What you see is what you get# with Mo!"; |
120 |
message[3] = "* I ain't some unassuming badass# waiting for a chance to unleash# an attack!"; |
121 |
message[4] = "* I'm just a salesman, alright?"; |
122 |
message[5] = "* I'll leave, just put down the# gun."; |
123 |
ch_msg = 5; |
124 |
ch[1] = "Rob"; |
125 |
ch[2] = "Refrain"; |
126 |
if (outcome == 1) |
127 |
{ |
128 |
message[6] = "* It's money you want, right?"; |
129 |
message[7] = "* Everyone loves money!"; |
130 |
message[8] = "* H-Here, this is all I got!"; |
131 |
message[9] = "* (You received 450G.)"; |
132 |
other.choice = 2; |
133 |
} |
134 |
talker[9] = -4; |
135 |
talker[10] = 2063; |
136 |
if (message_current == 8) |
137 |
sound_noloop = false; |
138 |
if (message_current == 9 && sound_noloop == false) |
139 |
{ |
140 |
global.player_gold += 450; |
141 |
audio_play_sound(snd_success, 1, 0); |
142 |
sound_noloop = true; |
143 |
} |
144 |
if (outcome == 2) |
145 |
other.choice = 1; |
146 |
} |
147 |
break; |
148 |
case 14: |
149 |
with (obj_player_npc) |
150 |
{ |
151 |
if (sprite_index != spr_pl_up_geno_shoot) |
152 |
{ |
153 |
action_sprite = true; |
154 |
sprite_index = spr_pl_up_geno_shoot; |
155 |
image_speed = 1; |
156 |
image_index = 9; |
157 |
} |
158 |
else if (image_index >= (image_number - 1)) |
159 |
{ |
160 |
image_speed = 0; |
161 |
image_index = image_number - 1; |
162 |
with (other) |
163 |
cutscene_wait(1.5); |
164 |
} |
165 |
} |
166 |
break; |
167 |
case 15: |
168 |
obj_pl.action_sprite = false; |
169 |
cutscene_dialogue(); |
170 |
with (msg) |
171 |
{ |
172 |
talker[0] = 2063; |
173 |
if (other.choice == 1) |
174 |
{ |
175 |
message[0] = "* Okay..."; |
176 |
message[1] = "* Okay. We're cool, right?"; |
177 |
message[2] = "* ..."; |
178 |
message[3] = "* Ya know, I'm just gonna take# my window and get outta here."; |
179 |
message[4] = "* I think I've had enough of# this lifestyle..."; |
180 |
} |
181 |
else |
182 |
{ |
183 |
message[0] = "* Man..."; |
184 |
message[1] = "* It's over for me."; |
185 |
message[2] = "* I'm a goner..."; |
186 |
message[3] = "* If not now, tomorrow."; |
187 |
message[4] = "* ..."; |
188 |
message[5] = "* Enjoy that G. It's good# company."; |
189 |
} |
190 |
} |
191 |
break; |
192 |
case 16: |
193 |
cutscene_wait(1.5); |
194 |
break; |
195 |
case 17: |
196 |
cutscene_sfx_play(325, 1); |
197 |
obj_steamworks_mo.up_sprite = 3327; |
198 |
obj_steamworks_mo.up_sprite_idle = 3713; |
199 |
obj_steamworks_mo.npc_direction = "up"; |
200 |
break; |
201 |
case 18: |
202 |
cutscene_wait(0.5); |
203 |
if (instance_exists(obj_camera)) |
204 |
instance_destroy(obj_camera); |
205 |
break; |
206 |
case 19: |
207 |
cutscene_camera_move(obj_pl.x, 130, 1); |
208 |
break; |
209 |
case 20: |
210 |
cutscene_instance_create(210, -40, 437); |
211 |
break; |
212 |
case 21: |
213 |
if (cutscene_npc_walk(437, 210, 95, 2, "y", "down")) |
214 |
{ |
215 |
obj_manta_npc.action_sprite = true; |
216 |
obj_manta_npc.npc_dynamic_depth = false; |
217 |
obj_manta_npc.depth = 1000006; |
218 |
obj_manta_npc.sprite_index = spr_steamworks_manta_down_idle; |
219 |
obj_manta_npc.image_speed = 0.2; |
220 |
} |
221 |
break; |
222 |
case 22: |
223 |
cutscene_wait(0.5); |
224 |
break; |
225 |
case 23: |
226 |
obj_steamworks_mo.npc_dynamic_depth = false; |
227 |
obj_steamworks_mo.depth = obj_manta_npc.depth - 100000; |
228 |
cutscene_npc_walk(2063, 210, 80, 2, "y", "down"); |
229 |
break; |
230 |
case 24: |
231 |
cutscene_wait(1.5); |
232 |
break; |
233 |
case 25: |
234 |
obj_manta_npc.action_sprite = false; |
235 |
cutscene_npc_walk(437, 210, -60, 2, "y"); |
236 |
obj_steamworks_mo.npc_direction = obj_manta_npc.npc_direction; |
237 |
obj_steamworks_mo.y = obj_manta_npc.y - 15; |
238 |
break; |
239 |
case 26: |
240 |
cutscene_wait(1); |
241 |
global.sworks_flag[10] = 2; |
242 |
scr_radio_restart(); |
243 |
break; |
244 |
case 27: |
245 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
246 |
break; |
247 |
case 28: |
248 |
cutscene_camera_reset(); |
249 |
cutscene_end(); |
250 |
instance_destroy(obj_steamworks_mo); |
251 |
instance_destroy(obj_manta_npc); |
252 |
break; |
253 |
} |