1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
audio_stop_all(); |
5 |
scr_cutscene_start(); |
6 |
obj_pl.x = 700; |
7 |
obj_pl.y = 140; |
8 |
obj_pl.direction = 90; |
9 |
obj_axis_npc.action_sprite = false; |
10 |
if (cutscene_wait(1)) |
11 |
cutscene_advance(1); |
12 |
break; |
13 |
case 1: |
14 |
cutscene_dialogue(); |
15 |
with (msg) |
16 |
{ |
17 |
talker[0] = 1166; |
18 |
message[0] = "* . . ."; |
19 |
message[1] = "* YOu.. . ARE LeTTING ME# GO?"; |
20 |
message[2] = "* UH. WEIRD DeCISION."; |
21 |
prt[0] = 3282; |
22 |
prt[1] = 3282; |
23 |
prt[2] = 3282; |
24 |
} |
25 |
break; |
26 |
case 2: |
27 |
cutscene_wait(1); |
28 |
break; |
29 |
case 3: |
30 |
cutscene_npc_walk(1166, 760, obj_pl.y, 2, "x", "right", 1031); |
31 |
if (obj_axis_npc.x > (obj_pl.x + 3)) |
32 |
obj_pl.direction = 0; |
33 |
break; |
34 |
case 4: |
35 |
cutscene_wait(0.5); |
36 |
break; |
37 |
case 5: |
38 |
cutscene_npc_direction(1166, "left"); |
39 |
break; |
40 |
case 6: |
41 |
cutscene_dialogue(); |
42 |
with (msg) |
43 |
{ |
44 |
talker[0] = 1166; |
45 |
message[0] = "* JuST SO YOU KNoW.. ."; |
46 |
message[1] = "* Y0U STILL [freaking]# SUCK."; |
47 |
message[2] = "* FEEL FREE TO TRIP aND# FALL TO YOuR DEATH ON# THE WaY OUT."; |
48 |
prt[0] = 3282; |
49 |
prt[1] = 3282; |
50 |
prt[2] = 3282; |
51 |
} |
52 |
break; |
53 |
case 7: |
54 |
cutscene_npc_walk(1166, 880, 140, 5, "x", "left"); |
55 |
break; |
56 |
case 8: |
57 |
cutscene_wait(0.5); |
58 |
break; |
59 |
case 9: |
60 |
instance_destroy(obj_axis_npc); |
61 |
global.sworks_flag[31] = 2; |
62 |
cutscene_end(); |
63 |
break; |
64 |
} |