1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
with (obj_event_collider) |
5 |
{ |
6 |
if (trigger == true) |
7 |
{ |
8 |
instance_destroy(); |
9 |
scr_cutscene_start(); |
10 |
if (global.sworks_flag[15] == 0) |
11 |
{ |
12 |
obj_pl.direction = 180; |
13 |
other.scene++; |
14 |
} |
15 |
} |
16 |
} |
17 |
break; |
18 |
case 1: |
19 |
cutscene_instance_create(obj_pl.x - 40, obj_pl.y, 3194); |
20 |
obj_flowey_npc.action_sprite = true; |
21 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
22 |
obj_flowey_npc.image_speed = 0.2; |
23 |
break; |
24 |
case 2: |
25 |
if (obj_flowey_npc.image_index >= (obj_flowey_npc.image_number - 1)) |
26 |
{ |
27 |
obj_flowey_npc.npc_direction = "right"; |
28 |
obj_flowey_npc.action_sprite = false; |
29 |
cutscene_advance(); |
30 |
} |
31 |
break; |
32 |
case 3: |
33 |
cutscene_wait(0.5); |
34 |
break; |
35 |
case 4: |
36 |
cutscene_dialogue(); |
37 |
with (msg) |
38 |
{ |
39 |
talker[0] = 3194; |
40 |
message[0] = "* Howdy!"; |
41 |
message[1] = "* Boy am I glad that fox# lady let you roam free# for a bit."; |
42 |
message[2] = "* Not being able to talk# to my pal has been# torture!"; |
43 |
message[3] = "* Now, I know she roped# ya into some Lab detour# but..."; |
44 |
message[4] = "* Come on... captive# monsters? Talk about a# conspiracy nut!"; |
45 |
message[5] = "* I mean, it's like you# don't wanna follow my# advice!"; |
46 |
message[6] = "* Remember your REAL# mission, Clover."; |
47 |
message[7] = "* The five children you# set out to find in the# first place."; |
48 |
message[8] = "* There's no need to# visit that dingy lab, ya# know?"; |
49 |
message[9] = "* ASGORE's still out# there threatening human# lives!"; |
50 |
message[10] = "* Keep your head in the# game."; |
51 |
message[11] = "* This is our journey.# Not Ceroba's."; |
52 |
prt[0] = 348; |
53 |
prt[1] = 347; |
54 |
prt[2] = 357; |
55 |
prt[3] = 347; |
56 |
prt[4] = 349; |
57 |
prt[5] = 349; |
58 |
prt[6] = 3251; |
59 |
prt[7] = 348; |
60 |
prt[8] = 357; |
61 |
prt[9] = 356; |
62 |
prt[10] = 353; |
63 |
prt[11] = 352; |
64 |
} |
65 |
break; |
66 |
case 5: |
67 |
cutscene_npc_action_sprite(3194, 245, 0.25, true, 0); |
68 |
break; |
69 |
case 6: |
70 |
instance_destroy(obj_flowey_npc); |
71 |
cutscene_wait(1); |
72 |
break; |
73 |
break; |
74 |
case 7: |
75 |
cutscene_instance_create(camera_get_view_x(view_camera[0]) + camera_get_view_width(view_camera[0]) + 40, obj_pl.y, 1161); |
76 |
break; |
77 |
case 8: |
78 |
cutscene_dialogue(); |
79 |
with (msg) |
80 |
{ |
81 |
talker[0] = 1161; |
82 |
message[0] = "* Hey, wait up!"; |
83 |
prt[0] = 370; |
84 |
} |
85 |
obj_pl.direction = 0; |
86 |
break; |
87 |
case 9: |
88 |
audio_sound_gain(obj_radio.current_song, 0, 500); |
89 |
cutscene_advance(); |
90 |
break; |
91 |
case 10: |
92 |
cutscene_npc_walk(1161, obj_pl.x + 40, obj_pl.y, 3, "x", "left"); |
93 |
break; |
94 |
case 11: |
95 |
cutscene_dialogue(); |
96 |
with (msg) |
97 |
{ |
98 |
talker[0] = 1161; |
99 |
message[0] = "* I think I'm ready to# get back into things."; |
100 |
message[1] = "* Lead the way."; |
101 |
prt[0] = 377; |
102 |
prt[1] = 370; |
103 |
} |
104 |
break; |
105 |
case 12: |
106 |
cutscene_npc_walk(1161, obj_pl.x + 20, obj_pl.y, 3, "x", "left"); |
107 |
break; |
108 |
case 13: |
109 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
110 |
cutscene_advance(); |
111 |
break; |
112 |
case 14: |
113 |
obj_pl.direction = 180; |
114 |
scr_actor_into_followerscr_actor_into_followerfunction scr_actor_into_follower(arg0, arg1)
{
if (!instance_exists(arg0))
return false;
if (arg1 == -4)
return false;
instance_create(arg0.x, arg0.y, arg1);
arg1.x = arg0.x;
arg1.y = arg0.y;
with (arg0)
{
switch (npc_direction)
{
case "up":
arg1.sprite_index = arg1.up_sprite_idle;
break;
case "down":
arg1.sprite_index = arg1.down_sprite_idle;
break;
case "left":
arg1.sprite_index = arg1.left_sprite_idle;
break;
case "right":
arg1.sprite_index = arg1.right_sprite_idle;
break;
}
}
instance_destroy(arg0);
} (1161, 1171); |
115 |
global.party_member = 1171; |
116 |
global.sworks_flag[15] = 1; |
117 |
cutscene_advance(); |
118 |
break; |
119 |
case 15: |
120 |
cutscene_end(); |
121 |
break; |
122 |
} |