| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        switch (scene)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            case 0:  | 
    
    
    
        | 6 | 
                if (obj_pl.x <= 1820)  | 
    
    
    
        | 7 | 
                { | 
    
    
    
        | 8 | 
                    scr_cutscene_start();  | 
    
    
    
        | 9 | 
                    cutscene_advance();  | 
    
    
    
        | 10 | 
                }  | 
    
    
    
        | 11 | 
                break;  | 
    
    
    
        | 12 | 
            case 1:  | 
    
    
    
        | 13 | 
                instance_create_depth(obj_pl.x, 20, 850, obj_steamworks_22_energy_ball_fake);  | 
    
    
    
        | 14 | 
                cutscene_advance();  | 
    
    
    
        | 15 | 
                break;  | 
    
    
    
        | 16 | 
            case 2:  | 
    
    
    
        | 17 | 
                if (!instance_exists(obj_steamworks_22_energy_ball_fake))  | 
    
    
    
        | 18 | 
                { | 
    
    
    
        | 19 | 
                    audio_play_sound(snd_axis_energy_ball_explode, 1, 0);  | 
    
    
    
        | 20 | 
                    audio_play_sound(snd_glass_break_2, 1, 0);  | 
    
    
    
        | 21 | 
                    layer_set_visible("asset_broken_glass", true); | 
    
    
    
        | 22 | 
                    layer_set_visible("asset_glass_flash", true); | 
    
    
    
        | 23 | 
                    layer_set_visible("asset_glass_panel", false); | 
    
    
    
        | 24 | 
                    alarm[0] = 1;  | 
    
    
    
        | 25 | 
                    scr_screenshakescr_screenshakefunction  scr_screenshake(arg0, arg1)
{
    if (instance_exists(obj_screenshake_player))
        exit;
    with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
    { 
alarm[0]
        intensity = arg1;
    }
}
enum e__VW
{
    XView,
    YView,
    WView,
    HView,
    Angle,
    HBorder,
    VBorder,
    HSpeed,
    VSpeed,
    Object,
    Visible,
    XPort,
    YPort,
    WPort,
    HPort,
    Camera,
    SurfaceID
}  (10, 2);  | 
    
    
    
        | 26 | 
                    cutscene_advance();  | 
    
    
    
        | 27 | 
                }  | 
    
    
    
        | 28 | 
                break;  | 
    
    
    
        | 29 | 
            case 3:  | 
    
    
    
        | 30 | 
                obj_pl.direction = 90;  | 
    
    
    
        | 31 | 
                cutscene_follower_into_actor();  | 
    
    
    
        | 32 | 
                break;  | 
    
    
    
        | 33 | 
            case 4:  | 
    
    
    
        | 34 | 
                instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 35, obj_cutscene_ex);  | 
    
    
    
        | 35 | 
                cutscene_npc_direction(1161, "up");  | 
    
    
    
        | 36 | 
                break;  | 
    
    
    
        | 37 | 
            case 5:  | 
    
    
    
        | 38 | 
                cutscene_wait(1);  | 
    
    
    
        | 39 | 
                break;  | 
    
    
    
        | 40 | 
            case 6:  | 
    
    
    
        | 41 | 
                instance_destroy(obj_cutscene_ex);  | 
    
    
    
        | 42 | 
                layer_set_visible("asset_broken_glass", false); | 
    
    
    
        | 43 | 
                cutscene_advance();  | 
    
    
    
        | 44 | 
                break;  | 
    
    
    
        | 45 | 
            case 7:  | 
    
    
    
        | 46 | 
                cutscene_instance_create(0, 0, 577);  | 
    
    
    
        | 47 | 
                break;  | 
    
    
    
        | 48 | 
            case 8:  | 
    
    
    
        | 49 | 
                cutscene_wait(1);  | 
    
    
    
        | 50 | 
                break;  | 
    
    
    
        | 51 | 
            case 9:  | 
    
    
    
        | 52 | 
                cutscene_instance_create(1690, 40, 1166);  | 
    
    
    
        | 53 | 
                obj_axis_npc.npc_dynamic_depth = false;  | 
    
    
    
        | 54 | 
                obj_axis_npc.depth = 850;  | 
    
    
    
        | 55 | 
                break;  | 
    
    
    
        | 56 | 
            case 10:  | 
    
    
    
        | 57 | 
                cutscene_npc_walk(1166, 1690, 90, 3, "y", "down");  | 
    
    
    
        | 58 | 
                break;  | 
    
    
    
        | 59 | 
            case 11:  | 
    
    
    
        | 60 | 
                cutscene_dialogue();  | 
    
    
    
        | 61 | 
                with (msg)  | 
    
    
    
        | 62 | 
                { | 
    
    
    
        | 63 | 
                    talker[0] = 1166;  | 
    
    
    
        | 64 | 
                    message[0] = "* FOUND YOU.";  | 
    
    
    
        | 65 | 
                    prt[0] = 2916;  | 
    
    
    
        | 66 | 
                }  | 
    
    
    
        | 67 | 
                break;  | 
    
    
    
        | 68 | 
            case 12:  | 
    
    
    
        | 69 | 
                cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63);  | 
    
    
    
        | 70 | 
                break;  | 
    
    
    
        | 71 | 
            case 13:  | 
    
    
    
        | 72 | 
                cutscene_npc_walk(1161, 60, 120, 7, "x", "right");  | 
    
    
    
        | 73 | 
                obj_ceroba_npc.solid = false;  | 
    
    
    
        | 74 | 
                cutscene_advance();  | 
    
    
    
        | 75 | 
                break;  | 
    
    
    
        | 76 | 
            case 14:  | 
    
    
    
        | 77 | 
                cutscene_music_start(627);  | 
    
    
    
        | 78 | 
                break;  | 
    
    
    
        | 79 | 
            case 15:  | 
    
    
    
        | 80 | 
                instance_create_depth(obj_axis_npc.x, obj_axis_npc.y, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); | 
    
    
    
        | 81 | 
                instance_destroy(obj_axis_npc);  | 
    
    
    
        | 82 | 
                cutscene_advance();  | 
    
    
    
        | 83 | 
                break;  | 
    
    
    
        | 84 | 
            case 16:  | 
    
    
    
        | 85 | 
                scr_cutscene_end();  | 
    
    
    
        | 86 | 
                cutscene_camera_move(obj_pl.x, obj_pl.y, 1);  | 
    
    
    
        | 87 | 
                dynamic_wall = instance_create(camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]), 0, obj_wall);  | 
    
    
    
        | 88 | 
                dynamic_wall.image_yscale = 12;  | 
    
    
    
        | 89 | 
                global.sworks_flag[13] = 1;  | 
    
    
    
        | 90 | 
                cutscene_advance(17);  | 
    
    
    
        | 91 | 
                break;  | 
    
    
    
        | 92 | 
            case 17:  | 
    
    
    
        | 93 | 
                obj_camera.move = false;  | 
    
    
    
        | 94 | 
                if (obj_pl.x < obj_camera.x)  | 
    
    
    
        | 95 | 
                    obj_camera.x = obj_pl.x;  | 
    
    
    
        | 96 | 
                dynamic_wall.x = camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]);  | 
    
    
    
        | 97 | 
                if (obj_pl.x < 540)  | 
    
    
    
        | 98 | 
                { | 
    
    
    
        | 99 | 
                    obj_steamworks_22_axis_throwing.alarm[0] = -1;  | 
    
    
    
        | 100 | 
                    instance_create(obj_pl.x, obj_pl.y, obj_player_npc);  | 
    
    
    
        | 101 | 
                    obj_player_npc.left_sprite = 17;  | 
    
    
    
        | 102 | 
                    cutscene_npc_walk(1168, 60, 140, 5, "x", "right", 1161);  | 
    
    
    
        | 103 | 
                    cutscene_advance();  | 
    
    
    
        | 104 | 
                }  | 
    
    
    
        | 105 | 
                break;  | 
    
    
    
        | 106 | 
            case 18:  | 
    
    
    
        | 107 | 
                obj_camera.x = obj_pl.x;  | 
    
    
    
        | 108 | 
                if (obj_player_npc.npc_arrived == true)  | 
    
    
    
        | 109 | 
                { | 
    
    
    
        | 110 | 
                    scr_audio_fade_outscr_audio_fade_outfunction  scr_audio_fade_out(arg0, arg1)
{
    var snd = arg0;
    var fade_len = arg1;
    if (!audio_is_playing(snd))
        return false;
    audio_sound_gain(snd, 0, fade_len);
    if (instance_exists(obj_audio_fade_helper))
    {
        with (obj_audio_fade_helper)
        {
            if (audio_to_fade == snd)
                return false;
        }
    }
    with (instance_create(0, 0, obj_audio_fade_helper))
        audio_to_fade = snd;
}  (cutscene_music, 500);  | 
    
    
    
        | 111 | 
                    cutscene_camera_reset();  | 
    
    
    
        | 112 | 
                }  | 
    
    
    
        | 113 | 
                break;  | 
    
    
    
        | 114 | 
            case 19:  | 
    
    
    
        | 115 | 
                cutscene_wait(1);  | 
    
    
    
        | 116 | 
                break;  | 
    
    
    
        | 117 | 
            case 20:  | 
    
    
    
        | 118 | 
                cutscene_npc_walk(1161, obj_pl.x + 20, obj_pl.y, 3, "x", "right");  | 
    
    
    
        | 119 | 
                break;  | 
    
    
    
        | 120 | 
            case 21:  | 
    
    
    
        | 121 | 
                cutscene_wait(1.5);  | 
    
    
    
        | 122 | 
                break;  | 
    
    
    
        | 123 | 
            case 22:  | 
    
    
    
        | 124 | 
                cutscene_npc_direction(1161, "left");  | 
    
    
    
        | 125 | 
                break;  | 
    
    
    
        | 126 | 
            case 23:  | 
    
    
    
        | 127 | 
                cutscene_dialogue();  | 
    
    
    
        | 128 | 
                with (msg)  | 
    
    
    
        | 129 | 
                { | 
    
    
    
        | 130 | 
                    talker[0] = 1161;  | 
    
    
    
        | 131 | 
                    message[0] = "* Looks like he's go-     ";  | 
    
    
    
        | 132 | 
                    prt[0] = 381;  | 
    
    
    
        | 133 | 
                    if (cutoff >= string_length(message[message_current]))  | 
    
    
    
        | 134 | 
                    { | 
    
    
    
        | 135 | 
                        instance_destroy();  | 
    
    
    
        | 136 | 
                        other.scene += 1;  | 
    
    
    
        | 137 | 
                        instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 35, obj_cutscene_ex);  | 
    
    
    
        | 138 | 
                    }  | 
    
    
    
        | 139 | 
                }  | 
    
    
    
        | 140 | 
                break;  | 
    
    
    
        | 141 | 
            case 24:  | 
    
    
    
        | 142 | 
                cutscene_npc_direction(1168, "right");  | 
    
    
    
        | 143 | 
                break;  | 
    
    
    
        | 144 | 
            case 25:  | 
    
    
    
        | 145 | 
                cutscene_sfx_play(380, 1);  | 
    
    
    
        | 146 | 
                break;  | 
    
    
    
        | 147 | 
            case 26:  | 
    
    
    
        | 148 | 
                var energy_ball = instance_create_depth(370, 120, -240, obj_steamworks_22_energy_ball_fake_2);  | 
    
    
    
        | 149 | 
                energy_ball.direction = point_direction(energy_ball.x, energy_ball.y, obj_ceroba_npc.x + 20, obj_ceroba_npc.y - 5);  | 
    
    
    
        | 150 | 
                energy_ball.speed = point_distance(energy_ball.x, energy_ball.y, obj_ceroba_npc.x + 20, obj_ceroba_npc.y - 5) / 27;  | 
    
    
    
        | 151 | 
                energy_ball_deflect_noloop = false;  | 
    
    
    
        | 152 | 
                cutscene_advance();  | 
    
    
    
        | 153 | 
                break;  | 
    
    
    
        | 154 | 
            case 27:  | 
    
    
    
        | 155 | 
                ceroba_x_original = obj_ceroba_npc.x;  | 
    
    
    
        | 156 | 
                cutscene_wait(0.5);  | 
    
    
    
        | 157 | 
                break;  | 
    
    
    
        | 158 | 
            case 28:  | 
    
    
    
        | 159 | 
                instance_destroy(obj_cutscene_ex);  | 
    
    
    
        | 160 | 
                obj_ceroba_npc.x = ceroba_x_original + 6;  | 
    
    
    
        | 161 | 
                cutscene_npc_action_sprite(1161, 1268, 1, true, 0);  | 
    
    
    
        | 162 | 
                if (obj_ceroba_npc.image_index >= 6 && energy_ball_deflect_noloop == false)  | 
    
    
    
        | 163 | 
                { | 
    
    
    
        | 164 | 
                    audio_play_sound(snd_ring, 1, 0);  | 
    
    
    
        | 165 | 
                    obj_steamworks_22_energy_ball_fake_2.direction = 25;  | 
    
    
    
        | 166 | 
                    obj_steamworks_22_energy_ball_fake_2.speed *= 1.5;  | 
    
    
    
        | 167 | 
                    energy_ball_deflect_noloop = true;  | 
    
    
    
        | 168 | 
                }  | 
    
    
    
        | 169 | 
                break;  | 
    
    
    
        | 170 | 
            case 29:  | 
    
    
    
        | 171 | 
                cutscene_wait(1.5);  | 
    
    
    
        | 172 | 
                break;  | 
    
    
    
        | 173 | 
            case 30:  | 
    
    
    
        | 174 | 
                cutscene_npc_reset_sprite(1161, "right");  | 
    
    
    
        | 175 | 
                break;  | 
    
    
    
        | 176 | 
            case 31:  | 
    
    
    
        | 177 | 
                cutscene_instance_create(360, 140, 1166);  | 
    
    
    
        | 178 | 
                break;  | 
    
    
    
        | 179 | 
            case 32:  | 
    
    
    
        | 180 | 
                cutscene_npc_walk(1166, 240, 140, 4, "x", "left");  | 
    
    
    
        | 181 | 
                break;  | 
    
    
    
        | 182 | 
            case 33:  | 
    
    
    
        | 183 | 
                cutscene_wait(0.5);  | 
    
    
    
        | 184 | 
                break;  | 
    
    
    
        | 185 | 
            case 34:  | 
    
    
    
        | 186 | 
                cutscene_music_start(219);  | 
    
    
    
        | 187 | 
                break;  | 
    
    
    
        | 188 | 
            case 35:  | 
    
    
    
        | 189 | 
                cutscene_npc_action_sprite(1166, 2693, 1, true);  | 
    
    
    
        | 190 | 
                break;  | 
    
    
    
        | 191 | 
            case 36:  | 
    
    
    
        | 192 | 
                cutscene_npc_action_sprite(1166, 3312, 1, true, 1);  | 
    
    
    
        | 193 | 
                cutscene_advance();  | 
    
    
    
        | 194 | 
                break;  | 
    
    
    
        | 195 | 
            case 37:  | 
    
    
    
        | 196 | 
                cutscene_dialogue();  | 
    
    
    
        | 197 | 
                with (msg)  | 
    
    
    
        | 198 | 
                { | 
    
    
    
        | 199 | 
                    talker[0] = 1161;  | 
    
    
    
        | 200 | 
                    message[0] = "* Axis, hold on a second!";  | 
    
    
    
        | 201 | 
                    prt[0] = 381;  | 
    
    
    
        | 202 | 
                }  | 
    
    
    
        | 203 | 
                break;  | 
    
    
    
        | 204 | 
            case 38:  | 
    
    
    
        | 205 | 
                cutscene_npc_action_sprite(1166, 2768, 1, false, 0);  | 
    
    
    
        | 206 | 
                break;  | 
    
    
    
        | 207 | 
            case 39:  | 
    
    
    
        | 208 | 
                cutscene_npc_reset_sprite(1166, "left");  | 
    
    
    
        | 209 | 
                break;  | 
    
    
    
        | 210 | 
            case 40:  | 
    
    
    
        | 211 | 
                cutscene_wait(1);  | 
    
    
    
        | 212 | 
                break;  | 
    
    
    
        | 213 | 
            case 41:  | 
    
    
    
        | 214 | 
                cutscene_dialogue();  | 
    
    
    
        | 215 | 
                with (msg)  | 
    
    
    
        | 216 | 
                { | 
    
    
    
        | 217 | 
                    talker[0] = 1166;  | 
    
    
    
        | 218 | 
                    message[0] = "* ONE.";  | 
    
    
    
        | 219 | 
                    prt[0] = 473;  | 
    
    
    
        | 220 | 
                }  | 
    
    
    
        | 221 | 
                break;  | 
    
    
    
        | 222 | 
            case 42:  | 
    
    
    
        | 223 | 
                cutscene_npc_action_sprite(1166, 1975, 1, true, 0);  | 
    
    
    
        | 224 | 
                break;  | 
    
    
    
        | 225 | 
            case 43:  | 
    
    
    
        | 226 | 
                cutscene_npc_action_sprite(1166, 3312, 1, true, 1);  | 
    
    
    
        | 227 | 
            case 44:  | 
    
    
    
        | 228 | 
                cutscene_dialogue();  | 
    
    
    
        | 229 | 
                with (msg)  | 
    
    
    
        | 230 | 
                { | 
    
    
    
        | 231 | 
                    talker[0] = 1161;  | 
    
    
    
        | 232 | 
                    talker[1] = 1166;  | 
    
    
    
        | 233 | 
                    talker[2] = 1166;  | 
    
    
    
        | 234 | 
                    talker[3] = 1161;  | 
    
    
    
        | 235 | 
                    message[0] = "* UH - ONE MILLION#  SECONDS!";  | 
    
    
    
        | 236 | 
                    message[1] = "* I DO NOT HAVE THE#  KNOWLEDGE TO COUNT THAT#  HIGH.";  | 
    
    
    
        | 237 | 
                    message[2] = "* WHAT IS THIS#  ABOUT?";  | 
    
    
    
        | 238 | 
                    message[3] = "* I have a surprise for#  you! A special one!";  | 
    
    
    
        | 239 | 
                    prt[0] = 381;  | 
    
    
    
        | 240 | 
                    prt[1] = 473;  | 
    
    
    
        | 241 | 
                    prt[2] = 473;  | 
    
    
    
        | 242 | 
                    prt[3] = 3754;  | 
    
    
    
        | 243 | 
                }  | 
    
    
    
        | 244 | 
                break;  | 
    
    
    
        | 245 | 
            case 45:  | 
    
    
    
        | 246 | 
                cutscene_npc_action_sprite(1166, 2768, 1, false, 0);  | 
    
    
    
        | 247 | 
                break;  | 
    
    
    
        | 248 | 
            case 46:  | 
    
    
    
        | 249 | 
                cutscene_dialogue();  | 
    
    
    
        | 250 | 
                with (msg)  | 
    
    
    
        | 251 | 
                { | 
    
    
    
        | 252 | 
                    talker[0] = 1166;  | 
    
    
    
        | 253 | 
                    talker[2] = 1161;  | 
    
    
    
        | 254 | 
                    message[0] = "* I WILL ADMIT, YOU HAVE#  MY ATTENTION.";  | 
    
    
    
        | 255 | 
                    message[1] = "* PROCEED.";  | 
    
    
    
        | 256 | 
                    message[2] = "* I have for you, your#  very own robot#  companion!";  | 
    
    
    
        | 257 | 
                    prt[0] = 473;  | 
    
    
    
        | 258 | 
                    prt[1] = 473;  | 
    
    
    
        | 259 | 
                    prt[2] = 3754;  | 
    
    
    
        | 260 | 
                }  | 
    
    
    
        | 261 | 
                break;  | 
    
    
    
        | 262 | 
            case 47:  | 
    
    
    
        | 263 | 
                cutscene_instance_create(obj_ceroba_npc.x + 40, obj_ceroba_npc.y - 6, 2041);  | 
    
    
    
        | 264 | 
                audio_play_sound(snd_mart_impact_2, 1, 0);  | 
    
    
    
        | 265 | 
                break;  | 
    
    
    
        | 266 | 
            case 48:  | 
    
    
    
        | 267 | 
                cutscene_screenshake(0.5, 2);  | 
    
    
    
        | 268 | 
                break;  | 
    
    
    
        | 269 | 
            case 49:  | 
    
    
    
        | 270 | 
                cutscene_wait(1);  | 
    
    
    
        | 271 | 
                break;  | 
    
    
    
        | 272 | 
            case 50:  | 
    
    
    
        | 273 | 
                cutscene_dialogue();  | 
    
    
    
        | 274 | 
                with (msg)  | 
    
    
    
        | 275 | 
                { | 
    
    
    
        | 276 | 
                    talker[0] = 1161;  | 
    
    
    
        | 277 | 
                    message[0] = "* A sleek, top of the#  line model!";  | 
    
    
    
        | 278 | 
                    message[1] = "* Aren't they beautiful?";  | 
    
    
    
        | 279 | 
                    prt[0] = 398;  | 
    
    
    
        | 280 | 
                    prt[1] = 3754;  | 
    
    
    
        | 281 | 
                    if (message_current >= 1)  | 
    
    
    
        | 282 | 
                    { | 
    
    
    
        | 283 | 
                        skippable = false;  | 
    
    
    
        | 284 | 
                        if (cutoff >= string_length(message[message_current]))  | 
    
    
    
        | 285 | 
                        { | 
    
    
    
        | 286 | 
                            instance_destroy();  | 
    
    
    
        | 287 | 
                            other.scene++;  | 
    
    
    
        | 288 | 
                        }  | 
    
    
    
        | 289 | 
                    }  | 
    
    
    
        | 290 | 
                }  | 
    
    
    
        | 291 | 
                break;  | 
    
    
    
        | 292 | 
            case 51:  | 
    
    
    
        | 293 | 
                scr_music_sudden_stopscr_music_sudden_stopfunction  scr_music_sudden_stop(arg0, arg1, arg2)
{
    with (instance_create(0, 0, obj_audio_sudden_stop_helper))
    {
        audio_to_fade = arg0;
        fade_strength = arg1 / 100;
        audio_stop = arg2;
        if (audio_stop == false)
            audio_resume_sound(arg0);
    }
}  (cutscene_music, 5, true);  | 
    
    
    
        | 294 | 
                cutscene_advance();  | 
    
    
    
        | 295 | 
                break;  | 
    
    
    
        | 296 | 
            case 52:  | 
    
    
    
        | 297 | 
                if (cutscene_dialogue())  | 
    
    
    
        | 298 | 
                { | 
    
    
    
        | 299 | 
                    scr_music_sudden_stopscr_music_sudden_stopfunction  scr_music_sudden_stop(arg0, arg1, arg2)
{
    with (instance_create(0, 0, obj_audio_sudden_stop_helper))
    {
        audio_to_fade = arg0;
        fade_strength = arg1 / 100;
        audio_stop = arg2;
        if (audio_stop == false)
            audio_resume_sound(arg0);
    }
}  (other.cutscene_music, 5, false);  | 
    
    
    
        | 300 | 
                    audio_sound_set_track_position(cutscene_music, 15.95);  | 
    
    
    
        | 301 | 
                }  | 
    
    
    
        | 302 | 
                with (msg)  | 
    
    
    
        | 303 | 
                { | 
    
    
    
        | 304 | 
                    talker[0] = 1166;  | 
    
    
    
        | 305 | 
                    message[0] = "* NO.";  | 
    
    
    
        | 306 | 
                    message[1] = "* NOT IN THE MOOD.";  | 
    
    
    
        | 307 | 
                    message[2] = "* MY EYES ARE ONLY SET ON#  YOUR APPREHENSION.";  | 
    
    
    
        | 308 | 
                    message[3] = "* GOODBYE.";  | 
    
    
    
        | 309 | 
                    prt[0] = 473;  | 
    
    
    
        | 310 | 
                    prt[1] = 473;  | 
    
    
    
        | 311 | 
                    prt[2] = 473;  | 
    
    
    
        | 312 | 
                    prt[3] = 473;  | 
    
    
    
        | 313 | 
                }  | 
    
    
    
        | 314 | 
                break;  | 
    
    
    
        | 315 | 
            case 53:  | 
    
    
    
        | 316 | 
                cutscene_npc_action_sprite(1166, 1772, 1, true, 0);  | 
    
    
    
        | 317 | 
                break;  | 
    
    
    
        | 318 | 
            case 54:  | 
    
    
    
        | 319 | 
                cutscene_npc_action_sprite(1166, 3312, 1, true, 1);  | 
    
    
    
        | 320 | 
                break;  | 
    
    
    
        | 321 | 
            case 55:  | 
    
    
    
        | 322 | 
                cutscene_dialogue();  | 
    
    
    
        | 323 | 
                with (msg)  | 
    
    
    
        | 324 | 
                { | 
    
    
    
        | 325 | 
                    talker[0] = 1161;  | 
    
    
    
        | 326 | 
                    talker[2] = 1166;  | 
    
    
    
        | 327 | 
                    message[0] = "* You're making them cry,#  Axis!";  | 
    
    
    
        | 328 | 
                    message[1] = "* Come on, now!";  | 
    
    
    
        | 329 | 
                    message[2] = "* ROBOTS CANNOT CRY. I#  HAVE TRIED.";  | 
    
    
    
        | 330 | 
                    message[3] = "* GOODBYE.";  | 
    
    
    
        | 331 | 
                    prt[0] = 381;  | 
    
    
    
        | 332 | 
                    prt[1] = 3754;  | 
    
    
    
        | 333 | 
                    prt[2] = 473;  | 
    
    
    
        | 334 | 
                    prt[3] = 473;  | 
    
    
    
        | 335 | 
                }  | 
    
    
    
        | 336 | 
                break;  | 
    
    
    
        | 337 | 
            case 56:  | 
    
    
    
        | 338 | 
                cutscene_audio_fade(cutscene_music, 0, 500, 0.15, false, true);  | 
    
    
    
        | 339 | 
                break;  | 
    
    
    
        | 340 | 
            case 57:  | 
    
    
    
        | 341 | 
                cutscene_dialogue();  | 
    
    
    
        | 342 | 
                with (msg)  | 
    
    
    
        | 343 | 
                { | 
    
    
    
        | 344 | 
                    talker[0] = 1161;  | 
    
    
    
        | 345 | 
                    message[0] = "* Well, it was worth a#  shot.";  | 
    
    
    
        | 346 | 
                    message[1] = "* Plan C it is!";  | 
    
    
    
        | 347 | 
                    prt[0] = 377;  | 
    
    
    
        | 348 | 
                    prt[1] = 394;  | 
    
    
    
        | 349 | 
                }  | 
    
    
    
        | 350 | 
                break;  | 
    
    
    
        | 351 | 
            case 58:  | 
    
    
    
        | 352 | 
                cutscene_npc_action_sprite(1161, 3699, 1, true, 0);  | 
    
    
    
        | 353 | 
                break;  | 
    
    
    
        | 354 | 
            case 59:  | 
    
    
    
        | 355 | 
                cutscene_instance_create(obj_steamworks_13_robuild_complete.x, obj_steamworks_13_robuild_complete.y, 2425);  | 
    
    
    
        | 356 | 
                break;  | 
    
    
    
        | 357 | 
            case 60:  | 
    
    
    
        | 358 | 
                cutscene_npc_action_sprite(1166, 3525, 1, false, 0);  | 
    
    
    
        | 359 | 
                break;  | 
    
    
    
        | 360 | 
            case 61:  | 
    
    
    
        | 361 | 
                break;  | 
    
    
    
        | 362 | 
            case 62:  | 
    
    
    
        | 363 | 
                if (instance_exists(obj_steamworks_22_energy_ball_fake_2) && obj_steamworks_22_energy_ball_fake_2.x > (obj_axis_npc.x - 20))  | 
    
    
    
        | 364 | 
                { | 
    
    
    
        | 365 | 
                    audio_play_sound(snd_axis_energy_ball_explode, 1, 0);  | 
    
    
    
        | 366 | 
                    instance_create_depth(0, 0, -9999, obj_steamworks_22_ball_flash);  | 
    
    
    
        | 367 | 
                    instance_destroy(obj_steamworks_22_energy_ball_fake_2);  | 
    
    
    
        | 368 | 
                    audio_play_sound(snd_undertale_explosion, 1, 0);  | 
    
    
    
        | 369 | 
                    layer_set_visible("rubble", false); | 
    
    
    
        | 370 | 
                    scr_screenshakescr_screenshakefunction  scr_screenshake(arg0, arg1)
{
    if (instance_exists(obj_screenshake_player))
        exit;
    with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
    { 
alarm[0]
        intensity = arg1;
    }
}
enum e__VW
{
    XView,
    YView,
    WView,
    HView,
    Angle,
    HBorder,
    VBorder,
    HSpeed,
    VSpeed,
    Object,
    Visible,
    XPort,
    YPort,
    WPort,
    HPort,
    Camera,
    SurfaceID
}  (1, 2);  | 
    
    
    
        | 371 | 
                }  | 
    
    
    
        | 372 | 
                if (!instance_exists(obj_steamworks_22_energy_ball_fake_2))  | 
    
    
    
        | 373 | 
                { | 
    
    
    
        | 374 | 
                    cutscene_npc_action_sprite(1166, 3170, 1, true, 0);  | 
    
    
    
        | 375 | 
                    obj_axis_npc.npc_dynamic_depth = false;  | 
    
    
    
        | 376 | 
                    obj_axis_npc.depth = -999;  | 
    
    
    
        | 377 | 
                }  | 
    
    
    
        | 378 | 
                break;  | 
    
    
    
        | 379 | 
            case 63:  | 
    
    
    
        | 380 | 
                cutscene_wait(3);  | 
    
    
    
        | 381 | 
                break;  | 
    
    
    
        | 382 | 
            case 64:  | 
    
    
    
        | 383 | 
                cutscene_dialogue();  | 
    
    
    
        | 384 | 
                with (msg)  | 
    
    
    
        | 385 | 
                { | 
    
    
    
        | 386 | 
                    talker[0] = 1166;  | 
    
    
    
        | 387 | 
                    talker[1] = 1161;  | 
    
    
    
        | 388 | 
                    talker[2] = 1166;  | 
    
    
    
        | 389 | 
                    message[0] = "* I AM IMMOBILE.";  | 
    
    
    
        | 390 | 
                    message[1] = "* If you went with our#  surprise, it wouldn't#  have gotten messy.";  | 
    
    
    
        | 391 | 
                    message[2] = "* DO NOT MOCK MY#  JUDGMENT.";  | 
    
    
    
        | 392 | 
                    message[3] = "* I WILL RETURN TO#  CAPTURE YOU.";  | 
    
    
    
        | 393 | 
                    message[4] = "* ...WITH NEW HANDS.";  | 
    
    
    
        | 394 | 
                    prt[0] = 3332;  | 
    
    
    
        | 395 | 
                    prt[1] = 377;  | 
    
    
    
        | 396 | 
                    prt[2] = 473;  | 
    
    
    
        | 397 | 
                    prt[3] = 473;  | 
    
    
    
        | 398 | 
                    prt[4] = 473;  | 
    
    
    
        | 399 | 
                }  | 
    
    
    
        | 400 | 
                break;  | 
    
    
    
        | 401 | 
            case 65:  | 
    
    
    
        | 402 | 
                cutscene_wait(0.5);  | 
    
    
    
        | 403 | 
                break;  | 
    
    
    
        | 404 | 
            case 66:  | 
    
    
    
        | 405 | 
                cutscene_npc_action_sprite(1166, 3571, 1, true, 0, 60, 0);  | 
    
    
    
        | 406 | 
                break;  | 
    
    
    
        | 407 | 
            case 67:  | 
    
    
    
        | 408 | 
                cutscene_npc_action_sprite(1166, 3319, 1, false, 0);  | 
    
    
    
        | 409 | 
                cutscene_advance();  | 
    
    
    
        | 410 | 
                break;  | 
    
    
    
        | 411 | 
            case 68:  | 
    
    
    
        | 412 | 
                obj_axis_npc.x += 1;  | 
    
    
    
        | 413 | 
                if (obj_axis_npc.x > 340)  | 
    
    
    
        | 414 | 
                    cutscene_advance();  | 
    
    
    
        | 415 | 
                break;  | 
    
    
    
        | 416 | 
            case 69:  | 
    
    
    
        | 417 | 
                cutscene_wait(0.5);  | 
    
    
    
        | 418 | 
                break;  | 
    
    
    
        | 419 | 
            case 70:  | 
    
    
    
        | 420 | 
                cutscene_npc_action_sprite(1161, 3168, 1, false, 0);  | 
    
    
    
        | 421 | 
                break;  | 
    
    
    
        | 422 | 
            case 71:  | 
    
    
    
        | 423 | 
                cutscene_npc_direction(1161, "left");  | 
    
    
    
        | 424 | 
                break;  | 
    
    
    
        | 425 | 
            case 72:  | 
    
    
    
        | 426 | 
                cutscene_dialogue();  | 
    
    
    
        | 427 | 
                with (msg)  | 
    
    
    
        | 428 | 
                { | 
    
    
    
        | 429 | 
                    talker[0] = 1161;  | 
    
    
    
        | 430 | 
                    message[0] = "* Phew, I'm spent.";  | 
    
    
    
        | 431 | 
                    message[1] = "* Next chair we see, I'm#  taking a breather.";  | 
    
    
    
        | 432 | 
                    prt[0] = 377;  | 
    
    
    
        | 433 | 
                    prt[1] = 394;  | 
    
    
    
        | 434 | 
                }  | 
    
    
    
        | 435 | 
                break;  | 
    
    
    
        | 436 | 
            case 73:  | 
    
    
    
        | 437 | 
                cutscene_npc_walk(1161, obj_ceroba_npc.x, obj_steamworks_13_robuild_complete.y + 20, 3, "x", "left", -4, obj_steamworks_13_robuild_complete.x, obj_steamworks_13_robuild_complete.y + 20);  | 
    
    
    
        | 438 | 
                break;  | 
    
    
    
        | 439 | 
            case 74:  | 
    
    
    
        | 440 | 
                obj_ceroba_npc.action_sprite = true;  | 
    
    
    
        | 441 | 
                obj_ceroba_npc.sprite_index = spr_ceroba_up_walk;  | 
    
    
    
        | 442 | 
                obj_ceroba_npc.image_speed = 0.2;  | 
    
    
    
        | 443 | 
                cutscene_advance();  | 
    
    
    
        | 444 | 
                break;  | 
    
    
    
        | 445 | 
            case 75:  | 
    
    
    
        | 446 | 
                cutscene_wait(0.75);  | 
    
    
    
        | 447 | 
                break;  | 
    
    
    
        | 448 | 
            case 76:  | 
    
    
    
        | 449 | 
                instance_destroy(obj_steamworks_13_robuild_complete);  | 
    
    
    
        | 450 | 
                cutscene_advance();  | 
    
    
    
        | 451 | 
                break;  | 
    
    
    
        | 452 | 
            case 77:  | 
    
    
    
        | 453 | 
                cutscene_npc_reset_sprite(1161, "left");  | 
    
    
    
        | 454 | 
                break;  | 
    
    
    
        | 455 | 
            case 78:  | 
    
    
    
        | 456 | 
                cutscene_sfx_play(319, 1);  | 
    
    
    
        | 457 | 
                break;  | 
    
    
    
        | 458 | 
            case 79:  | 
    
    
    
        | 459 | 
                cutscene_npc_walk(1161, obj_pl.x + 30, obj_pl.y, 3, "x", "left");  | 
    
    
    
        | 460 | 
                break;  | 
    
    
    
        | 461 | 
            case 80:  | 
    
    
    
        | 462 | 
                actor_follower = 1161;  | 
    
    
    
        | 463 | 
                cutscene_actor_into_follower();  | 
    
    
    
        | 464 | 
                with (global.party_member)  | 
    
    
    
        | 465 | 
                    sprite_index = left_sprite_idle;  | 
    
    
    
        | 466 | 
                break;  | 
    
    
    
        | 467 | 
            case 81:  | 
    
    
    
        | 468 | 
                instance_destroy(obj_axis_npc);  | 
    
    
    
        | 469 | 
                instance_destroy(dynamic_wall);  | 
    
    
    
        | 470 | 
                global.sworks_flag[13] = 2;  | 
    
    
    
        | 471 | 
                cutscene_end();  | 
    
    
    
        | 472 | 
                break;  | 
    
    
    
        | 473 | 
        }  | 
    
    
    
        | 474 | 
        if (scene >= 28 && energy_ball_deflect_noloop == true)  | 
    
    
    
        | 475 | 
        { | 
    
    
    
        | 476 | 
            if (instance_exists(obj_steamworks_22_energy_ball_fake_2))  | 
    
    
    
        | 477 | 
            { | 
    
    
    
        | 478 | 
                if (obj_steamworks_22_energy_ball_fake_2.y < 50)  | 
    
    
    
        | 479 | 
                { | 
    
    
    
        | 480 | 
                    instance_destroy(obj_steamworks_22_energy_ball_fake_2);  | 
    
    
    
        | 481 | 
                    audio_play_sound(snd_axis_energy_ball_explode, 1, 0);  | 
    
    
    
        | 482 | 
                    scr_screenshakescr_screenshakefunction  scr_screenshake(arg0, arg1)
{
    if (instance_exists(obj_screenshake_player))
        exit;
    with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
    { 
alarm[0]
        intensity = arg1;
    }
}
enum e__VW
{
    XView,
    YView,
    WView,
    HView,
    Angle,
    HBorder,
    VBorder,
    HSpeed,
    VSpeed,
    Object,
    Visible,
    XPort,
    YPort,
    WPort,
    HPort,
    Camera,
    SurfaceID
}  (8, 2);  | 
    
    
    
        | 483 | 
                }  | 
    
    
    
        | 484 | 
            }  | 
    
    
    
        | 485 | 
        }  |