Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_steamworks_29_controller_neutral_Create_0

(view raw script w/o annotations or w/e)
1
scene = 0;
2
cutscene_timer = 0;
3
cutscene_music = 0;
4
guardener_pitch = 0.5;
5
if (global.sworks_flag[20] == 1)
6
{
7
    obj_pl.x = 170;
8
    obj_pl.y = 360;
9
    obj_pl.direction = 90;
10
    obj_steamworks_29_gardener_bot.sprite_index = spr_steamworks_29_gardener_bot_idle;
11
    obj_steamworks_29_gardener_bot.image_speed = 1;
12
    instance_create(170, obj_steamworks_29_gardener_bot.y + 20, obj_camera);
13
    obj_camera.move = false;
14
    camera_set_view_target(view_camera[0], 1120);
15
    scr_radio_fade
scr_radio_fade

function scr_radio_fade(arg0, arg1) { var fade_vol = arg0; var fade_len = arg1; with (obj_radio) audio_sound_gain(current_song, fade_vol, fade_len); }
(0, 0);
16
    global.cutscene = true;
17
    scene = 20;
18
}
19
else if (global.sworks_flag[20] == 2)
20
{
21
    instance_destroy(obj_steamworks_29_gardener_bot);
22
    instance_destroy();
23
    exit;
24
}
25
else if (global.sworks_flag[20] >= 3)
26
{
27
    obj_steamworks_29_gardener_bot.sprite_index = spr_steamworks_29_gardener_bot_dead;
28
    obj_steamworks_29_gardener_bot.solid = true;
29
    obj_steamworks_29_gardener_bot.depth = -obj_steamworks_29_gardener_bot.y;
30
    instance_destroy();
31
    exit;
32
}