| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
if (obj_pl.x < obj_axis_npc.x) |
| 5 |
{ |
| 6 |
scr_cutscene_start(); |
| 7 |
cutscene_advance(); |
| 8 |
} |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
obj_pl.direction = 90; |
| 12 |
cutscene_sfx_play(529, 1); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
cutscene_wait(0.65); |
| 16 |
break; |
| 17 |
case 3: |
| 18 |
cutscene_sfx_play(529, 1); |
| 19 |
break; |
| 20 |
case 4: |
| 21 |
cutscene_wait(1.5); |
| 22 |
break; |
| 23 |
case 5: |
| 24 |
cutscene_dialogue(); |
| 25 |
with (msg) |
| 26 |
{ |
| 27 |
talker[0] = 1166; |
| 28 |
color = true; |
| 29 |
col_modif[0] = 16711935; |
| 30 |
message[0] = "* [MAIN POWER SOURCE NOT# FOUND_]"; |
| 31 |
message[1] = "* [INITIATING EMERGENCY# BACKUP POWER_]"; |
| 32 |
message_col[0][0] = "* [MAIN POWER SOURCE NOT# FOUND_]"; |
| 33 |
message_col[1][0] = "* [INITIATING EMERGENCY# BACKUP POWER_]"; |
| 34 |
position = 0; |
| 35 |
} |
| 36 |
break; |
| 37 |
case 6: |
| 38 |
cutscene_npc_action_sprite(1166, 2989, 0.5, false); |
| 39 |
obj_axis_npc.npc_direction = "down"; |
| 40 |
break; |
| 41 |
case 7: |
| 42 |
cutscene_wait(0.5); |
| 43 |
break; |
| 44 |
case 8: |
| 45 |
cutscene_music_start(219); |
| 46 |
break; |
| 47 |
case 9: |
| 48 |
cutscene_dialogue(); |
| 49 |
with (msg) |
| 50 |
{ |
| 51 |
talker[0] = 1166; |
| 52 |
message[0] = "* H-H-HUMA-N."; |
| 53 |
message[1] = "* Y-YOU HAVE ANGERED ME# GREATLY."; |
| 54 |
message[2] = "* I HAVE HAD IT WITH YOU# DOING NOTHING AS I FAIL# OVER AND OVER."; |
| 55 |
message[3] = "* DO YOU KNOW HOW HARD IT# WAS TO GET THE ACID OUT# OF MY STEEL?"; |
| 56 |
message[4] = "* I HAD TO PUT MYSELF IN# A WASHING MACHINE. IT# WAS QUITE DIZZYING."; |
| 57 |
message[5] = "* THOUGH I DO FEEL, AS# THE KIDS SAY: \"FRESH AS# HELL.\""; |
| 58 |
prt[0] = 473; |
| 59 |
prt[1] = 473; |
| 60 |
prt[2] = 473; |
| 61 |
prt[3] = 473; |
| 62 |
prt[4] = 473; |
| 63 |
prt[5] = 473; |
| 64 |
position = 0; |
| 65 |
} |
| 66 |
break; |
| 67 |
case 10: |
| 68 |
cutscene_wait(1); |
| 69 |
break; |
| 70 |
case 11: |
| 71 |
cutscene_dialogue(); |
| 72 |
with (msg) |
| 73 |
{ |
| 74 |
talker[0] = 1166; |
| 75 |
message[0] = "* ..."; |
| 76 |
message[1] = "* ANYWAY."; |
| 77 |
message[2] = "* IF YOU CANNOT TELL, I# AM [ticked] OFF AND OUT# OF NON-LETHAL OPTIONS."; |
| 78 |
message[3] = "* THAT, AND THIS FURNACE# HAS A NICE \"TIME TO DIE\"# AESTHETIC TO IT."; |
| 79 |
message[4] = "* SO PREPARE YOURSELF. I# AM ATTACKING NOW."; |
| 80 |
prt[0] = 473; |
| 81 |
prt[1] = 473; |
| 82 |
prt[2] = 473; |
| 83 |
prt[3] = 473; |
| 84 |
prt[4] = 473; |
| 85 |
position = 0; |
| 86 |
} |
| 87 |
break; |
| 88 |
case 12: |
| 89 |
cutscene_wait(0.5); |
| 90 |
break; |
| 91 |
case 13: |
| 92 |
audio_pause_sound(cutscene_music); |
| 93 |
cutscene_battle_initiate("axis", true, false); |
| 94 |
obj_heart_initiate_battle.flash_delay = 5; |
| 95 |
obj_pl.image_alpha = 1; |
| 96 |
break; |
| 97 |
case 14: |
| 98 |
if (instance_exists(obj_heart_initiate_battle_2)) |
| 99 |
{ |
| 100 |
instance_destroy(obj_blackout_overworld_2); |
| 101 |
instance_destroy(obj_heart_initiate_battle_2); |
| 102 |
cutscene_advance(); |
| 103 |
} |
| 104 |
break; |
| 105 |
case 15: |
| 106 |
cutscene_wait(2.5); |
| 107 |
break; |
| 108 |
case 16: |
| 109 |
cutscene_dialogue(); |
| 110 |
with (msg) |
| 111 |
{ |
| 112 |
talker[0] = 1166; |
| 113 |
message[0] = "* WHAT."; |
| 114 |
message[1] = "* MY PROGRAMMING IS# PREVENTING ME FROM# ATTACK."; |
| 115 |
message[2] = "* IT SAYS YOU ARE NOT A# CURRENT THREAT OR# RESISTING ARREST."; |
| 116 |
message[3] = "* UGH, [forget] THIS."; |
| 117 |
message[4] = "* HERE, I WILL MAKE YOU A# THREAT."; |
| 118 |
prt[0] = 473; |
| 119 |
prt[1] = 473; |
| 120 |
prt[2] = 473; |
| 121 |
prt[3] = 473; |
| 122 |
prt[4] = 473; |
| 123 |
position = 0; |
| 124 |
if (message_current == 1) |
| 125 |
audio_resume_sound(other.cutscene_music); |
| 126 |
} |
| 127 |
break; |
| 128 |
case 17: |
| 129 |
cutscene_npc_walk(1166, obj_steamworks_35_trashcan.x + 20, obj_steamworks_35_trashcan.y - 1, 2, "x", "left"); |
| 130 |
break; |
| 131 |
case 18: |
| 132 |
cutscene_wait(0.5); |
| 133 |
cutscene_advance(18.5); |
| 134 |
break; |
| 135 |
case 18.5: |
| 136 |
if (cutscene_npc_action_sprite(1166, 1393, 1, true)) |
| 137 |
{ |
| 138 |
obj_steamworks_35_trashcan.image_index = 1; |
| 139 |
obj_axis_npc.action_sprite = false; |
| 140 |
cutscene_npc_set_sprites(1166, 488, 3297, 3267, 233, 488, 3297, 3267, 233); |
| 141 |
cutscene_advance(19); |
| 142 |
} |
| 143 |
break; |
| 144 |
case 19: |
| 145 |
cutscene_dialogue(); |
| 146 |
with (msg) |
| 147 |
{ |
| 148 |
talker[0] = 1166; |
| 149 |
message[0] = "* HOLD THIS, IT SUITS# YOU."; |
| 150 |
prt[0] = 473; |
| 151 |
} |
| 152 |
break; |
| 153 |
case 20: |
| 154 |
cutscene_npc_walk(1166, obj_pl.x, clamp(obj_pl.y - 30, 90, 10000), 3, "x", "down"); |
| 155 |
break; |
| 156 |
case 21: |
| 157 |
cutscene_wait(0.5); |
| 158 |
break; |
| 159 |
case 22: |
| 160 |
cutscene_sfx_play(424, 1); |
| 161 |
break; |
| 162 |
case 23: |
| 163 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
| 164 |
obj_player_npc.npc_direction = "up"; |
| 165 |
obj_player_npc.up_sprite_idle = 3317; |
| 166 |
cutscene_npc_set_sprites(1166, 488, 487, 484, 486, 488, 487, 484, 486); |
| 167 |
break; |
| 168 |
case 24: |
| 169 |
cutscene_npc_walk(1166, obj_pl.x, clamp(obj_pl.y - 40, 90, 10000), 3, "y", "down"); |
| 170 |
break; |
| 171 |
case 25: |
| 172 |
cutscene_dialogue(); |
| 173 |
with (msg) |
| 174 |
{ |
| 175 |
talker[0] = 1166; |
| 176 |
message[0] = "* THERE. NOW YOU HAVE A# DRAWN \"WEAPON.\""; |
| 177 |
message[1] = "* LOOPHOLES ARE# WONDERFUL, ARE THEY NOT?"; |
| 178 |
message[2] = "* YOUR CRIMES END HERE,# HUMAN."; |
| 179 |
prt[0] = 473; |
| 180 |
prt[1] = 473; |
| 181 |
prt[2] = 473; |
| 182 |
position = 0; |
| 183 |
if (message_current == 2) |
| 184 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (other.cutscene_music, 650); |
| 185 |
} |
| 186 |
break; |
| 187 |
case 26: |
| 188 |
cutscene_advance(); |
| 189 |
break; |
| 190 |
case 27: |
| 191 |
cutscene_battle_initiate("axis", true, true); |
| 192 |
cutscene_advance(27.5); |
| 193 |
break; |
| 194 |
case 28: |
| 195 |
audio_stop_all(); |
| 196 |
scr_cutscene_start(); |
| 197 |
obj_pl.x = 700; |
| 198 |
obj_pl.y = 140; |
| 199 |
obj_pl.direction = 90; |
| 200 |
obj_axis_npc.action_sprite = false; |
| 201 |
if (cutscene_wait(1)) |
| 202 |
cutscene_advance(29); |
| 203 |
break; |
| 204 |
case 29: |
| 205 |
cutscene_dialogue(); |
| 206 |
with (msg) |
| 207 |
{ |
| 208 |
talker[0] = 1166; |
| 209 |
message[0] = "* I APOLOGIZE FOR# TORMENTING YOU AND# CALLING YOU NAMES."; |
| 210 |
message[1] = "* MY CODED PROTOCOL# BLINDED ME FROM# SOMETHING..."; |
| 211 |
message[2] = "* SOMETHING CALLED...# \"BASIC DECENCY.\""; |
| 212 |
message[3] = "* IT IS NOT EASY TO HAVE# NO CONTROL OVER# EMOTIONS, YOU KNOW."; |
| 213 |
message[4] = "* TO BE HONEST..."; |
| 214 |
message[5] = "* WHEN I LOOK AT YOU, I# GROW A LITTLE ENVIOUS."; |
| 215 |
message[6] = "* HUMANS AND MONSTERS,# WHILE DIFFERENT, DO# SHARE ONE THING."; |
| 216 |
message[7] = "* INDIVIDUALITY."; |
| 217 |
message[8] = "* YOU HAVE THE FREEDOM TO# BE UNIQUE. TO CHOOSE."; |
| 218 |
message[9] = "* BOTS LIKE ME ARE JUST# ONE MODEL AMONG MANY."; |
| 219 |
message[10] = "* THOUGH, THAT DOES NOT# SEEM LIKE SUCH THE CASE# ANYMORE."; |
| 220 |
message[11] = "* THE STEAMWORKS HAVE# SEEN BETTER DAYS, ALONG# WITH ITS BOTS."; |
| 221 |
message[12] = "* BUT I BELIEVE WE CAN# MAKE IT WORK."; |
| 222 |
message[13] = "* IF WE LEFT THIS PLACE,# WE WOULD ONLY CAUSE# ISSUES AND BE SHUT DOWN."; |
| 223 |
message[14] = "* BUT HERE, WE DO HAVE A# FORM OF FREEDOM."; |
| 224 |
message[15] = "* THE FREEDOM TO BE# FLAWED."; |
| 225 |
message[16] = "* ALL THAT TO SAY, I# WOULD NOT INVITE ANY# OTHER HUMANS HERE."; |
| 226 |
message[17] = "* SOMEONE WILL JUMP THEM."; |
| 227 |
prt[0] = 473; |
| 228 |
prt[1] = 473; |
| 229 |
prt[2] = 473; |
| 230 |
prt[3] = 473; |
| 231 |
prt[4] = 473; |
| 232 |
prt[5] = 473; |
| 233 |
prt[6] = 473; |
| 234 |
prt[7] = 473; |
| 235 |
prt[8] = 473; |
| 236 |
prt[9] = 473; |
| 237 |
prt[10] = 473; |
| 238 |
prt[11] = 473; |
| 239 |
prt[12] = 473; |
| 240 |
prt[13] = 473; |
| 241 |
prt[14] = 473; |
| 242 |
prt[15] = 473; |
| 243 |
prt[16] = 473; |
| 244 |
prt[17] = 473; |
| 245 |
switch (message_current) |
| 246 |
{ |
| 247 |
case 1: |
| 248 |
if (other.cutscene_music == 0) |
| 249 |
other.cutscene_music = audio_play_sound(mus_well_be_okay, 1, 1); |
| 250 |
break; |
| 251 |
case 3: |
| 252 |
obj_axis_npc.npc_direction = "right"; |
| 253 |
break; |
| 254 |
case 5: |
| 255 |
obj_axis_npc.npc_direction = "down"; |
| 256 |
break; |
| 257 |
case 11: |
| 258 |
obj_axis_npc.npc_direction = "up"; |
| 259 |
break; |
| 260 |
case 14: |
| 261 |
obj_axis_npc.npc_direction = "down"; |
| 262 |
break; |
| 263 |
} |
| 264 |
} |
| 265 |
break; |
| 266 |
case 30: |
| 267 |
cutscene_wait(1); |
| 268 |
break; |
| 269 |
case 31: |
| 270 |
cutscene_sfx_play(529, 1); |
| 271 |
break; |
| 272 |
case 32: |
| 273 |
cutscene_wait(1); |
| 274 |
break; |
| 275 |
case 33: |
| 276 |
cutscene_sfx_play(529, 1); |
| 277 |
break; |
| 278 |
case 34: |
| 279 |
cutscene_wait(1); |
| 280 |
break; |
| 281 |
case 35: |
| 282 |
cutscene_dialogue(); |
| 283 |
with (msg) |
| 284 |
{ |
| 285 |
color = true; |
| 286 |
message_col[0][0] = ""; |
| 287 |
col_modif[0] = 16711935; |
| 288 |
talker[0] = 1166; |
| 289 |
message[0] = " BACKUP BATTERY EXTREMELY LOW.# PLEASE RECHARGE."; |
| 290 |
message_col[0][0] = " BACKUP BATTERY EXTREMELY LOW.# PLEASE RECHARGE."; |
| 291 |
message[1] = "* OH, SUPPOSE I SHOULD GO# DO THAT."; |
| 292 |
message[2] = "* RECHARGING WILL RESTORE# ME BACK TO MY FACTORY# STATE BUT..."; |
| 293 |
prt[1] = 473; |
| 294 |
prt[2] = 473; |
| 295 |
message[3] = " ADDED \"HATTED HUMAN\" TO# \"AUTHORIZED\" LIST."; |
| 296 |
message_col[3][0] = message[3]; |
| 297 |
message[4] = "* THERE. NOW I WILL NOT# ATTEMPT APPREHENSION# NEXT TIME WE MEET."; |
| 298 |
message[5] = "* HAVE A PLEASANT# JOURNEY, HUMAN."; |
| 299 |
prt[4] = 473; |
| 300 |
prt[5] = 473; |
| 301 |
} |
| 302 |
break; |
| 303 |
case 36: |
| 304 |
audio_sound_gain(cutscene_music, 0, 900); |
| 305 |
cutscene_npc_walk(1166, 760, obj_axis_npc.y, 2, "y", "left", 1031, 880, 140); |
| 306 |
if (x > (obj_pl.x + 3)) |
| 307 |
obj_pl.direction = 0; |
| 308 |
break; |
| 309 |
case 37: |
| 310 |
cutscene_wait(2.5); |
| 311 |
break; |
| 312 |
case 38: |
| 313 |
audio_sound_gain(cutscene_music, 1, 300); |
| 314 |
cutscene_npc_set_sprites(1166, 488, 487, 484, 487, 488, 487, 484, 487); |
| 315 |
break; |
| 316 |
case 39: |
| 317 |
cutscene_npc_walk(1166, 790, 140, 5, "x", "right"); |
| 318 |
break; |
| 319 |
case 40: |
| 320 |
cutscene_dialogue(); |
| 321 |
with (msg) |
| 322 |
{ |
| 323 |
talker[0] = 1166; |
| 324 |
message[0] = "* OH, ONE MORE THING."; |
| 325 |
message[1] = "* LEAVE THE POWER ON WHEN# YOU EXIT, WILL YOU?"; |
| 326 |
message[2] = "* I LIKE LIVING. "; |
| 327 |
message[3] = "* THANKS."; |
| 328 |
prt[0] = 473; |
| 329 |
prt[1] = 473; |
| 330 |
prt[2] = 473; |
| 331 |
prt[3] = 473; |
| 332 |
} |
| 333 |
break; |
| 334 |
case 41: |
| 335 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 300); |
| 336 |
cutscene_npc_walk(1166, 880, 140, 5, "y", "left"); |
| 337 |
break; |
| 338 |
case 42: |
| 339 |
cutscene_wait(0.5); |
| 340 |
break; |
| 341 |
case 43: |
| 342 |
instance_destroy(obj_axis_npc); |
| 343 |
global.sworks_flag[31] = 2; |
| 344 |
cutscene_end(); |
| 345 |
break; |
| 346 |
} |