| 1 |
scene = 0; |
| 2 |
cutscene_timer = 0; |
| 3 |
cutscene_music = -4; |
| 4 |
if (global.geno_complete[3] == true) |
| 5 |
{ |
| 6 |
layer_set_visible("rubble", false); |
| 7 |
instance_destroy(); |
| 8 |
exit; |
| 9 |
} |
| 10 |
if (global.route == 1) |
| 11 |
{ |
| 12 |
instance_create(x, y, obj_steamworks_22_controller_neutral); |
| 13 |
instance_destroy(); |
| 14 |
exit; |
| 15 |
} |
| 16 |
if (global.sworks_flag[13] == 1) |
| 17 |
{ |
| 18 |
layer_set_visible("asset_glass_panel", false); |
| 19 |
instance_create_depth(clamp(obj_pl.x, 0, 1860), 90, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
| 20 |
instance_create(obj_pl.x, obj_pl.y, obj_camera); |
| 21 |
instance_create(60, 120, obj_ceroba_npc); |
| 22 |
obj_ceroba_npc.npc_direction = "right"; |
| 23 |
cutscene_music = 627; |
| 24 |
scene = 16; |
| 25 |
} |
| 26 |
else if (global.sworks_flag[13] == 2) |
| 27 |
{ |
| 28 |
layer_set_visible("asset_glass_panel", false); |
| 29 |
layer_set_visible("rubble", false); |
| 30 |
instance_destroy(); |
| 31 |
exit; |
| 32 |
} |
| 33 |
energy_ball_deflect_noloop = false; |
| 34 |
depth = -100; |