| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.x < 420) |
| 7 |
{ |
| 8 |
scr_cutscene_start(); |
| 9 |
audio_sound_gain(obj_radio.current_song, 0, 600); |
| 10 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
| 11 |
cutscene_follower_into_actor(); |
| 12 |
} |
| 13 |
break; |
| 14 |
case 1: |
| 15 |
cutscene_npc_walk(1161, 330, 310, 2, "x", "up"); |
| 16 |
cutscene_npc_walk(1168, 370, 310, 2, "x", "up"); |
| 17 |
cutscene_advance(2); |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 21 |
{ |
| 22 |
obj_ceroba_npc.can_walk = false; |
| 23 |
obj_ceroba_npc.npc_arrived = false; |
| 24 |
obj_player_npc.can_walk = false; |
| 25 |
obj_player_npc.npc_arrived = false; |
| 26 |
cutscene_advance(); |
| 27 |
} |
| 28 |
break; |
| 29 |
case 3: |
| 30 |
cutscene_wait(1.5); |
| 31 |
break; |
| 32 |
case 4: |
| 33 |
cutscene_npc_direction(1161, "left"); |
| 34 |
break; |
| 35 |
case 5: |
| 36 |
cutscene_wait(1.5); |
| 37 |
break; |
| 38 |
case 6: |
| 39 |
cutscene_npc_direction(1161, "up"); |
| 40 |
break; |
| 41 |
case 7: |
| 42 |
cutscene_wait(0.5); |
| 43 |
break; |
| 44 |
case 8: |
| 45 |
cutscene_dialogue(); |
| 46 |
with (msg) |
| 47 |
{ |
| 48 |
talker[0] = 1161; |
| 49 |
message[0] = "* Two paths..."; |
| 50 |
prt[0] = 371; |
| 51 |
} |
| 52 |
break; |
| 53 |
case 9: |
| 54 |
cutscene_wait(0.5); |
| 55 |
break; |
| 56 |
case 10: |
| 57 |
cutscene_dialogue(); |
| 58 |
with (msg) |
| 59 |
{ |
| 60 |
talker[0] = 1161; |
| 61 |
message[0] = "* Hold on..."; |
| 62 |
prt[0] = 370; |
| 63 |
} |
| 64 |
obj_player_npc.npc_direction = "left"; |
| 65 |
obj_ceroba_npc.npc_direction = "left"; |
| 66 |
break; |
| 67 |
case 11: |
| 68 |
cutscene_npc_walk(1161, 250, 310, 3, "x", "left"); |
| 69 |
cutscene_npc_walk(1168, 280, 310, 3, "x", "left"); |
| 70 |
cutscene_advance(); |
| 71 |
break; |
| 72 |
case 12: |
| 73 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 74 |
{ |
| 75 |
obj_ceroba_npc.can_walk = false; |
| 76 |
obj_ceroba_npc.npc_arrived = false; |
| 77 |
obj_player_npc.can_walk = false; |
| 78 |
obj_player_npc.npc_arrived = false; |
| 79 |
cutscene_advance(); |
| 80 |
} |
| 81 |
break; |
| 82 |
case 13: |
| 83 |
cutscene_camera_move(150, obj_player_npc.y, 2); |
| 84 |
break; |
| 85 |
case 14: |
| 86 |
cutscene_wait(0.75); |
| 87 |
break; |
| 88 |
case 15: |
| 89 |
cutscene_dialogue(); |
| 90 |
with (msg) |
| 91 |
{ |
| 92 |
position = 1; |
| 93 |
talker[0] = 1161; |
| 94 |
message[0] = "* That symbol, I've seen# it on Chujin's work# uniform."; |
| 95 |
message[1] = "* Lemme try one of his# codes..."; |
| 96 |
prt[0] = 393; |
| 97 |
prt[1] = 370; |
| 98 |
} |
| 99 |
break; |
| 100 |
case 16: |
| 101 |
cutscene_npc_walk(1161, 140, 320, 3, "x", "left"); |
| 102 |
break; |
| 103 |
case 17: |
| 104 |
cutscene_wait(0.5); |
| 105 |
break; |
| 106 |
case 18: |
| 107 |
cutscene_sfx_play(657, 1); |
| 108 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 109 |
break; |
| 110 |
case 19: |
| 111 |
cutscene_wait(0.2); |
| 112 |
break; |
| 113 |
case 20: |
| 114 |
cutscene_sfx_play(657, 1); |
| 115 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 116 |
break; |
| 117 |
case 21: |
| 118 |
cutscene_wait(0.2); |
| 119 |
break; |
| 120 |
case 22: |
| 121 |
cutscene_sfx_play(657, 1); |
| 122 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 123 |
break; |
| 124 |
case 23: |
| 125 |
cutscene_wait(0.2); |
| 126 |
break; |
| 127 |
case 24: |
| 128 |
cutscene_sfx_play(364, 1); |
| 129 |
audio_sound_pitch(snd_fail, 0.5); |
| 130 |
break; |
| 131 |
case 25: |
| 132 |
cutscene_wait(0.5); |
| 133 |
break; |
| 134 |
case 26: |
| 135 |
cutscene_dialogue(); |
| 136 |
with (msg) |
| 137 |
{ |
| 138 |
position = 1; |
| 139 |
talker[0] = 1161; |
| 140 |
message[0] = "* Nope."; |
| 141 |
prt[0] = 377; |
| 142 |
} |
| 143 |
break; |
| 144 |
case 27: |
| 145 |
cutscene_wait(0.15); |
| 146 |
break; |
| 147 |
case 28: |
| 148 |
cutscene_sfx_play(657, 1); |
| 149 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 150 |
break; |
| 151 |
case 29: |
| 152 |
cutscene_wait(0.2); |
| 153 |
break; |
| 154 |
case 30: |
| 155 |
cutscene_sfx_play(657, 1); |
| 156 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 157 |
break; |
| 158 |
case 31: |
| 159 |
cutscene_wait(0.2); |
| 160 |
break; |
| 161 |
case 32: |
| 162 |
cutscene_sfx_play(657, 1); |
| 163 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 164 |
break; |
| 165 |
case 33: |
| 166 |
cutscene_wait(0.2); |
| 167 |
break; |
| 168 |
case 34: |
| 169 |
cutscene_sfx_play(364, 1); |
| 170 |
audio_sound_pitch(snd_fail, 0.5); |
| 171 |
break; |
| 172 |
case 35: |
| 173 |
cutscene_wait(0.5); |
| 174 |
break; |
| 175 |
case 36: |
| 176 |
cutscene_dialogue(); |
| 177 |
with (msg) |
| 178 |
{ |
| 179 |
position = 1; |
| 180 |
talker[0] = 1161; |
| 181 |
message[0] = "* Ugh."; |
| 182 |
message[1] = "* Well, I only have one# left but I've already# used it. "; |
| 183 |
message[2] = "* Here goes!"; |
| 184 |
prt[0] = 366; |
| 185 |
prt[1] = 377; |
| 186 |
prt[2] = 394; |
| 187 |
if (message_current == 1) |
| 188 |
obj_ceroba_npc.npc_direction = "right"; |
| 189 |
} |
| 190 |
break; |
| 191 |
case 37: |
| 192 |
cutscene_wait(0.2); |
| 193 |
obj_ceroba_npc.npc_direction = "left"; |
| 194 |
break; |
| 195 |
case 38: |
| 196 |
cutscene_sfx_play(657, 1); |
| 197 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 198 |
break; |
| 199 |
case 39: |
| 200 |
cutscene_wait(0.2); |
| 201 |
break; |
| 202 |
case 40: |
| 203 |
cutscene_sfx_play(657, 1); |
| 204 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 205 |
break; |
| 206 |
case 41: |
| 207 |
cutscene_wait(0.2); |
| 208 |
break; |
| 209 |
case 42: |
| 210 |
cutscene_sfx_play(657, 1); |
| 211 |
audio_sound_pitch(snd_beep, random_range(0.7, 1.3)); |
| 212 |
break; |
| 213 |
case 43: |
| 214 |
cutscene_wait(0.2); |
| 215 |
break; |
| 216 |
case 44: |
| 217 |
cutscene_sfx_play(378, 1); |
| 218 |
break; |
| 219 |
case 45: |
| 220 |
cutscene_wait(0.75); |
| 221 |
break; |
| 222 |
case 46: |
| 223 |
obj_steamworks_31_door_left.image_speed = 1; |
| 224 |
if (obj_steamworks_31_door_left.image_index >= 16) |
| 225 |
{ |
| 226 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
| 227 |
cutscene_advance(); |
| 228 |
} |
| 229 |
break; |
| 230 |
case 47: |
| 231 |
if (obj_steamworks_31_door_left.image_index >= (obj_steamworks_31_door_left.image_number - 1)) |
| 232 |
cutscene_wait(1.5); |
| 233 |
break; |
| 234 |
case 48: |
| 235 |
cutscene_npc_direction(1161, "right"); |
| 236 |
break; |
| 237 |
case 49: |
| 238 |
cutscene_dialogue(); |
| 239 |
with (msg) |
| 240 |
{ |
| 241 |
position = 1; |
| 242 |
talker[0] = 1161; |
| 243 |
message[0] = "* Seriously? Same code as# the Dunes gate?"; |
| 244 |
message[1] = "* With this kinda# security, no wonder Axis# is so vigilant."; |
| 245 |
message[2] = "* After you."; |
| 246 |
prt[0] = 384; |
| 247 |
prt[1] = 370; |
| 248 |
prt[2] = 395; |
| 249 |
} |
| 250 |
break; |
| 251 |
case 50: |
| 252 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3, true); |
| 253 |
cutscene_npc_walk(1161, obj_player_npc.x + 30, obj_player_npc.y, 3, "x", "left"); |
| 254 |
break; |
| 255 |
case 51: |
| 256 |
cutscene_actor_into_follower(); |
| 257 |
cutscene_camera_reset(true); |
| 258 |
audio_sound_gain(obj_radio.current_song, 1, 800); |
| 259 |
cutscene_end(); |
| 260 |
global.sworks_flag[21] = 1; |
| 261 |
with (obj_determination) |
| 262 |
image_alpha = 1; |
| 263 |
var doorway = instance_create_depth(120, 300, 300, obj_doorway); |
| 264 |
with (doorway) |
| 265 |
{ |
| 266 |
nextroom = 192; |
| 267 |
xx = 720; |
| 268 |
yy = 470; |
| 269 |
image_xscale = 3; |
| 270 |
image_yscale = 1.687; |
| 271 |
} |
| 272 |
break; |
| 273 |
} |