| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.y < 350) |
| 5 |
cutscene_advance(); |
| 6 |
break; |
| 7 |
case 1: |
| 8 |
cutscene_initialize(); |
| 9 |
break; |
| 10 |
case 2: |
| 11 |
cutscene_camera_move(obj_pl.x, 280, 3); |
| 12 |
break; |
| 13 |
case 3: |
| 14 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (0, 500); |
| 15 |
cutscene_advance(); |
| 16 |
break; |
| 17 |
case 4: |
| 18 |
cutscene_follower_into_actor(); |
| 19 |
actor_follower.npc_direction = "up"; |
| 20 |
obj_pl.direction = 90; |
| 21 |
break; |
| 22 |
case 5: |
| 23 |
cutscene_dialogue(); |
| 24 |
with (msg) |
| 25 |
{ |
| 26 |
talker[0] = 1161; |
| 27 |
message[0] = "* Oh, hey."; |
| 28 |
prt[0] = 370; |
| 29 |
} |
| 30 |
break; |
| 31 |
case 6: |
| 32 |
cutscene_wait(1); |
| 33 |
break; |
| 34 |
case 7: |
| 35 |
cutscene_npc_walk(actor_follower, 290, 300, 3, "x", "up"); |
| 36 |
break; |
| 37 |
case 8: |
| 38 |
cutscene_dialogue(); |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
talker[0] = 1161; |
| 42 |
message[0] = "* ...Hellooo?"; |
| 43 |
prt[0] = 370; |
| 44 |
} |
| 45 |
break; |
| 46 |
case 9: |
| 47 |
cutscene_wait(1); |
| 48 |
break; |
| 49 |
case 10: |
| 50 |
cutscene_npc_walk(actor_follower, 290, 260, 1, "x", "up"); |
| 51 |
break; |
| 52 |
case 11: |
| 53 |
cutscene_wait(0.5); |
| 54 |
break; |
| 55 |
case 12: |
| 56 |
cutscene_npc_direction(actor_follower, "down"); |
| 57 |
break; |
| 58 |
case 13: |
| 59 |
cutscene_dialogue(); |
| 60 |
with (msg) |
| 61 |
{ |
| 62 |
talker[0] = 1161; |
| 63 |
message[0] = "* Rusted through."; |
| 64 |
prt[0] = 377; |
| 65 |
position = 0; |
| 66 |
} |
| 67 |
break; |
| 68 |
case 14: |
| 69 |
obj_ceroba_npc.npc_direction = "up"; |
| 70 |
cutscene_wait(0.75); |
| 71 |
break; |
| 72 |
case 15: |
| 73 |
cutscene_advance(); |
| 74 |
break; |
| 75 |
case 16: |
| 76 |
cutscene_dialogue(); |
| 77 |
with (msg) |
| 78 |
{ |
| 79 |
talker[0] = 1161; |
| 80 |
message[0] = "* The sign says \"If the# receptionist is# unreceptive..."; |
| 81 |
message[1] = "* ...check with the robot# control station three# floors up.\" "; |
| 82 |
message[2] = "* Robot control# station..."; |
| 83 |
message[3] = "* Clover! Are you thinking# what I'm thinking?"; |
| 84 |
prt[0] = 370; |
| 85 |
prt[1] = 370; |
| 86 |
prt[2] = 393; |
| 87 |
prt[3] = 370; |
| 88 |
ch_msg = 3; |
| 89 |
ch[1] = "Axis?"; |
| 90 |
ch[2] = "Uh..."; |
| 91 |
position = 0; |
| 92 |
if (outcome == 1) |
| 93 |
{ |
| 94 |
message[4] = "* Exactly."; |
| 95 |
prt[4] = 377; |
| 96 |
} |
| 97 |
else if (outcome == 2) |
| 98 |
{ |
| 99 |
message[4] = "* You zoned out? Listen!"; |
| 100 |
prt[4] = 368; |
| 101 |
} |
| 102 |
message[5] = "* If there's some sorta# \"breaker box\" for all# robots in the area..."; |
| 103 |
message[6] = "* ...we can shut Axis down# and get to Hotland# as planned!"; |
| 104 |
message[7] = "* It's worth an# investigation at least.# Let's go!"; |
| 105 |
prt[5] = 377; |
| 106 |
prt[6] = 370; |
| 107 |
prt[7] = 377; |
| 108 |
if (message_current == 3) |
| 109 |
obj_ceroba_npc.npc_direction = "down"; |
| 110 |
} |
| 111 |
break; |
| 112 |
case 17: |
| 113 |
cutscene_npc_walk(1161, obj_pl.x, obj_pl.y + 30, 3, "x", "up"); |
| 114 |
break; |
| 115 |
case 18: |
| 116 |
cutscene_actor_into_follower(); |
| 117 |
break; |
| 118 |
case 19: |
| 119 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3); |
| 120 |
break; |
| 121 |
case 20: |
| 122 |
cutscene_end(); |
| 123 |
scr_radio_fadescr_radio_fadefunction scr_radio_fade(arg0, arg1)
{
var fade_vol = arg0;
var fade_len = arg1;
with (obj_radio)
audio_sound_gain(current_song, fade_vol, fade_len);
} (1, 500); |
| 124 |
instance_destroy(obj_camera); |
| 125 |
camera_set_view_target(view_camera[0], 1031); |
| 126 |
global.sworks_flag[22] = 1; |
| 127 |
break; |
| 128 |
} |