1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
scr_cutscene_start(); |
7 |
obj_pl.x = 680; |
8 |
obj_pl.y = 140; |
9 |
obj_pl.direction = 90; |
10 |
instance_create(860, obj_pl.y, obj_ceroba_npc); |
11 |
obj_ceroba_npc.npc_direction = "up"; |
12 |
if (global.sworks_flag[31] == 4) |
13 |
{ |
14 |
obj_ceroba_npc.x = obj_pl.x + 40; |
15 |
scene = 7; |
16 |
} |
17 |
else |
18 |
{ |
19 |
scene = 0.5; |
20 |
} |
21 |
break; |
22 |
case 0.5: |
23 |
if (cutscene_wait(1)) |
24 |
scene = 1; |
25 |
break; |
26 |
case 1: |
27 |
cutscene_sfx_play(25, 1); |
28 |
break; |
29 |
case 2: |
30 |
if (cutscene_screenshake(0.5, 3)) |
31 |
scene = 2.5; |
32 |
break; |
33 |
case 2.5: |
34 |
if (cutscene_wait(1)) |
35 |
scene = 3; |
36 |
break; |
37 |
case 3: |
38 |
cutscene_npc_walk(1161, 750, obj_pl.y, 3, "x", "left"); |
39 |
break; |
40 |
case 4: |
41 |
cutscene_sfx_play(373, 1); |
42 |
obj_pl.direction = 0; |
43 |
break; |
44 |
case 5: |
45 |
cutscene_npc_path_start(1161, 58, 3); |
46 |
break; |
47 |
case 6: |
48 |
cutscene_npc_walk(1161, obj_pl.x + 40, obj_pl.y, 4, "x", "up"); |
49 |
break; |
50 |
case 7: |
51 |
cutscene_dialogue(); |
52 |
with (msg) |
53 |
{ |
54 |
talker[0] = 1161; |
55 |
message[0] = "* Clover... You..."; |
56 |
message[1] = "* How could you..."; |
57 |
message[2] = "* This wasn't the plan!!"; |
58 |
message[3] = "* Chujin poured his all# into Axis and you just-"; |
59 |
message[4] = "* ..."; |
60 |
message[5] = "* And now... your SOUL..."; |
61 |
message[6] = "* It's..."; |
62 |
message[7] = "* I was certain. I# thought you were pure..."; |
63 |
prt[0] = 2987; |
64 |
prt[1] = 2599; |
65 |
prt[2] = 2599; |
66 |
prt[3] = 754; |
67 |
prt[4] = 2599; |
68 |
prt[5] = 609; |
69 |
prt[6] = 609; |
70 |
prt[7] = 370; |
71 |
if (message_current == 2) |
72 |
obj_ceroba_npc.npc_direction = "left"; |
73 |
position = 0; |
74 |
} |
75 |
break; |
76 |
case 8: |
77 |
cutscene_npc_direction(1161, "right"); |
78 |
break; |
79 |
case 9: |
80 |
cutscene_wait(2); |
81 |
break; |
82 |
case 10: |
83 |
cutscene_dialogue(); |
84 |
with (msg) |
85 |
{ |
86 |
message[0] = "* The mission... It's# over."; |
87 |
message[1] = "* This is your fault."; |
88 |
prt[0] = 2987; |
89 |
prt[1] = 609; |
90 |
talker[0] = 1161; |
91 |
} |
92 |
break; |
93 |
case 11: |
94 |
cutscene_wait(1); |
95 |
break; |
96 |
case 12: |
97 |
cutscene_dialogue(); |
98 |
with (msg) |
99 |
{ |
100 |
talker[0] = 1161; |
101 |
message[0] = "* I never want to see you# again."; |
102 |
prt[0] = 609; |
103 |
} |
104 |
break; |
105 |
case 13: |
106 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
107 |
break; |
108 |
case 14: |
109 |
cutscene_npc_walk(1161, 860, obj_pl.y, 4, "x", "right"); |
110 |
break; |
111 |
case 15: |
112 |
cutscene_wait(1); |
113 |
break; |
114 |
case 16: |
115 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
116 |
break; |
117 |
case 17: |
118 |
cutscene_wait(0.5); |
119 |
break; |
120 |
case 18: |
121 |
cutscene_instance_create(obj_pl.x - 60, obj_pl.y, 3194); |
122 |
obj_flowey_npc.action_sprite = true; |
123 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
124 |
obj_flowey_npc.image_speed = 0.2; |
125 |
break; |
126 |
case 19: |
127 |
with (obj_flowey_npc) |
128 |
{ |
129 |
if (image_index >= (image_number - 1)) |
130 |
{ |
131 |
npc_direction = "right"; |
132 |
action_sprite = false; |
133 |
other.scene += 1; |
134 |
} |
135 |
} |
136 |
break; |
137 |
case 20: |
138 |
obj_pl.direction = 180; |
139 |
cutscene_advance(); |
140 |
break; |
141 |
case 21: |
142 |
cutscene_dialogue(); |
143 |
with (msg) |
144 |
{ |
145 |
talker[0] = 3194; |
146 |
message[0] = "* Aaaand there it is!"; |
147 |
message[1] = "* She was totally using# you, pal."; |
148 |
message[2] = "* As soon as you act in# self-defense for once,# she freaks!"; |
149 |
message[3] = "* But you know what? This# is good!"; |
150 |
message[4] = "* You're finally free to# get back on track."; |
151 |
message[5] = "* No more third parties,# no more side quests."; |
152 |
message[6] = "* Just you and me, buddy!# "; |
153 |
message[7] = "* Just you and me."; |
154 |
prt[0] = 349; |
155 |
prt[1] = 347; |
156 |
prt[2] = 348; |
157 |
prt[3] = 348; |
158 |
prt[4] = 347; |
159 |
prt[5] = 349; |
160 |
prt[6] = 3251; |
161 |
prt[7] = 347; |
162 |
} |
163 |
break; |
164 |
case 22: |
165 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.2, true, 0)) |
166 |
instance_destroy(obj_flowey_npc); |
167 |
break; |
168 |
case 23: |
169 |
cutscene_wait(1); |
170 |
break; |
171 |
case 24: |
172 |
cutscene_camera_reset(); |
173 |
scr_cutscene_end(); |
174 |
global.sworks_flag[31] = 5; |
175 |
global.mail_flag[8] = true; |
176 |
global.sworks_flag[61] = 1; |
177 |
scr_radio_restart(); |
178 |
break; |
179 |
case 25: |
180 |
instance_destroy(obj_player_npc); |
181 |
instance_destroy(obj_ceroba_npc); |
182 |
scr_cutscene_end(); |
183 |
instance_destroy(); |
184 |
global.party_member = -4; |
185 |
global.route = 1; |
186 |
break; |
187 |
} |