| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
scr_cutscene_start(); |
| 7 |
obj_pl.x = 680; |
| 8 |
obj_pl.y = 140; |
| 9 |
obj_pl.direction = 90; |
| 10 |
cutscene_camera_freeze(700, 140); |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
cutscene_wait(1.5); |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
cutscene_instance_create(obj_pl.x + 20, obj_pl.y, 3194); |
| 17 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 18 |
obj_flowey_npc.action_sprite = true; |
| 19 |
obj_flowey_npc.npc_direction = "up"; |
| 20 |
obj_flowey_npc.sprite_index = spr_floweyrise_up; |
| 21 |
obj_flowey_npc.image_speed = 1; |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
with (obj_flowey_npc) |
| 25 |
{ |
| 26 |
if (image_index >= (image_number - 1)) |
| 27 |
{ |
| 28 |
action_sprite = false; |
| 29 |
other.scene += 1; |
| 30 |
} |
| 31 |
} |
| 32 |
break; |
| 33 |
case 4: |
| 34 |
cutscene_wait(1.5); |
| 35 |
break; |
| 36 |
case 5: |
| 37 |
cutscene_dialogue(); |
| 38 |
with (msg) |
| 39 |
{ |
| 40 |
talker[0] = 3194; |
| 41 |
message[0] = "* ..."; |
| 42 |
message[1] = "* ..."; |
| 43 |
message[2] = "* What... was that?"; |
| 44 |
message[3] = "* Clover... what..."; |
| 45 |
message[4] = "* Um, okay. No, this is# fine."; |
| 46 |
message[5] = "* This can be very useful# against the Ki"; |
| 47 |
prt[0] = 352; |
| 48 |
prt[1] = 353; |
| 49 |
prt[2] = 352; |
| 50 |
prt[3] = 352; |
| 51 |
prt[4] = 353; |
| 52 |
prt[5] = 348; |
| 53 |
if (message_current == 5) |
| 54 |
{ |
| 55 |
skippable = false; |
| 56 |
message_timer = 10; |
| 57 |
} |
| 58 |
} |
| 59 |
break; |
| 60 |
case 6: |
| 61 |
obj_flowey_npc.npc_direction = "left"; |
| 62 |
cutscene_npc_walk(1168, 480, 140, 2, "x", "left"); |
| 63 |
if (obj_player_npc.x < 580) |
| 64 |
cutscene_advance(7); |
| 65 |
break; |
| 66 |
case 7: |
| 67 |
cutscene_dialogue(); |
| 68 |
with (msg) |
| 69 |
{ |
| 70 |
talker[0] = 3194; |
| 71 |
message[0] = "* Wait, where are you# going?"; |
| 72 |
message[1] = "* I'm still talking!"; |
| 73 |
prt[0] = 352; |
| 74 |
prt[1] = 351; |
| 75 |
} |
| 76 |
break; |
| 77 |
case 8: |
| 78 |
if (cutscene_npc_action_sprite(3194, 245, 0.2, false)) |
| 79 |
instance_destroy(obj_flowey_npc); |
| 80 |
break; |
| 81 |
case 9: |
| 82 |
cutscene_wait(1); |
| 83 |
break; |
| 84 |
case 10: |
| 85 |
global.sworks_flag[31] = 4; |
| 86 |
cutscene_change_room(206, 630, 170, 0.05); |
| 87 |
obj_pl.direction = 180; |
| 88 |
break; |
| 89 |
} |