1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var axis_run_speed = npc_axis_run_speed; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
if (obj_pl.x < 1990) |
8 |
{ |
9 |
scr_cutscene_start(); |
10 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 300); |
11 |
obj_pl.direction = 180; |
12 |
cutscene_advance(); |
13 |
} |
14 |
break; |
15 |
case 1: |
16 |
cutscene_camera_move(1840, obj_pl.y, 3); |
17 |
break; |
18 |
case 2: |
19 |
obj_axis_npc.npc_direction = "right"; |
20 |
cutscene_advance(); |
21 |
break; |
22 |
case 3: |
23 |
cutscene_wait(1); |
24 |
break; |
25 |
case 4: |
26 |
cutscene_dialogue(); |
27 |
with (msg) |
28 |
{ |
29 |
talker[0] = 1166; |
30 |
message[0] = "* N0.. ."; |
31 |
message[1] = "* R- R3TREATING!"; |
32 |
prt[0] = 3282; |
33 |
prt[1] = 3282; |
34 |
} |
35 |
break; |
36 |
case 5: |
37 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 6); |
38 |
break; |
39 |
case 6: |
40 |
event_music = audio_play_sound(mus_axis_chase, 1, 1); |
41 |
cutscene_camera_reset(); |
42 |
scr_cutscene_end(); |
43 |
break; |
44 |
case 7: |
45 |
with (obj_axis_npc) |
46 |
{ |
47 |
can_walk = false; |
48 |
action_sprite = true; |
49 |
path_start(pt_steamworks_21_axis_chase_geno, axis_run_speed, path_action_stop, false); |
50 |
} |
51 |
axis_is_running = true; |
52 |
cutscene_advance(); |
53 |
break; |
54 |
case 8: |
55 |
if (obj_axis_npc.path_position >= 1) |
56 |
cutscene_advance(); |
57 |
break; |
58 |
case 9: |
59 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (event_music, 750); |
60 |
instance_destroy(obj_axis_npc); |
61 |
cutscene_advance(); |
62 |
break; |
63 |
case 10: |
64 |
global.sworks_flag[12] = 1; |
65 |
instance_destroy(); |
66 |
break; |
67 |
} |
68 |
if (axis_is_running == true && instance_exists(obj_axis_npc)) |
69 |
{ |
70 |
with (obj_axis_npc) |
71 |
{ |
72 |
depth = -y; |
73 |
if (path_position < 1) |
74 |
{ |
75 |
image_speed = 1/3; |
76 |
if (direction == 0) |
77 |
sprite_index = spr_axis_right; |
78 |
else if (direction == 90) |
79 |
sprite_index = spr_axis_up; |
80 |
else if (direction == 180) |
81 |
sprite_index = spr_axis_left; |
82 |
else if (direction == 270) |
83 |
sprite_index = spr_axis_down; |
84 |
} |
85 |
} |
86 |
if (point_distance(obj_pl.x, obj_pl.y, obj_axis_npc.x, obj_axis_npc.y) < 30) |
87 |
obj_axis_npc.path_speed += 0.15; |
88 |
} |