| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.y < 240) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.25, false); |
| 8 |
obj_pl.direction = 90; |
| 9 |
} |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
cutscene_wait(1); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
obj_steamworks_31_door.image_speed = 1; |
| 16 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 17 |
cutscene_advance(); |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
if (obj_steamworks_31_door.image_index >= (obj_steamworks_31_door.image_number - 1)) |
| 21 |
cutscene_advance(); |
| 22 |
break; |
| 23 |
case 4: |
| 24 |
global.sworks_flag[59] = 1; |
| 25 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
| 26 |
cutscene_end(); |
| 27 |
break; |
| 28 |
} |