1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x < 520) |
7 |
{ |
8 |
scr_cutscene_start(); |
9 |
cutscene_advance(); |
10 |
} |
11 |
break; |
12 |
case 1: |
13 |
cutscene_follower_into_actor(); |
14 |
break; |
15 |
case 2: |
16 |
cutscene_npc_walk(1161, 450, obj_ceroba_npc.y, 3, "x", "up"); |
17 |
break; |
18 |
case 3: |
19 |
cutscene_dialogue(); |
20 |
with (msg) |
21 |
{ |
22 |
talker[0] = 1161; |
23 |
message[0] = "* Well, there we go."; |
24 |
message[1] = "* Definitely what I need# after that madness."; |
25 |
prt[0] = 395; |
26 |
prt[1] = 372; |
27 |
} |
28 |
break; |
29 |
case 4: |
30 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
31 |
break; |
32 |
case 5: |
33 |
cutscene_camera_move(405, 177, 3); |
34 |
cutscene_advance(); |
35 |
break; |
36 |
case 6: |
37 |
cutscene_npc_walk(1161, 408, 160, 3, "y", "down"); |
38 |
cutscene_advance(); |
39 |
break; |
40 |
case 7: |
41 |
cutscene_npc_walk(1168, 408, 210, 3, "x", "up"); |
42 |
cutscene_advance(); |
43 |
break; |
44 |
case 8: |
45 |
if (obj_camera.xx == obj_camera.x && obj_camera.yy == obj_camera.y && obj_player_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
46 |
{ |
47 |
audio_play_sound(snd_playerjump, 1, 0); |
48 |
cutscene_advance(); |
49 |
} |
50 |
break; |
51 |
case 9: |
52 |
obj_player_npc.x = 408; |
53 |
obj_player_npc.y = 196; |
54 |
obj_player_npc.npc_action_sprite = true; |
55 |
cutscene_npc_action_sprite(1168, 3483, 1, true, 0); |
56 |
break; |
57 |
case 10: |
58 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.18, false, true); |
59 |
break; |
60 |
case 11: |
61 |
cutscene_wait(0.5); |
62 |
break; |
63 |
case 12: |
64 |
cutscene_dialogue(); |
65 |
with (msg) |
66 |
{ |
67 |
talker[0] = 1161; |
68 |
message[0] = "* ..."; |
69 |
message[1] = "* I wonder what Starlo's# up to right now?"; |
70 |
message[2] = "* Probably on some Feisty# Five quest with a smile# on his face."; |
71 |
message[3] = "* I do envy him... to be# wrapped in optimism and# fantasy."; |
72 |
message[4] = "* That's pretty rare# amongst monsters."; |
73 |
message[4] = "* Most might act# cheerful, but life down# here..."; |
74 |
message[5] = "* ...It's hopeless."; |
75 |
message[6] = "* That's why they look to# the King for assurance."; |
76 |
message[7] = "* They believe once he# gets seven SOULs and# breaks the barrier..."; |
77 |
message[8] = "* ...he'll easily be able# to overthrow whatever# awaits on the Surface."; |
78 |
message[9] = "* A rather foolish# outlook if you ask me."; |
79 |
message[10] = "* Who knows how the humans# have prepared for# retaliation since then?"; |
80 |
message[11] = "* But I digress... We# should handle our own# problems first."; |
81 |
message[12] = "* I can't imagine what# Kanako's going through# right now..."; |
82 |
message[13] = "* ..."; |
83 |
message[14] = "* You haven't seen my# Kanako yet, have you?"; |
84 |
message[15] = "* Here, take a look."; |
85 |
prt[0] = 370; |
86 |
prt[1] = 394; |
87 |
prt[2] = 374; |
88 |
prt[3] = 377; |
89 |
prt[4] = 377; |
90 |
prt[5] = 394; |
91 |
prt[6] = 370; |
92 |
prt[7] = 370; |
93 |
prt[8] = 377; |
94 |
prt[9] = 370; |
95 |
prt[10] = 370; |
96 |
prt[11] = 377; |
97 |
prt[12] = 394; |
98 |
prt[13] = 394; |
99 |
prt[14] = 370; |
100 |
prt[15] = 370; |
101 |
} |
102 |
if (msg.message_current == 5 && !audio_is_playing(mus_kanako)) |
103 |
{ |
104 |
cutscene_music = audio_play_sound(mus_kanako, 20, 1); |
105 |
audio_sound_gain(cutscene_music, 1, 0); |
106 |
} |
107 |
break; |
108 |
case 13: |
109 |
cutscene_npc_action_sprite(1161, 2583, 1, true, 0); |
110 |
break; |
111 |
case 14: |
112 |
cutscene_wait(0.5); |
113 |
break; |
114 |
case 15: |
115 |
if (picture_alpha < 0.99) |
116 |
{ |
117 |
picture_alpha = lerp(picture_alpha, 1, 0.05); |
118 |
} |
119 |
else |
120 |
{ |
121 |
picture_alpha = 1; |
122 |
cutscene_advance(); |
123 |
} |
124 |
break; |
125 |
case 16: |
126 |
cutscene_wait(1); |
127 |
break; |
128 |
case 17: |
129 |
cutscene_dialogue(); |
130 |
with (msg) |
131 |
{ |
132 |
talker[0] = 1161; |
133 |
message[0] = "* Look at that smile.# Definitely her father's."; |
134 |
message[1] = "* ..."; |
135 |
message[2] = "* Gifted like her father# too. She's a..."; |
136 |
message[3] = "* ..."; |
137 |
message[4] = "* ...She didn't deserve# this life."; |
138 |
message[5] = "* I truly wish things# could be different..."; |
139 |
message[6] = "* ...But, that's not what# \"fate\" had planned."; |
140 |
prt[0] = 395; |
141 |
prt[1] = 394; |
142 |
prt[2] = 395; |
143 |
prt[3] = 394; |
144 |
prt[4] = 370; |
145 |
prt[5] = 394; |
146 |
prt[6] = 394; |
147 |
} |
148 |
break; |
149 |
case 18: |
150 |
if (picture_alpha > 0.1) |
151 |
{ |
152 |
picture_alpha = lerp(picture_alpha, 0, 0.05); |
153 |
} |
154 |
else |
155 |
{ |
156 |
picture_alpha = 0; |
157 |
cutscene_advance(); |
158 |
} |
159 |
break; |
160 |
case 19: |
161 |
cutscene_npc_action_sprite_reverse(1161, 2583, 1, false); |
162 |
break; |
163 |
case 20: |
164 |
cutscene_wait(0.25); |
165 |
break; |
166 |
case 21: |
167 |
cutscene_dialogue(); |
168 |
with (msg) |
169 |
{ |
170 |
talker[0] = 1161; |
171 |
message[0] = "* I apologize for my# vagueness."; |
172 |
message[1] = "* I prefer to keep the# bad memories to myself."; |
173 |
prt[0] = 377; |
174 |
prt[1] = 394; |
175 |
} |
176 |
break; |
177 |
case 22: |
178 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.2, false, true); |
179 |
break; |
180 |
case 23: |
181 |
cutscene_dialogue(); |
182 |
with (msg) |
183 |
{ |
184 |
talker[0] = 1161; |
185 |
message[0] = "* Anyway, the Lab# shouldn't be horribly# far from here."; |
186 |
message[1] = "* We WILL get to the# bottom of this, Clover."; |
187 |
message[2] = "* In the meantime, you# can scout ahead. I'm# gonna rest a bit longer."; |
188 |
prt[0] = 377; |
189 |
prt[1] = 370; |
190 |
prt[2] = 377; |
191 |
} |
192 |
break; |
193 |
case 24: |
194 |
if (cutscene_npc_action_sprite_reverse(1168, 3483, 0.5, false)) |
195 |
{ |
196 |
instance_destroy(obj_player_npc); |
197 |
obj_pl.x = 389; |
198 |
obj_pl.y = 204; |
199 |
} |
200 |
break; |
201 |
case 25: |
202 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 1); |
203 |
break; |
204 |
case 26: |
205 |
cutscene_advance(); |
206 |
scr_cutscene_end(); |
207 |
camera_set_view_target(view_camera[0], 1031); |
208 |
(104950).y = 240; |
209 |
global.sworks_flag[14] = 1; |
210 |
global.party_member = -4; |
211 |
scr_radio_restart(); |
212 |
break; |
213 |
case 27: |
214 |
with (obj_ceroba_npc) |
215 |
{ |
216 |
if (interact) |
217 |
{ |
218 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
219 |
with (msg) |
220 |
{ |
221 |
talker[0] = 1161; |
222 |
message[0] = "* Go on."; |
223 |
message[1] = "* Just scream if# something makes an# attempt on your life."; |
224 |
prt[0] = 370; |
225 |
prt[1] = 377; |
226 |
} |
227 |
} |
228 |
} |
229 |
break; |
230 |
} |