1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x <= 1820) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
cutscene_advance(); |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
instance_create_depth(obj_pl.x, 20, 850, obj_steamworks_22_energy_ball_fake); |
12 |
cutscene_advance(); |
13 |
break; |
14 |
case 2: |
15 |
if (!instance_exists(obj_steamworks_22_energy_ball_fake)) |
16 |
{ |
17 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
18 |
audio_play_sound(snd_glass_break_2, 1, 0); |
19 |
layer_set_visible("asset_broken_glass", true); |
20 |
layer_set_visible("asset_glass_flash", true); |
21 |
layer_set_visible("asset_glass_panel", false); |
22 |
alarm[0] = 1; |
23 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (10, 2); |
24 |
cutscene_advance(); |
25 |
} |
26 |
break; |
27 |
case 3: |
28 |
obj_pl.direction = 90; |
29 |
cutscene_advance(); |
30 |
break; |
31 |
case 4: |
32 |
cutscene_wait(1); |
33 |
break; |
34 |
case 5: |
35 |
layer_set_visible("asset_broken_glass", false); |
36 |
cutscene_advance(); |
37 |
break; |
38 |
case 6: |
39 |
cutscene_instance_create(0, 0, 577); |
40 |
break; |
41 |
case 7: |
42 |
cutscene_wait(1); |
43 |
break; |
44 |
case 8: |
45 |
cutscene_instance_create(1690, 40, 1166); |
46 |
obj_axis_npc.npc_dynamic_depth = false; |
47 |
obj_axis_npc.depth = layer_get_depth("tiles_outside") - 50; |
48 |
break; |
49 |
case 9: |
50 |
cutscene_npc_walk(1166, 1690, 90, 3, "y", "down"); |
51 |
break; |
52 |
case 10: |
53 |
cutscene_dialogue(); |
54 |
with (msg) |
55 |
{ |
56 |
talker[0] = 1166; |
57 |
message[0] = "* FOUND YOU."; |
58 |
prt[0] = 2916; |
59 |
} |
60 |
break; |
61 |
case 11: |
62 |
cutscene_music_start(627); |
63 |
break; |
64 |
case 12: |
65 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
66 |
instance_destroy(obj_axis_npc); |
67 |
cutscene_advance(); |
68 |
break; |
69 |
case 13: |
70 |
scr_cutscene_end(); |
71 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
72 |
dynamic_wall = instance_create(camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]), 0, obj_wall); |
73 |
dynamic_wall.image_yscale = 12; |
74 |
global.sworks_flag[13] = 1; |
75 |
cutscene_advance(14); |
76 |
break; |
77 |
case 14: |
78 |
obj_camera.move = false; |
79 |
if (obj_pl.x < obj_camera.x) |
80 |
obj_camera.x = obj_pl.x; |
81 |
dynamic_wall.x = camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]); |
82 |
if (obj_pl.x < 540) |
83 |
{ |
84 |
obj_steamworks_22_axis_throwing.alarm[0] = -1; |
85 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
86 |
obj_player_npc.left_sprite = 17; |
87 |
cutscene_npc_walk(1168, 60, 140, 5, "x", "right", 1161); |
88 |
cutscene_advance(); |
89 |
} |
90 |
break; |
91 |
case 15: |
92 |
obj_camera.x = obj_pl.x; |
93 |
if (obj_player_npc.npc_arrived == true) |
94 |
{ |
95 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
96 |
cutscene_camera_reset(); |
97 |
} |
98 |
break; |
99 |
case 16: |
100 |
cutscene_wait(1); |
101 |
break; |
102 |
case 17: |
103 |
cutscene_instance_create(360, 140, 1166); |
104 |
break; |
105 |
case 18: |
106 |
cutscene_npc_walk(1166, 240, 140, 4, "x", "left"); |
107 |
break; |
108 |
case 19: |
109 |
cutscene_wait(0.5); |
110 |
break; |
111 |
case 20: |
112 |
cutscene_music_start(219); |
113 |
break; |
114 |
case 21: |
115 |
cutscene_npc_action_sprite(1166, 2693, 1, true); |
116 |
break; |
117 |
case 22: |
118 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
119 |
cutscene_advance(23); |
120 |
break; |
121 |
case 23: |
122 |
cutscene_dialogue(); |
123 |
with (msg) |
124 |
{ |
125 |
talker[0] = 1166; |
126 |
message[0] = "* YOU ARE CORNERED,# HUMAN."; |
127 |
message[1] = "* I DID NOT WANT TO HURT# YOU BUT YOU FORCED MY# GLOVE."; |
128 |
message[2] = "* PREPARE FOR PAIN."; |
129 |
prt[0] = 473; |
130 |
prt[1] = 473; |
131 |
prt[2] = 473; |
132 |
} |
133 |
break; |
134 |
case 24: |
135 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.15, false, true); |
136 |
break; |
137 |
case 25: |
138 |
cutscene_instance_create(-10, 90, 2468); |
139 |
with (obj_steamworks_22_pellet) |
140 |
{ |
141 |
depth = -9999; |
142 |
direction = point_direction(x, y, obj_axis_npc.x, obj_axis_npc.y - 27); |
143 |
speed = 8; |
144 |
} |
145 |
audio_play_sound(snd_undertale_swoosh, 1, 0); |
146 |
break; |
147 |
case 26: |
148 |
with (obj_steamworks_22_pellet) |
149 |
{ |
150 |
if (x >= obj_axis_npc.x) |
151 |
{ |
152 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y - 27, -999, part_axis_ball_destroy); |
153 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
154 |
instance_create_depth(0, 0, -9999, obj_steamworks_22_ball_flash); |
155 |
instance_destroy(obj_steamworks_22_energy_ball_fake_2); |
156 |
audio_play_sound(snd_undertale_explosion, 1, 0); |
157 |
layer_set_visible("rubble", false); |
158 |
instance_destroy(obj_steamworks_22_pellet); |
159 |
other.scene = 27; |
160 |
} |
161 |
} |
162 |
break; |
163 |
case 27: |
164 |
cutscene_npc_action_sprite(1166, 3170, 1, true, 0); |
165 |
break; |
166 |
case 28: |
167 |
cutscene_wait(2); |
168 |
break; |
169 |
case 29: |
170 |
cutscene_dialogue(); |
171 |
with (msg) |
172 |
{ |
173 |
talker[0] = 1166; |
174 |
message[0] = "* OH."; |
175 |
prt[0] = 473; |
176 |
} |
177 |
break; |
178 |
case 30: |
179 |
cutscene_wait(1); |
180 |
break; |
181 |
case 31: |
182 |
cutscene_dialogue(); |
183 |
with (msg) |
184 |
{ |
185 |
talker[0] = 1166; |
186 |
message[0] = "* THIS IS A PROBLEM."; |
187 |
message[1] = "* LOOKS LIKE YOU WIN THIS# TIME."; |
188 |
message[2] = "* I WILL RETURN TO# CAPTURE YOU SOON."; |
189 |
message[3] = "* DO NOT GO ANYWHERE,# PLEASE."; |
190 |
prt[0] = 3332; |
191 |
prt[1] = 473; |
192 |
prt[2] = 473; |
193 |
prt[3] = 473; |
194 |
} |
195 |
break; |
196 |
case 32: |
197 |
cutscene_npc_action_sprite(1166, 3571, 1, true, 0, 60, 0); |
198 |
break; |
199 |
case 33: |
200 |
cutscene_npc_action_sprite(1166, 3319, 1, false, 0); |
201 |
cutscene_advance(); |
202 |
break; |
203 |
case 34: |
204 |
obj_axis_npc.x += 1; |
205 |
if (obj_axis_npc.x > 340) |
206 |
cutscene_advance(); |
207 |
break; |
208 |
case 35: |
209 |
cutscene_wait(1); |
210 |
break; |
211 |
case 36: |
212 |
instance_destroy(obj_axis_npc); |
213 |
instance_destroy(dynamic_wall); |
214 |
global.sworks_flag[13] = 2; |
215 |
cutscene_end(); |
216 |
break; |
217 |
} |