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gml_Object_obj_steamworks_31_door_left_Create_0

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image_speed = 0;
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if (global.sworks_flag[21] == 1)
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{
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    image_index = image_number - 1;
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    var doorway = instance_create_depth(120, 300, 300, obj_doorway);
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    with (doorway)
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    {
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        nextroom = 192;
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        xx = 720;
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        yy = 470;
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        image_xscale = 3;
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        image_yscale = 1.687;
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    }
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}