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gml_Object_obj_steamworks_21_controller_geno_Create_0

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1
if (global.sworks_flag[12] >= 1)
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{
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    instance_destroy();
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    exit;
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}
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scene = 0;
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cutscene_timer = 0;
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event_music = 0;
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axis_is_running = false;
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npc_axis_run_speed = 5.5;
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instance_create_depth(1840, 130, 0, obj_axis_npc);