| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
cutscene_wait(1.5); |
| 5 |
break; |
| 6 |
case 1: |
| 7 |
cutscene_dialogue(); |
| 8 |
with (msg) |
| 9 |
{ |
| 10 |
talker[0] = 1166; |
| 11 |
if (global.sworks_flag[12] == 0) |
| 12 |
{ |
| 13 |
if (global.route == 2) |
| 14 |
{ |
| 15 |
message[0] = "* STAY HERE WHILE I GET# THE TALL LADY."; |
| 16 |
message[1] = "* DO NOT TOUCH ANYTHING."; |
| 17 |
prt[0] = 473; |
| 18 |
prt[1] = 473; |
| 19 |
} |
| 20 |
else |
| 21 |
{ |
| 22 |
message[0] = "* STAY HERE, I MUST GO# BACK ON PATROL."; |
| 23 |
message[1] = "* DO NOT TOUCH ANYTHING."; |
| 24 |
prt[0] = 473; |
| 25 |
prt[1] = 473; |
| 26 |
} |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
message[0] = "* DO YOU HAVE THE ABILITY# TO COOPERATE?"; |
| 31 |
message[1] = "* OR ARE YOU TOYING WITH# ME ON PURPOSE?"; |
| 32 |
message[2] = "* EITHER WAY, I AM# STARTING TO [really]# HATE YOU."; |
| 33 |
prt[0] = 473; |
| 34 |
prt[1] = 473; |
| 35 |
prt[2] = 473; |
| 36 |
} |
| 37 |
} |
| 38 |
break; |
| 39 |
case 2: |
| 40 |
cutscene_wait(0.5); |
| 41 |
break; |
| 42 |
case 3: |
| 43 |
cutscene_npc_walk(1166, 160, 345, 3, "y", "down"); |
| 44 |
break; |
| 45 |
case 4: |
| 46 |
with (obj_axis_npc) |
| 47 |
{ |
| 48 |
if (image_alpha > 0) |
| 49 |
{ |
| 50 |
image_alpha -= 0.2; |
| 51 |
} |
| 52 |
else |
| 53 |
{ |
| 54 |
instance_destroy(); |
| 55 |
other.scene++; |
| 56 |
} |
| 57 |
} |
| 58 |
break; |
| 59 |
case 5: |
| 60 |
cutscene_sfx_play(384, 1); |
| 61 |
break; |
| 62 |
case 6: |
| 63 |
cutscene_wait(0.5); |
| 64 |
break; |
| 65 |
case 7: |
| 66 |
cutscene_end(); |
| 67 |
if (global.sworks_flag[12] == 0) |
| 68 |
global.sworks_flag[12] = 1; |
| 69 |
break; |
| 70 |
} |