1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
cutscene_wait(1.5); |
5 |
break; |
6 |
case 1: |
7 |
cutscene_dialogue(); |
8 |
with (msg) |
9 |
{ |
10 |
talker[0] = 1166; |
11 |
if (global.sworks_flag[12] == 0) |
12 |
{ |
13 |
if (global.route == 2) |
14 |
{ |
15 |
message[0] = "* STAY HERE WHILE I GET# THE TALL LADY."; |
16 |
message[1] = "* DO NOT TOUCH ANYTHING."; |
17 |
prt[0] = 473; |
18 |
prt[1] = 473; |
19 |
} |
20 |
else |
21 |
{ |
22 |
message[0] = "* STAY HERE, I MUST GO# BACK ON PATROL."; |
23 |
message[1] = "* DO NOT TOUCH ANYTHING."; |
24 |
prt[0] = 473; |
25 |
prt[1] = 473; |
26 |
} |
27 |
} |
28 |
else |
29 |
{ |
30 |
message[0] = "* DO YOU HAVE THE ABILITY# TO COOPERATE?"; |
31 |
message[1] = "* OR ARE YOU TOYING WITH# ME ON PURPOSE?"; |
32 |
message[2] = "* EITHER WAY, I AM# STARTING TO [really]# HATE YOU."; |
33 |
prt[0] = 473; |
34 |
prt[1] = 473; |
35 |
prt[2] = 473; |
36 |
} |
37 |
} |
38 |
break; |
39 |
case 2: |
40 |
cutscene_wait(0.5); |
41 |
break; |
42 |
case 3: |
43 |
cutscene_npc_walk(1166, 160, 345, 3, "y", "down"); |
44 |
break; |
45 |
case 4: |
46 |
with (obj_axis_npc) |
47 |
{ |
48 |
if (image_alpha > 0) |
49 |
{ |
50 |
image_alpha -= 0.2; |
51 |
} |
52 |
else |
53 |
{ |
54 |
instance_destroy(); |
55 |
other.scene++; |
56 |
} |
57 |
} |
58 |
break; |
59 |
case 5: |
60 |
cutscene_sfx_play(384, 1); |
61 |
break; |
62 |
case 6: |
63 |
cutscene_wait(0.5); |
64 |
break; |
65 |
case 7: |
66 |
cutscene_end(); |
67 |
if (global.sworks_flag[12] == 0) |
68 |
global.sworks_flag[12] = 1; |
69 |
break; |
70 |
} |