1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x <= 1820) |
7 |
{ |
8 |
scr_cutscene_start(); |
9 |
cutscene_advance(); |
10 |
} |
11 |
break; |
12 |
case 1: |
13 |
instance_create_depth(obj_pl.x, 20, 850, obj_steamworks_22_energy_ball_fake); |
14 |
cutscene_advance(); |
15 |
break; |
16 |
case 2: |
17 |
if (!instance_exists(obj_steamworks_22_energy_ball_fake)) |
18 |
{ |
19 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
20 |
audio_play_sound(snd_glass_break_2, 1, 0); |
21 |
layer_set_visible("asset_broken_glass", true); |
22 |
layer_set_visible("asset_glass_flash", true); |
23 |
layer_set_visible("asset_glass_panel", false); |
24 |
alarm[0] = 1; |
25 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (10, 2); |
26 |
cutscene_advance(); |
27 |
} |
28 |
break; |
29 |
case 3: |
30 |
obj_pl.direction = 90; |
31 |
cutscene_follower_into_actor(); |
32 |
break; |
33 |
case 4: |
34 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 35, obj_cutscene_ex); |
35 |
cutscene_npc_direction(1161, "up"); |
36 |
break; |
37 |
case 5: |
38 |
cutscene_wait(1); |
39 |
break; |
40 |
case 6: |
41 |
instance_destroy(obj_cutscene_ex); |
42 |
layer_set_visible("asset_broken_glass", false); |
43 |
cutscene_advance(); |
44 |
break; |
45 |
case 7: |
46 |
cutscene_instance_create(0, 0, 577); |
47 |
break; |
48 |
case 8: |
49 |
cutscene_wait(1); |
50 |
break; |
51 |
case 9: |
52 |
cutscene_instance_create(1690, 40, 1166); |
53 |
obj_axis_npc.npc_dynamic_depth = false; |
54 |
obj_axis_npc.depth = 850; |
55 |
break; |
56 |
case 10: |
57 |
cutscene_npc_walk(1166, 1690, 90, 3, "y", "down"); |
58 |
break; |
59 |
case 11: |
60 |
cutscene_dialogue(); |
61 |
with (msg) |
62 |
{ |
63 |
talker[0] = 1166; |
64 |
message[0] = "* FOUND YOU."; |
65 |
prt[0] = 2916; |
66 |
} |
67 |
break; |
68 |
case 12: |
69 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
70 |
break; |
71 |
case 13: |
72 |
cutscene_npc_walk(1161, 60, 120, 7, "x", "right"); |
73 |
obj_ceroba_npc.solid = false; |
74 |
cutscene_advance(); |
75 |
break; |
76 |
case 14: |
77 |
cutscene_music_start(627); |
78 |
break; |
79 |
case 15: |
80 |
instance_create_depth(obj_axis_npc.x, obj_axis_npc.y, layer_get_depth("tiles_outside") - 50, obj_steamworks_22_axis_throwing); |
81 |
instance_destroy(obj_axis_npc); |
82 |
cutscene_advance(); |
83 |
break; |
84 |
case 16: |
85 |
scr_cutscene_end(); |
86 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
87 |
dynamic_wall = instance_create(camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]), 0, obj_wall); |
88 |
dynamic_wall.image_yscale = 12; |
89 |
global.sworks_flag[13] = 1; |
90 |
cutscene_advance(17); |
91 |
break; |
92 |
case 17: |
93 |
obj_camera.move = false; |
94 |
if (obj_pl.x < obj_camera.x) |
95 |
obj_camera.x = obj_pl.x; |
96 |
dynamic_wall.x = camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]); |
97 |
if (obj_pl.x < 540) |
98 |
{ |
99 |
obj_steamworks_22_axis_throwing.alarm[0] = -1; |
100 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
101 |
obj_player_npc.left_sprite = 17; |
102 |
cutscene_npc_walk(1168, 60, 140, 5, "x", "right", 1161); |
103 |
cutscene_advance(); |
104 |
} |
105 |
break; |
106 |
case 18: |
107 |
obj_camera.x = obj_pl.x; |
108 |
if (obj_player_npc.npc_arrived == true) |
109 |
{ |
110 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 500); |
111 |
cutscene_camera_reset(); |
112 |
} |
113 |
break; |
114 |
case 19: |
115 |
cutscene_wait(1); |
116 |
break; |
117 |
case 20: |
118 |
cutscene_npc_walk(1161, obj_pl.x + 20, obj_pl.y, 3, "x", "right"); |
119 |
break; |
120 |
case 21: |
121 |
cutscene_wait(1.5); |
122 |
break; |
123 |
case 22: |
124 |
cutscene_npc_direction(1161, "left"); |
125 |
break; |
126 |
case 23: |
127 |
cutscene_dialogue(); |
128 |
with (msg) |
129 |
{ |
130 |
talker[0] = 1161; |
131 |
message[0] = "* Looks like he's go- "; |
132 |
prt[0] = 381; |
133 |
if (cutoff >= string_length(message[message_current])) |
134 |
{ |
135 |
instance_destroy(); |
136 |
other.scene += 1; |
137 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 35, obj_cutscene_ex); |
138 |
} |
139 |
} |
140 |
break; |
141 |
case 24: |
142 |
cutscene_npc_direction(1168, "right"); |
143 |
break; |
144 |
case 25: |
145 |
cutscene_sfx_play(380, 1); |
146 |
break; |
147 |
case 26: |
148 |
var energy_ball = instance_create_depth(370, 120, -240, obj_steamworks_22_energy_ball_fake_2); |
149 |
energy_ball.direction = point_direction(energy_ball.x, energy_ball.y, obj_ceroba_npc.x + 20, obj_ceroba_npc.y - 5); |
150 |
energy_ball.speed = point_distance(energy_ball.x, energy_ball.y, obj_ceroba_npc.x + 20, obj_ceroba_npc.y - 5) / 27; |
151 |
energy_ball_deflect_noloop = false; |
152 |
cutscene_advance(); |
153 |
break; |
154 |
case 27: |
155 |
ceroba_x_original = obj_ceroba_npc.x; |
156 |
cutscene_wait(0.5); |
157 |
break; |
158 |
case 28: |
159 |
instance_destroy(obj_cutscene_ex); |
160 |
obj_ceroba_npc.x = ceroba_x_original + 6; |
161 |
cutscene_npc_action_sprite(1161, 1268, 1, true, 0); |
162 |
if (obj_ceroba_npc.image_index >= 6 && energy_ball_deflect_noloop == false) |
163 |
{ |
164 |
audio_play_sound(snd_ring, 1, 0); |
165 |
obj_steamworks_22_energy_ball_fake_2.direction = 25; |
166 |
obj_steamworks_22_energy_ball_fake_2.speed *= 1.5; |
167 |
energy_ball_deflect_noloop = true; |
168 |
} |
169 |
break; |
170 |
case 29: |
171 |
cutscene_wait(1.5); |
172 |
break; |
173 |
case 30: |
174 |
cutscene_npc_reset_sprite(1161, "right"); |
175 |
break; |
176 |
case 31: |
177 |
cutscene_instance_create(360, 140, 1166); |
178 |
break; |
179 |
case 32: |
180 |
cutscene_npc_walk(1166, 240, 140, 4, "x", "left"); |
181 |
break; |
182 |
case 33: |
183 |
cutscene_wait(0.5); |
184 |
break; |
185 |
case 34: |
186 |
cutscene_music_start(219); |
187 |
break; |
188 |
case 35: |
189 |
cutscene_npc_action_sprite(1166, 2693, 1, true); |
190 |
break; |
191 |
case 36: |
192 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
193 |
cutscene_advance(); |
194 |
break; |
195 |
case 37: |
196 |
cutscene_dialogue(); |
197 |
with (msg) |
198 |
{ |
199 |
talker[0] = 1161; |
200 |
message[0] = "* Axis, hold on a second!"; |
201 |
prt[0] = 381; |
202 |
} |
203 |
break; |
204 |
case 38: |
205 |
cutscene_npc_action_sprite(1166, 2768, 1, false, 0); |
206 |
break; |
207 |
case 39: |
208 |
cutscene_npc_reset_sprite(1166, "left"); |
209 |
break; |
210 |
case 40: |
211 |
cutscene_wait(1); |
212 |
break; |
213 |
case 41: |
214 |
cutscene_dialogue(); |
215 |
with (msg) |
216 |
{ |
217 |
talker[0] = 1166; |
218 |
message[0] = "* ONE."; |
219 |
prt[0] = 473; |
220 |
} |
221 |
break; |
222 |
case 42: |
223 |
cutscene_npc_action_sprite(1166, 1975, 1, true, 0); |
224 |
break; |
225 |
case 43: |
226 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
227 |
case 44: |
228 |
cutscene_dialogue(); |
229 |
with (msg) |
230 |
{ |
231 |
talker[0] = 1161; |
232 |
talker[1] = 1166; |
233 |
talker[2] = 1166; |
234 |
talker[3] = 1161; |
235 |
message[0] = "* UH - ONE MILLION# SECONDS!"; |
236 |
message[1] = "* I DO NOT HAVE THE# KNOWLEDGE TO COUNT THAT# HIGH."; |
237 |
message[2] = "* WHAT IS THIS# ABOUT?"; |
238 |
message[3] = "* I have a surprise for# you! A special one!"; |
239 |
prt[0] = 381; |
240 |
prt[1] = 473; |
241 |
prt[2] = 473; |
242 |
prt[3] = 3754; |
243 |
} |
244 |
break; |
245 |
case 45: |
246 |
cutscene_npc_action_sprite(1166, 2768, 1, false, 0); |
247 |
break; |
248 |
case 46: |
249 |
cutscene_dialogue(); |
250 |
with (msg) |
251 |
{ |
252 |
talker[0] = 1166; |
253 |
talker[2] = 1161; |
254 |
message[0] = "* I WILL ADMIT, YOU HAVE# MY ATTENTION."; |
255 |
message[1] = "* PROCEED."; |
256 |
message[2] = "* I have for you, your# very own robot# companion!"; |
257 |
prt[0] = 473; |
258 |
prt[1] = 473; |
259 |
prt[2] = 3754; |
260 |
} |
261 |
break; |
262 |
case 47: |
263 |
cutscene_instance_create(obj_ceroba_npc.x + 40, obj_ceroba_npc.y - 6, 2041); |
264 |
audio_play_sound(snd_mart_impact_2, 1, 0); |
265 |
break; |
266 |
case 48: |
267 |
cutscene_screenshake(0.5, 2); |
268 |
break; |
269 |
case 49: |
270 |
cutscene_wait(1); |
271 |
break; |
272 |
case 50: |
273 |
cutscene_dialogue(); |
274 |
with (msg) |
275 |
{ |
276 |
talker[0] = 1161; |
277 |
message[0] = "* A sleek, top of the# line model!"; |
278 |
message[1] = "* Aren't they beautiful?"; |
279 |
prt[0] = 398; |
280 |
prt[1] = 3754; |
281 |
if (message_current >= 1) |
282 |
{ |
283 |
skippable = false; |
284 |
if (cutoff >= string_length(message[message_current])) |
285 |
{ |
286 |
instance_destroy(); |
287 |
other.scene++; |
288 |
} |
289 |
} |
290 |
} |
291 |
break; |
292 |
case 51: |
293 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (cutscene_music, 5, true); |
294 |
cutscene_advance(); |
295 |
break; |
296 |
case 52: |
297 |
if (cutscene_dialogue()) |
298 |
{ |
299 |
scr_music_sudden_stopscr_music_sudden_stopfunction scr_music_sudden_stop(arg0, arg1, arg2)
{
with (instance_create(0, 0, obj_audio_sudden_stop_helper))
{
audio_to_fade = arg0;
fade_strength = arg1 / 100;
audio_stop = arg2;
if (audio_stop == false)
audio_resume_sound(arg0);
}
} (other.cutscene_music, 5, false); |
300 |
audio_sound_set_track_position(cutscene_music, 15.95); |
301 |
} |
302 |
with (msg) |
303 |
{ |
304 |
talker[0] = 1166; |
305 |
message[0] = "* NO."; |
306 |
message[1] = "* NOT IN THE MOOD."; |
307 |
message[2] = "* MY EYES ARE ONLY SET ON# YOUR APPREHENSION."; |
308 |
message[3] = "* GOODBYE."; |
309 |
prt[0] = 473; |
310 |
prt[1] = 473; |
311 |
prt[2] = 473; |
312 |
prt[3] = 473; |
313 |
} |
314 |
break; |
315 |
case 53: |
316 |
cutscene_npc_action_sprite(1166, 1772, 1, true, 0); |
317 |
break; |
318 |
case 54: |
319 |
cutscene_npc_action_sprite(1166, 3312, 1, true, 1); |
320 |
break; |
321 |
case 55: |
322 |
cutscene_dialogue(); |
323 |
with (msg) |
324 |
{ |
325 |
talker[0] = 1161; |
326 |
talker[2] = 1166; |
327 |
message[0] = "* You're making them cry,# Axis!"; |
328 |
message[1] = "* Come on, now!"; |
329 |
message[2] = "* ROBOTS CANNOT CRY. I# HAVE TRIED."; |
330 |
message[3] = "* GOODBYE."; |
331 |
prt[0] = 381; |
332 |
prt[1] = 3754; |
333 |
prt[2] = 473; |
334 |
prt[3] = 473; |
335 |
} |
336 |
break; |
337 |
case 56: |
338 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.15, false, true); |
339 |
break; |
340 |
case 57: |
341 |
cutscene_dialogue(); |
342 |
with (msg) |
343 |
{ |
344 |
talker[0] = 1161; |
345 |
message[0] = "* Well, it was worth a# shot."; |
346 |
message[1] = "* Plan C it is!"; |
347 |
prt[0] = 377; |
348 |
prt[1] = 394; |
349 |
} |
350 |
break; |
351 |
case 58: |
352 |
cutscene_npc_action_sprite(1161, 3699, 1, true, 0); |
353 |
break; |
354 |
case 59: |
355 |
cutscene_instance_create(obj_steamworks_13_robuild_complete.x, obj_steamworks_13_robuild_complete.y, 2425); |
356 |
break; |
357 |
case 60: |
358 |
cutscene_npc_action_sprite(1166, 3525, 1, false, 0); |
359 |
break; |
360 |
case 61: |
361 |
break; |
362 |
case 62: |
363 |
if (instance_exists(obj_steamworks_22_energy_ball_fake_2) && obj_steamworks_22_energy_ball_fake_2.x > (obj_axis_npc.x - 20)) |
364 |
{ |
365 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
366 |
instance_create_depth(0, 0, -9999, obj_steamworks_22_ball_flash); |
367 |
instance_destroy(obj_steamworks_22_energy_ball_fake_2); |
368 |
audio_play_sound(snd_undertale_explosion, 1, 0); |
369 |
layer_set_visible("rubble", false); |
370 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (1, 2); |
371 |
} |
372 |
if (!instance_exists(obj_steamworks_22_energy_ball_fake_2)) |
373 |
{ |
374 |
cutscene_npc_action_sprite(1166, 3170, 1, true, 0); |
375 |
obj_axis_npc.npc_dynamic_depth = false; |
376 |
obj_axis_npc.depth = -999; |
377 |
} |
378 |
break; |
379 |
case 63: |
380 |
cutscene_wait(3); |
381 |
break; |
382 |
case 64: |
383 |
cutscene_dialogue(); |
384 |
with (msg) |
385 |
{ |
386 |
talker[0] = 1166; |
387 |
talker[1] = 1161; |
388 |
talker[2] = 1166; |
389 |
message[0] = "* I AM IMMOBILE."; |
390 |
message[1] = "* If you went with our# surprise, it wouldn't# have gotten messy."; |
391 |
message[2] = "* DO NOT MOCK MY# JUDGMENT."; |
392 |
message[3] = "* I WILL RETURN TO# CAPTURE YOU."; |
393 |
message[4] = "* ...WITH NEW HANDS."; |
394 |
prt[0] = 3332; |
395 |
prt[1] = 377; |
396 |
prt[2] = 473; |
397 |
prt[3] = 473; |
398 |
prt[4] = 473; |
399 |
} |
400 |
break; |
401 |
case 65: |
402 |
cutscene_wait(0.5); |
403 |
break; |
404 |
case 66: |
405 |
cutscene_npc_action_sprite(1166, 3571, 1, true, 0, 60, 0); |
406 |
break; |
407 |
case 67: |
408 |
cutscene_npc_action_sprite(1166, 3319, 1, false, 0); |
409 |
cutscene_advance(); |
410 |
break; |
411 |
case 68: |
412 |
obj_axis_npc.x += 1; |
413 |
if (obj_axis_npc.x > 340) |
414 |
cutscene_advance(); |
415 |
break; |
416 |
case 69: |
417 |
cutscene_wait(0.5); |
418 |
break; |
419 |
case 70: |
420 |
cutscene_npc_action_sprite(1161, 3168, 1, false, 0); |
421 |
break; |
422 |
case 71: |
423 |
cutscene_npc_direction(1161, "left"); |
424 |
break; |
425 |
case 72: |
426 |
cutscene_dialogue(); |
427 |
with (msg) |
428 |
{ |
429 |
talker[0] = 1161; |
430 |
message[0] = "* Phew, I'm spent."; |
431 |
message[1] = "* Next chair we see, I'm# taking a breather."; |
432 |
prt[0] = 377; |
433 |
prt[1] = 394; |
434 |
} |
435 |
break; |
436 |
case 73: |
437 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, obj_steamworks_13_robuild_complete.y + 20, 3, "x", "left", -4, obj_steamworks_13_robuild_complete.x, obj_steamworks_13_robuild_complete.y + 20); |
438 |
break; |
439 |
case 74: |
440 |
obj_ceroba_npc.action_sprite = true; |
441 |
obj_ceroba_npc.sprite_index = spr_ceroba_up_walk; |
442 |
obj_ceroba_npc.image_speed = 0.2; |
443 |
cutscene_advance(); |
444 |
break; |
445 |
case 75: |
446 |
cutscene_wait(0.75); |
447 |
break; |
448 |
case 76: |
449 |
instance_destroy(obj_steamworks_13_robuild_complete); |
450 |
cutscene_advance(); |
451 |
break; |
452 |
case 77: |
453 |
cutscene_npc_reset_sprite(1161, "left"); |
454 |
break; |
455 |
case 78: |
456 |
cutscene_sfx_play(319, 1); |
457 |
break; |
458 |
case 79: |
459 |
cutscene_npc_walk(1161, obj_pl.x + 30, obj_pl.y, 3, "x", "left"); |
460 |
break; |
461 |
case 80: |
462 |
actor_follower = 1161; |
463 |
cutscene_actor_into_follower(); |
464 |
with (global.party_member) |
465 |
sprite_index = left_sprite_idle; |
466 |
break; |
467 |
case 81: |
468 |
instance_destroy(obj_axis_npc); |
469 |
instance_destroy(dynamic_wall); |
470 |
global.sworks_flag[13] = 2; |
471 |
cutscene_end(); |
472 |
break; |
473 |
} |
474 |
if (scene >= 28 && energy_ball_deflect_noloop == true) |
475 |
{ |
476 |
if (instance_exists(obj_steamworks_22_energy_ball_fake_2)) |
477 |
{ |
478 |
if (obj_steamworks_22_energy_ball_fake_2.y < 50) |
479 |
{ |
480 |
instance_destroy(obj_steamworks_22_energy_ball_fake_2); |
481 |
audio_play_sound(snd_axis_energy_ball_explode, 1, 0); |
482 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{
alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (8, 2); |
483 |
} |
484 |
} |
485 |
} |