1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
scr_cutscene_start(); |
7 |
obj_pl.x = 680; |
8 |
obj_pl.y = 140; |
9 |
obj_pl.direction = 90; |
10 |
cutscene_camera_freeze(700, 140); |
11 |
break; |
12 |
case 1: |
13 |
cutscene_wait(1.5); |
14 |
break; |
15 |
case 2: |
16 |
cutscene_instance_create(obj_pl.x + 20, obj_pl.y, 3194); |
17 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
18 |
obj_flowey_npc.action_sprite = true; |
19 |
obj_flowey_npc.npc_direction = "up"; |
20 |
obj_flowey_npc.sprite_index = spr_floweyrise_up; |
21 |
obj_flowey_npc.image_speed = 1; |
22 |
break; |
23 |
case 3: |
24 |
with (obj_flowey_npc) |
25 |
{ |
26 |
if (image_index >= (image_number - 1)) |
27 |
{ |
28 |
action_sprite = false; |
29 |
other.scene += 1; |
30 |
} |
31 |
} |
32 |
break; |
33 |
case 4: |
34 |
cutscene_wait(1.5); |
35 |
break; |
36 |
case 5: |
37 |
cutscene_dialogue(); |
38 |
with (msg) |
39 |
{ |
40 |
talker[0] = 3194; |
41 |
message[0] = "* ..."; |
42 |
message[1] = "* ..."; |
43 |
message[2] = "* What... was that?"; |
44 |
message[3] = "* Clover... what..."; |
45 |
message[4] = "* Um, okay. No, this is# fine."; |
46 |
message[5] = "* This can be very useful# against the Ki"; |
47 |
prt[0] = 352; |
48 |
prt[1] = 353; |
49 |
prt[2] = 352; |
50 |
prt[3] = 352; |
51 |
prt[4] = 353; |
52 |
prt[5] = 348; |
53 |
if (message_current == 5) |
54 |
{ |
55 |
skippable = false; |
56 |
message_timer = 10; |
57 |
} |
58 |
} |
59 |
break; |
60 |
case 6: |
61 |
obj_flowey_npc.npc_direction = "left"; |
62 |
cutscene_npc_walk(1168, 480, 140, 2, "x", "left"); |
63 |
if (obj_player_npc.x < 580) |
64 |
cutscene_advance(7); |
65 |
break; |
66 |
case 7: |
67 |
cutscene_dialogue(); |
68 |
with (msg) |
69 |
{ |
70 |
talker[0] = 3194; |
71 |
message[0] = "* Wait, where are you# going?"; |
72 |
message[1] = "* I'm still talking!"; |
73 |
prt[0] = 352; |
74 |
prt[1] = 351; |
75 |
} |
76 |
break; |
77 |
case 8: |
78 |
if (cutscene_npc_action_sprite(3194, 245, 0.2, false)) |
79 |
instance_destroy(obj_flowey_npc); |
80 |
break; |
81 |
case 9: |
82 |
cutscene_wait(1); |
83 |
break; |
84 |
case 10: |
85 |
global.sworks_flag[31] = 4; |
86 |
cutscene_change_room(206, 630, 170, 0.05); |
87 |
obj_pl.direction = 180; |
88 |
break; |
89 |
} |