1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.y < 240) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.25, false); |
8 |
obj_pl.direction = 90; |
9 |
} |
10 |
break; |
11 |
case 1: |
12 |
cutscene_wait(1); |
13 |
break; |
14 |
case 2: |
15 |
obj_steamworks_31_door.image_speed = 1; |
16 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
17 |
cutscene_advance(); |
18 |
break; |
19 |
case 3: |
20 |
if (obj_steamworks_31_door.image_index >= (obj_steamworks_31_door.image_number - 1)) |
21 |
cutscene_advance(); |
22 |
break; |
23 |
case 4: |
24 |
global.sworks_flag[59] = 1; |
25 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
26 |
cutscene_end(); |
27 |
break; |
28 |
} |