| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
cutscene_npc_walk(1168, 900, 140, 3, "x", "left"); |
| 7 |
cutscene_npc_walk(1161, 900, 140, 3, "x", "left"); |
| 8 |
scene++; |
| 9 |
break; |
| 10 |
case 1: |
| 11 |
if (obj_player_npc.x <= 990) |
| 12 |
scene++; |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
instance_create_depth(983, 132, -999, obj_steamworks_35_pacifist_gate); |
| 16 |
scene++; |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
var advance = true; |
| 20 |
with (obj_player_npc) |
| 21 |
{ |
| 22 |
can_walk = false; |
| 23 |
if (x > 970) |
| 24 |
{ |
| 25 |
advance = false; |
| 26 |
x -= 8; |
| 27 |
} |
| 28 |
else |
| 29 |
{ |
| 30 |
obj_player_npc.npc_direction = "right"; |
| 31 |
} |
| 32 |
} |
| 33 |
with (obj_ceroba_npc) |
| 34 |
{ |
| 35 |
can_walk = false; |
| 36 |
if (x < 1010) |
| 37 |
{ |
| 38 |
advance = false; |
| 39 |
npc_direction = "right"; |
| 40 |
x += 8; |
| 41 |
} |
| 42 |
else |
| 43 |
{ |
| 44 |
obj_ceroba_npc.npc_direction = "left"; |
| 45 |
} |
| 46 |
} |
| 47 |
if (advance == true) |
| 48 |
scene++; |
| 49 |
break; |
| 50 |
case 4: |
| 51 |
cutscene_wait(0.5); |
| 52 |
break; |
| 53 |
case 5: |
| 54 |
cutscene_dialogue(); |
| 55 |
with (msg) |
| 56 |
{ |
| 57 |
talker[0] = 1161; |
| 58 |
message[0] = "* Hey!"; |
| 59 |
message[1] = "* Who did that!?"; |
| 60 |
message[2] = "* Clover! You can hear me, right?"; |
| 61 |
message[3] = "* I'm gonna try to blast a hole# in this thing!"; |
| 62 |
} |
| 63 |
break; |
| 64 |
case 6: |
| 65 |
cutscene_npc_walk(1168, 940, 140, 3, "x", "right"); |
| 66 |
break; |
| 67 |
case 7: |
| 68 |
cutscene_wait(0.5); |
| 69 |
break; |
| 70 |
case 8: |
| 71 |
cutscene_sfx_play(436, 1); |
| 72 |
break; |
| 73 |
case 9: |
| 74 |
cutscene_wait(0.25); |
| 75 |
break; |
| 76 |
case 10: |
| 77 |
cutscene_screenshake(0.5, 3); |
| 78 |
break; |
| 79 |
case 11: |
| 80 |
cutscene_wait(2); |
| 81 |
break; |
| 82 |
case 12: |
| 83 |
cutscene_sfx_play(436, 1); |
| 84 |
break; |
| 85 |
case 13: |
| 86 |
cutscene_wait(0.25); |
| 87 |
break; |
| 88 |
case 14: |
| 89 |
cutscene_screenshake(0.5, 3); |
| 90 |
break; |
| 91 |
case 15: |
| 92 |
cutscene_wait(0.75); |
| 93 |
break; |
| 94 |
case 16: |
| 95 |
if (cutscene_dialogue()) |
| 96 |
{ |
| 97 |
instance_destroy(obj_player_npc); |
| 98 |
scr_cutscene_end(); |
| 99 |
scene = 16.2; |
| 100 |
} |
| 101 |
with (msg) |
| 102 |
{ |
| 103 |
talker[0] = 1161; |
| 104 |
message[0] = "* It's gonna take a lot to break# through!"; |
| 105 |
message[1] = "* And to think we were almost# free of this place..."; |
| 106 |
message[2] = "* Um, just look around for a# switch or keypad!"; |
| 107 |
message[3] = "* There's always one near doors."; |
| 108 |
} |
| 109 |
break; |
| 110 |
case 16.2: |
| 111 |
if (obj_pl.x < obj_axis_npc.x) |
| 112 |
{ |
| 113 |
scr_cutscene_start(); |
| 114 |
cutscene_advance(17); |
| 115 |
instance_create_depth(obj_pl.x, obj_pl.y, obj_pl.depth, obj_player_npc); |
| 116 |
obj_player_npc.npc_direction = "up"; |
| 117 |
} |
| 118 |
break; |
| 119 |
case 17: |
| 120 |
cutscene_sfx_play(529, 1); |
| 121 |
break; |
| 122 |
case 18: |
| 123 |
cutscene_wait(0.75); |
| 124 |
break; |
| 125 |
case 19: |
| 126 |
cutscene_sfx_play(529, 1); |
| 127 |
break; |
| 128 |
case 20: |
| 129 |
cutscene_wait(2); |
| 130 |
break; |
| 131 |
case 21: |
| 132 |
cutscene_dialogue(); |
| 133 |
with (msg) |
| 134 |
{ |
| 135 |
color = true; |
| 136 |
col_modif[0] = 16711935; |
| 137 |
talker[0] = 1166; |
| 138 |
message[0] = "* [MAIN POWER SOURCE NOT FOUND_]"; |
| 139 |
message[1] = "* [INITIATING EMERGENCY BACKUP# POWER_]"; |
| 140 |
message_col[0][0] = "* [MAIN POWER SOURCE NOT FOUND_]"; |
| 141 |
message_col[1][0] = "* [INITIATING EMERGENCY BACKUP# POWER_]"; |
| 142 |
talker[2] = 1161; |
| 143 |
message[2] = "* What was that?"; |
| 144 |
message[3] = "* Did I just hear Axis!?"; |
| 145 |
} |
| 146 |
break; |
| 147 |
case 22: |
| 148 |
cutscene_npc_action_sprite(1166, 2989, 0.5, false); |
| 149 |
obj_axis_npc.npc_direction = "down"; |
| 150 |
break; |
| 151 |
case 23: |
| 152 |
cutscene_wait(1); |
| 153 |
break; |
| 154 |
case 24: |
| 155 |
cutscene_music_start(219, 500); |
| 156 |
break; |
| 157 |
case 25: |
| 158 |
cutscene_dialogue(); |
| 159 |
with (msg) |
| 160 |
{ |
| 161 |
talker[0] = 1166; |
| 162 |
message[0] = "* H-H-HUMA-N."; |
| 163 |
message[1] = "* Y-YOU TRIED TO SHUT ME# DOWN."; |
| 164 |
message[2] = "* I HAVE HAD IT WITH YOU# AND YOUR FRIEND# THWARTING MY PLANS."; |
| 165 |
message[3] = "* I AM THIS CLOSE TO# DIRECTING ALL MY STEAM# INTO MY RUDE FINGER."; |
| 166 |
message[4] = "* AND YES, I AM YELLING."; |
| 167 |
message[5] = "* MY TYPOGRAPHY BOX JUST# LACKS THE EXCLAMATION# POINT CHARACTER."; |
| 168 |
message[6] = "* A SHAME, BUT AT LEAST I# HAVE QUESTION# MARKS?????????"; |
| 169 |
prt[0] = 473; |
| 170 |
prt[1] = 473; |
| 171 |
prt[2] = 473; |
| 172 |
prt[3] = 473; |
| 173 |
prt[4] = 473; |
| 174 |
prt[5] = 473; |
| 175 |
prt[6] = 473; |
| 176 |
} |
| 177 |
break; |
| 178 |
case 26: |
| 179 |
cutscene_sfx_play(436, 1); |
| 180 |
break; |
| 181 |
case 27: |
| 182 |
cutscene_wait(0.75); |
| 183 |
break; |
| 184 |
case 28: |
| 185 |
cutscene_dialogue(); |
| 186 |
with (msg) |
| 187 |
{ |
| 188 |
talker[0] = 1161; |
| 189 |
talker[4] = 1166; |
| 190 |
message[0] = "* Hey Clover!"; |
| 191 |
message[1] = "* I don't think we can outrun# this guy any longer!"; |
| 192 |
message[2] = "* Please try to find a peaceful# way to outwit him!"; |
| 193 |
message[3] = "* I'm sorry but I don't want# Chujin's creation smashed to# bits!"; |
| 194 |
message[4] = "* OUTWIT? MAYBE."; |
| 195 |
message[5] = "* OUT-GUN? NEVER."; |
| 196 |
message[6] = "* I AM [ticked] OFF AND# OUT OF NON-LETHAL# OPTIONS."; |
| 197 |
message[7] = "* SO PREPARE YOURSELF. I# AM ATTACKING NOW."; |
| 198 |
prt[4] = 473; |
| 199 |
prt[5] = 473; |
| 200 |
prt[6] = 473; |
| 201 |
prt[7] = 473; |
| 202 |
if (message_current == 0) |
| 203 |
obj_player_npc.npc_direction = "right"; |
| 204 |
if (message_current == 4) |
| 205 |
obj_player_npc.npc_direction = "up"; |
| 206 |
} |
| 207 |
break; |
| 208 |
case 29: |
| 209 |
cutscene_wait(0.5); |
| 210 |
break; |
| 211 |
case 30: |
| 212 |
audio_pause_sound(cutscene_music); |
| 213 |
cutscene_battle_initiate("axis", true, false); |
| 214 |
obj_heart_initiate_battle.flash_delay = 5; |
| 215 |
obj_pl.image_alpha = 1; |
| 216 |
break; |
| 217 |
case 31: |
| 218 |
if (instance_exists(obj_heart_initiate_battle_2)) |
| 219 |
{ |
| 220 |
instance_destroy(obj_blackout_overworld_2); |
| 221 |
instance_destroy(obj_heart_initiate_battle_2); |
| 222 |
obj_pl.direction = 90; |
| 223 |
obj_pl.image_alpha = 0; |
| 224 |
cutscene_advance(); |
| 225 |
} |
| 226 |
break; |
| 227 |
case 32: |
| 228 |
cutscene_wait(2.5); |
| 229 |
break; |
| 230 |
case 33: |
| 231 |
cutscene_dialogue(); |
| 232 |
with (msg) |
| 233 |
{ |
| 234 |
talker[0] = 1166; |
| 235 |
message[0] = "* WHAT."; |
| 236 |
message[1] = "* MY PROGRAMMING IS# PREVENTING ME FROM# ATTACK."; |
| 237 |
message[2] = "* IT SAYS YOU ARE NOT A# CURRENT THREAT OR# RESISTING ARREST."; |
| 238 |
message[3] = "* UGH, [forget] THIS."; |
| 239 |
message[4] = "* HERE, I WILL MAKE YOU A# THREAT."; |
| 240 |
prt[0] = 473; |
| 241 |
prt[1] = 473; |
| 242 |
prt[2] = 473; |
| 243 |
prt[3] = 473; |
| 244 |
prt[4] = 473; |
| 245 |
position = 0; |
| 246 |
if (message_current == 1) |
| 247 |
audio_resume_sound(other.cutscene_music); |
| 248 |
} |
| 249 |
break; |
| 250 |
case 34: |
| 251 |
cutscene_advance(35); |
| 252 |
break; |
| 253 |
case 35: |
| 254 |
cutscene_npc_walk(1166, obj_steamworks_35_trashcan.x + 20, obj_steamworks_35_trashcan.y - 1, 4, "x", "left"); |
| 255 |
break; |
| 256 |
case 36: |
| 257 |
cutscene_wait(0.5); |
| 258 |
break; |
| 259 |
case 37: |
| 260 |
if (cutscene_npc_action_sprite(1166, 1393, 1, true)) |
| 261 |
{ |
| 262 |
obj_steamworks_35_trashcan.image_index = 1; |
| 263 |
obj_axis_npc.action_sprite = false; |
| 264 |
cutscene_npc_set_sprites(1166, 488, 3297, 3267, 233, 488, 3297, 3267, 233); |
| 265 |
cutscene_advance(38); |
| 266 |
} |
| 267 |
break; |
| 268 |
case 38: |
| 269 |
cutscene_npc_walk(1166, obj_player_npc.x, obj_axis_npc.y, 4, "x", "down"); |
| 270 |
case 39: |
| 271 |
cutscene_camera_move(obj_player_npc.x, obj_player_npc.y, 4); |
| 272 |
break; |
| 273 |
case 40: |
| 274 |
cutscene_dialogue(); |
| 275 |
with (msg) |
| 276 |
{ |
| 277 |
talker[0] = 1166; |
| 278 |
message[0] = "* HOLD THIS, IT SUITS# YOU."; |
| 279 |
prt[0] = 473; |
| 280 |
} |
| 281 |
break; |
| 282 |
case 41: |
| 283 |
cutscene_npc_walk(1166, obj_pl.x, clamp(obj_pl.y - 20, 90, 10000), 3, "y", "down"); |
| 284 |
break; |
| 285 |
case 42: |
| 286 |
cutscene_wait(0.5); |
| 287 |
break; |
| 288 |
case 43: |
| 289 |
cutscene_sfx_play(424, 1); |
| 290 |
break; |
| 291 |
case 44: |
| 292 |
obj_player_npc.up_sprite_idle = 3317; |
| 293 |
cutscene_npc_set_sprites(1166, 488, 487, 484, 486, 488, 487, 484, 486); |
| 294 |
break; |
| 295 |
case 45: |
| 296 |
cutscene_npc_walk(1166, obj_pl.x, clamp(obj_pl.y - 40, 90, 10000), 4, "y", "down"); |
| 297 |
break; |
| 298 |
case 46: |
| 299 |
cutscene_dialogue(); |
| 300 |
with (msg) |
| 301 |
{ |
| 302 |
talker[0] = 1166; |
| 303 |
message[0] = "* THERE. NOW YOU HAVE A# DRAWN \"WEAPON.\""; |
| 304 |
message[1] = "* LOOPHOLES ARE# WONDERFUL, ARE THEY NOT?"; |
| 305 |
message[2] = "* NOW, TIME TO DIE."; |
| 306 |
prt[0] = 473; |
| 307 |
prt[1] = 473; |
| 308 |
prt[2] = 473; |
| 309 |
position = 0; |
| 310 |
if (message_current == 2) |
| 311 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (other.cutscene_music, 500); |
| 312 |
} |
| 313 |
break; |
| 314 |
case 47: |
| 315 |
cutscene_advance(); |
| 316 |
break; |
| 317 |
case 48: |
| 318 |
cutscene_battle_initiate("axis", true, true); |
| 319 |
cutscene_advance(49); |
| 320 |
break; |
| 321 |
case 49: |
| 322 |
break; |
| 323 |
case 50: |
| 324 |
audio_stop_all(); |
| 325 |
scr_cutscene_start(); |
| 326 |
cutscene_music_start(218); |
| 327 |
instance_destroy(obj_steamworks_35_trashcan); |
| 328 |
obj_axis_npc.action_sprite = false; |
| 329 |
obj_axis_npc.x -= 0; |
| 330 |
obj_pl.x = 680; |
| 331 |
obj_pl.y = 160; |
| 332 |
obj_pl.direction = 90; |
| 333 |
actor_follower = instance_create(obj_pl.x + 40, obj_pl.y, obj_ceroba_npc); |
| 334 |
obj_ceroba_npc.npc_direction = "up"; |
| 335 |
if (instance_exists(obj_ceroba_follower)) |
| 336 |
instance_destroy(obj_ceroba_follower); |
| 337 |
instance_create(obj_axis_npc.x - 40, obj_axis_npc.y - 6, obj_steamworks_13_robuild_complete); |
| 338 |
scene = 51; |
| 339 |
break; |
| 340 |
case 51: |
| 341 |
cutscene_wait(0.5); |
| 342 |
break; |
| 343 |
case 52: |
| 344 |
cutscene_dialogue(); |
| 345 |
with (msg) |
| 346 |
{ |
| 347 |
talker[0] = 1166; |
| 348 |
talker[4] = 1166; |
| 349 |
talker[3] = 1161; |
| 350 |
talker[5] = 1161; |
| 351 |
message[0] = "* THIS EMOTION, IT FEELS# SO NICE."; |
| 352 |
message[1] = "* I MUST THANK YOU FOR# OPENING MY EYES."; |
| 353 |
message[2] = "* I HAD NO IDEA SUCH# WONDROUS SIGHTS EXISTED."; |
| 354 |
message[3] = "* Glad we could finally# reach a level of# civility."; |
| 355 |
message[4] = "* CAN I KEEP THEM???"; |
| 356 |
message[5] = "* Whoa, slow down!"; |
| 357 |
message[6] = "* Here..."; |
| 358 |
prt[0] = 3255; |
| 359 |
prt[1] = 1261; |
| 360 |
prt[2] = 1261; |
| 361 |
prt[3] = 374; |
| 362 |
prt[4] = 3255; |
| 363 |
prt[5] = 381; |
| 364 |
prt[6] = 395; |
| 365 |
position = 0; |
| 366 |
} |
| 367 |
break; |
| 368 |
case 53: |
| 369 |
cutscene_npc_walk(1161, obj_axis_npc.x, obj_axis_npc.y + 20, 3, "y", "up"); |
| 370 |
break; |
| 371 |
case 54: |
| 372 |
cutscene_dialogue(); |
| 373 |
with (msg) |
| 374 |
{ |
| 375 |
talker[0] = 1161; |
| 376 |
talker[2] = 1161; |
| 377 |
talker[6] = 1161; |
| 378 |
talker[1] = 1166; |
| 379 |
talker[5] = 1166; |
| 380 |
message[0] = "* (Do you wanna know a# secret?)"; |
| 381 |
message[1] = "* YES I WOULD LIKE TO KNOW# A SECRET."; |
| 382 |
message[2] = "* (They told me that they# like you but will only# go out if it's casual.)"; |
| 383 |
message[3] = "* (Get to know them a# little first, you know?)"; |
| 384 |
message[4] = "* (Ask what their name is# or something.)"; |
| 385 |
message[5] = "* OKAY."; |
| 386 |
message[6] = "* Alright, good! Give it a# shot!"; |
| 387 |
prt[0] = 372; |
| 388 |
prt[1] = 1261; |
| 389 |
prt[2] = 372; |
| 390 |
prt[3] = 395; |
| 391 |
prt[4] = 372; |
| 392 |
prt[5] = 473; |
| 393 |
prt[6] = 395; |
| 394 |
position = 0; |
| 395 |
} |
| 396 |
break; |
| 397 |
case 55: |
| 398 |
cutscene_npc_direction(1166, "left"); |
| 399 |
break; |
| 400 |
case 56: |
| 401 |
cutscene_npc_walk(1161, obj_axis_npc.x, obj_axis_npc.y + 50, 3, "y", "up"); |
| 402 |
break; |
| 403 |
case 57: |
| 404 |
cutscene_wait(1); |
| 405 |
break; |
| 406 |
case 58: |
| 407 |
cutscene_dialogue(); |
| 408 |
with (msg) |
| 409 |
{ |
| 410 |
position = 0; |
| 411 |
talker[0] = 1166; |
| 412 |
talker[1] = 1166; |
| 413 |
talker[2] = 1166; |
| 414 |
talker[3] = 1161; |
| 415 |
talker[4] = 1166; |
| 416 |
talker[5] = 1166; |
| 417 |
message[0] = "* HELLO MY NAME IS AXIS# WHAT IS YOUR NAME?"; |
| 418 |
message[1] = "* . . ."; |
| 419 |
message[2] = "* HA HA YOU ARE SO FUNNY# WANT TO GET MARRIED???"; |
| 420 |
message[3] = "* Hey, remember what we# talked about!"; |
| 421 |
message[4] = "* . . ."; |
| 422 |
message[5] = "* THEY SAID YES."; |
| 423 |
prt[0] = 3255; |
| 424 |
prt[2] = 1261; |
| 425 |
prt[3] = 381; |
| 426 |
prt[5] = 3255; |
| 427 |
switch (message_current) |
| 428 |
{ |
| 429 |
case 3: |
| 430 |
obj_axis_npc.npc_direction = "down"; |
| 431 |
break; |
| 432 |
case 4: |
| 433 |
obj_axis_npc.npc_direction = "left"; |
| 434 |
break; |
| 435 |
case 5: |
| 436 |
obj_axis_npc.npc_direction = "down"; |
| 437 |
break; |
| 438 |
} |
| 439 |
} |
| 440 |
break; |
| 441 |
case 59: |
| 442 |
cutscene_npc_direction(1166, "left"); |
| 443 |
break; |
| 444 |
case 60: |
| 445 |
cutscene_wait(2); |
| 446 |
break; |
| 447 |
case 61: |
| 448 |
cutscene_dialogue(); |
| 449 |
with (msg) |
| 450 |
{ |
| 451 |
talker[0] = 1161; |
| 452 |
talker[3] = 1161; |
| 453 |
talker[7] = 1161; |
| 454 |
talker[1] = 1166; |
| 455 |
talker[6] = 1166; |
| 456 |
talker[8] = 1166; |
| 457 |
message[0] = "* What?"; |
| 458 |
message[1] = "* I AM HONESTLY JUST AS# SURPRISED AS YOU."; |
| 459 |
message[2] = "* THIS ROCKS."; |
| 460 |
message[3] = "* Okay, then I'm happy for# you."; |
| 461 |
message[4] = "* ..."; |
| 462 |
message[5] = "* Well, not to rain on the# parade but Clover and I# have to go."; |
| 463 |
message[6] = "* GO WHERE?"; |
| 464 |
message[7] = "* Hotland. Just a business# trip."; |
| 465 |
message[8] = "* WELL I WISH YOU A# PLEASANT JOURNEY THEN."; |
| 466 |
prt[0] = 371; |
| 467 |
prt[1] = 1056; |
| 468 |
prt[2] = 1261; |
| 469 |
prt[3] = 395; |
| 470 |
prt[4] = 394; |
| 471 |
prt[5] = 370; |
| 472 |
prt[6] = 1056; |
| 473 |
prt[7] = 377; |
| 474 |
prt[8] = 1261; |
| 475 |
switch (message_current) |
| 476 |
{ |
| 477 |
case 1: |
| 478 |
obj_axis_npc.npc_direction = "down"; |
| 479 |
break; |
| 480 |
case 4: |
| 481 |
obj_axis_npc.npc_direction = "left"; |
| 482 |
break; |
| 483 |
case 6: |
| 484 |
obj_axis_npc.npc_direction = "down"; |
| 485 |
break; |
| 486 |
} |
| 487 |
position = 0; |
| 488 |
} |
| 489 |
break; |
| 490 |
case 62: |
| 491 |
cutscene_wait(0.5); |
| 492 |
break; |
| 493 |
case 63: |
| 494 |
cutscene_sfx_play(529, 1); |
| 495 |
break; |
| 496 |
case 64: |
| 497 |
cutscene_wait(1); |
| 498 |
break; |
| 499 |
case 65: |
| 500 |
cutscene_sfx_play(529, 1); |
| 501 |
break; |
| 502 |
case 66: |
| 503 |
cutscene_wait(1); |
| 504 |
break; |
| 505 |
case 67: |
| 506 |
cutscene_dialogue(); |
| 507 |
with (msg) |
| 508 |
{ |
| 509 |
color = true; |
| 510 |
message_col[0][0] = ""; |
| 511 |
col_modif[0] = 16711935; |
| 512 |
talker[0] = 1166; |
| 513 |
talker[1] = 1166; |
| 514 |
talker[3] = 1166; |
| 515 |
talker[4] = 1166; |
| 516 |
talker[5] = 1161; |
| 517 |
talker[7] = 1166; |
| 518 |
message[0] = " BACKUP BATTERY EXTREMELY# LOW. PLEASE RECHARGE."; |
| 519 |
message_col[0][0] = " BACKUP BATTERY EXTREMELY# LOW. PLEASE RECHARGE."; |
| 520 |
message[1] = "* OH, SUPPOSE I SHOULD GO# DO THAT."; |
| 521 |
message[2] = "* RECHARGING WILL RESTORE# ME BACK TO MY FACTORY# STATE BUT..."; |
| 522 |
message[3] = " ADDED \"HATTED HUMAN\" AND# \"TALL LADY\" TO# \"AUTHORIZED\" LIST."; |
| 523 |
message_col[3][0] = " ADDED \"HATTED HUMAN\" AND# \"TALL LADY\" TO# \"AUTHORIZED\" LIST."; |
| 524 |
message[4] = "* THERE. NOW I WILL NOT# ATTEMPT APPREHENSION# NEXT TIME WE MEET."; |
| 525 |
message[5] = "* Thank you, Axis."; |
| 526 |
message[6] = "* You have a good life."; |
| 527 |
message[7] = "* I WILL TRY."; |
| 528 |
prt[1] = 473; |
| 529 |
prt[2] = 473; |
| 530 |
prt[4] = 1261; |
| 531 |
prt[5] = 372; |
| 532 |
prt[6] = 395; |
| 533 |
prt[7] = 473; |
| 534 |
position = 0; |
| 535 |
} |
| 536 |
break; |
| 537 |
case 68: |
| 538 |
cutscene_wait(0.75); |
| 539 |
break; |
| 540 |
case 69: |
| 541 |
cutscene_npc_walk(1166, obj_steamworks_13_robuild_complete.x, obj_steamworks_13_robuild_complete.y + 20, 4, "y", "up"); |
| 542 |
break; |
| 543 |
case 70: |
| 544 |
obj_axis_npc.action_sprite = true; |
| 545 |
obj_axis_npc.sprite_index = spr_axis_up; |
| 546 |
cutscene_advance(); |
| 547 |
break; |
| 548 |
case 71: |
| 549 |
cutscene_wait(0.5); |
| 550 |
break; |
| 551 |
case 72: |
| 552 |
obj_axis_npc.action_sprite = false; |
| 553 |
instance_destroy(obj_steamworks_13_robuild_complete); |
| 554 |
cutscene_sfx_play(319, 1); |
| 555 |
break; |
| 556 |
case 73: |
| 557 |
cutscene_npc_direction(1166, "down"); |
| 558 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 559 |
break; |
| 560 |
case 74: |
| 561 |
obj_axis_npc.npc_direction = "right"; |
| 562 |
cutscene_npc_walk(1166, 760, obj_axis_npc.y, 2, "x", "right", 1031, 760, 140); |
| 563 |
if (obj_axis_npc.x > (obj_pl.x + 10)) |
| 564 |
{ |
| 565 |
obj_ceroba_npc.npc_direction = "right"; |
| 566 |
obj_pl.direction = 0; |
| 567 |
} |
| 568 |
break; |
| 569 |
case 75: |
| 570 |
audio_play_sound(snd_encounter, 1, 0); |
| 571 |
instance_create(obj_axis_npc.x, obj_axis_npc.y - 40, obj_cutscene_ex); |
| 572 |
cutscene_advance(); |
| 573 |
break; |
| 574 |
case 76: |
| 575 |
if (cutscene_wait(1)) |
| 576 |
{ |
| 577 |
instance_destroy(obj_cutscene_ex); |
| 578 |
obj_axis_npc.npc_direction = "left"; |
| 579 |
} |
| 580 |
break; |
| 581 |
case 77: |
| 582 |
cutscene_dialogue(); |
| 583 |
with (msg) |
| 584 |
{ |
| 585 |
talker[0] = 1166; |
| 586 |
talker[1] = 1161; |
| 587 |
talker[2] = 1166; |
| 588 |
talker[5] = 1161; |
| 589 |
talker[7] = 1166; |
| 590 |
message[0] = "* OH, ONE MORE THING."; |
| 591 |
message[1] = "* Hm?"; |
| 592 |
message[2] = "* YOU SAID YOUR HUSBAND# WAS MY CREATOR?"; |
| 593 |
message[3] = "* WOULD YOU TELL HIM THAT# I MISS HIM?"; |
| 594 |
message[4] = "* HE WAS ALWAYS VERY KIND# TO ME."; |
| 595 |
message[5] = "* I... "; |
| 596 |
message[6] = "* Yeah... I'll tell him."; |
| 597 |
message[7] = "* THANK YOU."; |
| 598 |
message[8] = "* GOODBYE."; |
| 599 |
prt[0] = 473; |
| 600 |
prt[1] = 370; |
| 601 |
prt[2] = 473; |
| 602 |
prt[3] = 473; |
| 603 |
prt[4] = 473; |
| 604 |
prt[5] = 609; |
| 605 |
prt[6] = 2987; |
| 606 |
prt[7] = 1261; |
| 607 |
prt[8] = 473; |
| 608 |
position = 0; |
| 609 |
} |
| 610 |
break; |
| 611 |
case 78: |
| 612 |
cutscene_npc_walk(1166, 880, obj_axis_npc.y, 2, "x", "right"); |
| 613 |
break; |
| 614 |
case 79: |
| 615 |
cutscene_advance(); |
| 616 |
break; |
| 617 |
case 80: |
| 618 |
if (global.sworks_flag[41] == 0) |
| 619 |
cutscene_npc_walk(1161, obj_pl.x - 20, obj_pl.y, 3, "x", "right"); |
| 620 |
else |
| 621 |
cutscene_npc_walk(1161, obj_ceroba_npc.x, obj_pl.y, 2, "x", "left"); |
| 622 |
scene = 81; |
| 623 |
break; |
| 624 |
case 81: |
| 625 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3); |
| 626 |
break; |
| 627 |
case 82: |
| 628 |
instance_destroy(obj_axis_npc); |
| 629 |
cutscene_camera_reset(); |
| 630 |
if (global.sworks_flag[41] == 0) |
| 631 |
{ |
| 632 |
actor_follower = 1161; |
| 633 |
global.party_member = 1171; |
| 634 |
cutscene_actor_into_follower(); |
| 635 |
scr_cutscene_end(); |
| 636 |
cutscene_advance(83); |
| 637 |
global.sworks_flag[31] = 2; |
| 638 |
scr_radio_restart(); |
| 639 |
} |
| 640 |
if (global.sworks_flag[41] >= 1) |
| 641 |
scene = 87; |
| 642 |
break; |
| 643 |
case 83: |
| 644 |
if (global.party_member != -4) |
| 645 |
{ |
| 646 |
if (obj_pl.x >= 820) |
| 647 |
{ |
| 648 |
cutscene_dialogue(); |
| 649 |
with (msg) |
| 650 |
{ |
| 651 |
sndfnt = 108; |
| 652 |
message[0] = "* Don't worry about Axis."; |
| 653 |
message[1] = "* We got to move."; |
| 654 |
prt[0] = 377; |
| 655 |
prt[1] = 370; |
| 656 |
} |
| 657 |
} |
| 658 |
} |
| 659 |
break; |
| 660 |
case 84: |
| 661 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 662 |
break; |
| 663 |
case 85: |
| 664 |
cutscene_npc_walk_relative(1168, -20, 0, 3, "x", "left"); |
| 665 |
break; |
| 666 |
case 86: |
| 667 |
instance_destroy(obj_player_npc); |
| 668 |
scr_cutscene_end(); |
| 669 |
scr_follower_initialize(); |
| 670 |
scene = 83; |
| 671 |
break; |
| 672 |
case 87: |
| 673 |
cutscene_wait(1.5); |
| 674 |
break; |
| 675 |
case 88: |
| 676 |
obj_pl.direction = 0; |
| 677 |
cutscene_dialogue(); |
| 678 |
with (msg) |
| 679 |
{ |
| 680 |
talker[0] = 1161; |
| 681 |
message[0] = "* ..."; |
| 682 |
message[1] = "* About Hotland."; |
| 683 |
message[2] = "* The truth is..."; |
| 684 |
message[3] = "* I... "; |
| 685 |
message[4] = "* I can't go."; |
| 686 |
message[5] = "* You didn't destroy Axis# and I thank you but..."; |
| 687 |
message[6] = "* Your SOUL..."; |
| 688 |
message[7] = "* I was sure it was..."; |
| 689 |
message[8] = "* ..."; |
| 690 |
message[9] = "* Nevermind. There's no# explaining it."; |
| 691 |
message[10] = "* I'm sorry..."; |
| 692 |
prt[0] = 394; |
| 693 |
prt[1] = 370; |
| 694 |
prt[2] = 394; |
| 695 |
prt[3] = 394; |
| 696 |
prt[4] = 370; |
| 697 |
prt[5] = 371; |
| 698 |
prt[6] = 377; |
| 699 |
prt[7] = 394; |
| 700 |
prt[8] = 394; |
| 701 |
prt[9] = 370; |
| 702 |
prt[10] = 377; |
| 703 |
if (message_current == 8) |
| 704 |
obj_ceroba_npc.npc_direction = "right"; |
| 705 |
else |
| 706 |
obj_ceroba_npc.npc_direction = "left"; |
| 707 |
} |
| 708 |
break; |
| 709 |
case 89: |
| 710 |
cutscene_npc_direction(1161, "right"); |
| 711 |
break; |
| 712 |
case 90: |
| 713 |
cutscene_wait(1); |
| 714 |
break; |
| 715 |
case 91: |
| 716 |
cutscene_npc_direction(1161, "left"); |
| 717 |
break; |
| 718 |
case 92: |
| 719 |
cutscene_dialogue(); |
| 720 |
with (msg) |
| 721 |
{ |
| 722 |
talker[0] = 1161; |
| 723 |
message[0] = "* Goodbye, Clover."; |
| 724 |
prt[0] = 609; |
| 725 |
} |
| 726 |
break; |
| 727 |
case 93: |
| 728 |
cutscene_npc_walk(1161, 860, 140, 3, "y", "right"); |
| 729 |
break; |
| 730 |
case 94: |
| 731 |
cutscene_wait(1.5); |
| 732 |
break; |
| 733 |
case 95: |
| 734 |
cutscene_advance(); |
| 735 |
break; |
| 736 |
case 96: |
| 737 |
cutscene_wait(0.5); |
| 738 |
break; |
| 739 |
case 97: |
| 740 |
cutscene_instance_create(obj_pl.x - 40, obj_pl.y, 3194); |
| 741 |
obj_flowey_npc.action_sprite = true; |
| 742 |
obj_flowey_npc.sprite_index = spr_floweyrise; |
| 743 |
obj_flowey_npc.image_speed = 0.2; |
| 744 |
break; |
| 745 |
case 98: |
| 746 |
with (obj_flowey_npc) |
| 747 |
{ |
| 748 |
if (image_index >= (image_number - 1)) |
| 749 |
{ |
| 750 |
action_sprite = false; |
| 751 |
other.scene += 1; |
| 752 |
} |
| 753 |
} |
| 754 |
break; |
| 755 |
case 99: |
| 756 |
obj_pl.direction = 180; |
| 757 |
cutscene_advance(); |
| 758 |
break; |
| 759 |
case 100: |
| 760 |
cutscene_dialogue(); |
| 761 |
with (msg) |
| 762 |
{ |
| 763 |
talker[0] = 3194; |
| 764 |
message[0] = "* Aaaand there it is!"; |
| 765 |
message[1] = "* She was totally using# you, pal."; |
| 766 |
prt[0] = 349; |
| 767 |
prt[1] = 347; |
| 768 |
} |
| 769 |
break; |
| 770 |
case 101: |
| 771 |
obj_pl.direction = 0; |
| 772 |
cutscene_wait(1.5); |
| 773 |
break; |
| 774 |
case 102: |
| 775 |
obj_pl.direction = 180; |
| 776 |
cutscene_dialogue(); |
| 777 |
with (msg) |
| 778 |
{ |
| 779 |
talker[0] = 3194; |
| 780 |
message[0] = "* Hey, cheer up!"; |
| 781 |
message[1] = "* Self-defense. That's# all it was."; |
| 782 |
message[2] = "* ..."; |
| 783 |
message[3] = "* You know what? This is# good, actually!"; |
| 784 |
message[4] = "* You're finally free to# get back on track!"; |
| 785 |
message[5] = "* No more third parties,# no more side quests."; |
| 786 |
message[6] = "* Just you and me, buddy!# "; |
| 787 |
message[7] = "* Just you and me."; |
| 788 |
prt[0] = 348; |
| 789 |
prt[1] = 347; |
| 790 |
prt[2] = 347; |
| 791 |
prt[3] = 348; |
| 792 |
prt[4] = 348; |
| 793 |
prt[5] = 347; |
| 794 |
prt[6] = 348; |
| 795 |
prt[7] = 348; |
| 796 |
} |
| 797 |
break; |
| 798 |
case 103: |
| 799 |
if (cutscene_npc_action_sprite_reverse(3194, 242, 0.2, true, 0)) |
| 800 |
instance_destroy(obj_flowey_npc); |
| 801 |
break; |
| 802 |
case 104: |
| 803 |
cutscene_wait(1); |
| 804 |
break; |
| 805 |
case 105: |
| 806 |
cutscene_camera_reset(); |
| 807 |
cutscene_end(); |
| 808 |
instance_destroy(obj_ceroba_npc); |
| 809 |
global.sworks_flag[31] = 2; |
| 810 |
global.route = 1; |
| 811 |
global.party_member = -4; |
| 812 |
global.mail_flag[8] = true; |
| 813 |
global.sworks_flag[61] = 1; |
| 814 |
scr_radio_restart(); |
| 815 |
break; |
| 816 |
} |