1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
cutscene_follower_into_actor(); |
5 |
break; |
6 |
case 1: |
7 |
cutscene_npc_walk(actor_follower, obj_pl.x - 30, obj_pl.y, 2, "x", "up"); |
8 |
break; |
9 |
case 2: |
10 |
cutscene_wait(0.5); |
11 |
break; |
12 |
case 3: |
13 |
cutscene_dialogue(); |
14 |
with (msg) |
15 |
{ |
16 |
talker[0] = 1161; |
17 |
message[0] = "* Holy..."; |
18 |
message[1] = "* What happened here?"; |
19 |
message[2] = "* Hope this stuff is okay# to touch..."; |
20 |
prt[0] = 393; |
21 |
prt[1] = 381; |
22 |
prt[2] = 381; |
23 |
} |
24 |
break; |
25 |
case 4: |
26 |
cutscene_npc_walk(actor_follower, obj_pl.x, obj_pl.y + 10, 2, "x", "up"); |
27 |
break; |
28 |
case 5: |
29 |
cutscene_actor_into_follower(); |
30 |
break; |
31 |
case 6: |
32 |
cutscene_end(); |
33 |
break; |
34 |
} |