1 |
scene = 0; |
2 |
cutscene_timer = 0; |
3 |
cutscene_music = -4; |
4 |
if (global.geno_complete[3] == true) |
5 |
{ |
6 |
layer_set_visible("rubble", false); |
7 |
instance_destroy(); |
8 |
exit; |
9 |
} |
10 |
if (global.route == 1) |
11 |
{ |
12 |
instance_create(x, y, obj_steamworks_22_controller_neutral); |
13 |
instance_destroy(); |
14 |
exit; |
15 |
} |
16 |
if (global.sworks_flag[13] == 1) |
17 |
{ |
18 |
layer_set_visible("asset_glass_panel", false); |
19 |
instance_create_depth(clamp(obj_pl.x, 0, 1860), 90, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
20 |
instance_create(obj_pl.x, obj_pl.y, obj_camera); |
21 |
instance_create(60, 120, obj_ceroba_npc); |
22 |
obj_ceroba_npc.npc_direction = "right"; |
23 |
cutscene_music = 627; |
24 |
scene = 16; |
25 |
} |
26 |
else if (global.sworks_flag[13] == 2) |
27 |
{ |
28 |
layer_set_visible("asset_glass_panel", false); |
29 |
layer_set_visible("rubble", false); |
30 |
instance_destroy(); |
31 |
exit; |
32 |
} |
33 |
energy_ball_deflect_noloop = false; |
34 |
depth = -100; |