1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_pl.x <= 280) |
7 |
{ |
8 |
scr_cutscene_start(); |
9 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
10 |
cutscene_follower_into_actor(); |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
cutscene_wait(0.25); |
15 |
break; |
16 |
case 2: |
17 |
cutscene_camera_move(180, obj_pl.y, 2); |
18 |
break; |
19 |
case 3: |
20 |
cutscene_wait(0.5); |
21 |
break; |
22 |
case 4: |
23 |
cutscene_dialogue(); |
24 |
with (msg) |
25 |
{ |
26 |
talker[0] = 1161; |
27 |
message[0] = "* We actually made it..."; |
28 |
prt[0] = 371; |
29 |
} |
30 |
break; |
31 |
case 5: |
32 |
cutscene_npc_walk(1161, 200, 140, 3, "x", "up"); |
33 |
scene++; |
34 |
break; |
35 |
case 6: |
36 |
cutscene_wait(0.5); |
37 |
break; |
38 |
case 7: |
39 |
cutscene_npc_walk(1168, 150, 170, 3, "y", "up"); |
40 |
break; |
41 |
case 8: |
42 |
cutscene_wait(0.25); |
43 |
break; |
44 |
case 9: |
45 |
cutscene_dialogue(); |
46 |
with (msg) |
47 |
{ |
48 |
talker[0] = 1161; |
49 |
message[0] = "* Let's hope this elevator# works."; |
50 |
prt[0] = 394; |
51 |
} |
52 |
break; |
53 |
case 10: |
54 |
cutscene_wait(0.25); |
55 |
break; |
56 |
case 11: |
57 |
cutscene_sfx_play(657, 1); |
58 |
break; |
59 |
case 12: |
60 |
cutscene_wait(0.5); |
61 |
break; |
62 |
case 13: |
63 |
obj_ceroba_npc.npc_direction = "left"; |
64 |
cutscene_advance(13.2); |
65 |
break; |
66 |
case 13.2: |
67 |
if (!audio_is_playing(snd_elevator)) |
68 |
{ |
69 |
var elevator_sound = audio_play_sound(271, 1, 0, 0, 1); |
70 |
audio_sound_gain(elevator_sound, 1, 2000); |
71 |
} |
72 |
scene = 13.4; |
73 |
break; |
74 |
case 13.4: |
75 |
if (audio_is_playing(snd_elevator)) |
76 |
exit; |
77 |
cutscene_sfx_play(572, 1); |
78 |
cutscene_advance(14); |
79 |
break; |
80 |
case 14: |
81 |
with (obj_steamworks_37_elevator) |
82 |
{ |
83 |
image_speed = 1; |
84 |
if (image_index >= (image_number - 1)) |
85 |
{ |
86 |
image_index = image_number - 1; |
87 |
image_speed = 0; |
88 |
other.scene++; |
89 |
} |
90 |
} |
91 |
break; |
92 |
case 15: |
93 |
cutscene_wait(1.2); |
94 |
break; |
95 |
case 16: |
96 |
cutscene_npc_direction(1161, "down"); |
97 |
break; |
98 |
case 17: |
99 |
cutscene_dialogue(); |
100 |
with (msg) |
101 |
{ |
102 |
talker[0] = 1161; |
103 |
message[0] = "* Next stop, the Lab."; |
104 |
prt[0] = 371; |
105 |
} |
106 |
break; |
107 |
case 18: |
108 |
cutscene_npc_walk(1161, 170, obj_ceroba_npc.y, 1, "x", "up"); |
109 |
break; |
110 |
case 19: |
111 |
instance_create(360, 170, obj_starlo_npc); |
112 |
with (obj_starlo_npc) |
113 |
{ |
114 |
down_sprite_idle = 230; |
115 |
left_sprite_idle = 232; |
116 |
right_sprite_idle = 235; |
117 |
down_sprite = 240; |
118 |
left_sprite = 236; |
119 |
right_sprite = 237; |
120 |
} |
121 |
instance_create(400, 150, obj_ed_npc); |
122 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y - 40, obj_cutscene_ex); |
123 |
scene++; |
124 |
break; |
125 |
case 20: |
126 |
obj_player_npc.npc_direction = "right"; |
127 |
cutscene_dialogue(); |
128 |
with (msg) |
129 |
{ |
130 |
talker[0] = 1169; |
131 |
message[0] = "* And what are you planning to do# at the Lab?"; |
132 |
} |
133 |
break; |
134 |
case 21: |
135 |
instance_destroy(obj_cutscene_ex); |
136 |
cutscene_npc_direction(1161, "right"); |
137 |
break; |
138 |
case 22: |
139 |
cutscene_npc_walk(1169, 260, 170, 4, "x", "left"); |
140 |
cutscene_npc_walk(1162, 300, 150, 4, "x", "left"); |
141 |
scene = 23; |
142 |
break; |
143 |
case 23: |
144 |
cutscene_dialogue(); |
145 |
with (msg) |
146 |
{ |
147 |
talker[0] = 1161; |
148 |
message[0] = "* Starlo!? W-What are you# doing here!?"; |
149 |
prt[0] = 388; |
150 |
} |
151 |
break; |
152 |
case 24: |
153 |
if (cutscene_npc_walk(1161, 200, 170, 4, "x", "right")) |
154 |
cutscene_music = audio_play_sound(mus_ones_past, 1, 1); |
155 |
break; |
156 |
case 25: |
157 |
cutscene_dialogue(); |
158 |
with (msg) |
159 |
{ |
160 |
talker[0] = 1169; |
161 |
talker[3] = 1169; |
162 |
talker[8] = 1169; |
163 |
talker[12] = 1169; |
164 |
talker[6] = 1162; |
165 |
talker[2] = 1161; |
166 |
talker[10] = 1161; |
167 |
message[0] = "* The gang and I were# planning a return party# for you."; |
168 |
message[1] = "* Thought it was a great# idea, especially for# Kanako."; |
169 |
message[2] = "* That's... very kind of# you."; |
170 |
message[3] = "* Yeah... Well, we went to# your old house to spruce# it up."; |
171 |
message[4] = "* After all, this would be# the perfect time to move# back in."; |
172 |
message[5] = "* Ed, what did you find# while cleaning?"; |
173 |
message[6] = "* Uh... I was sweepin' the# floor and spotted# somethin'..."; |
174 |
message[7] = "* An almost invisible# trapdoor. An entrance..."; |
175 |
message[8] = "* Ceroba... what's# actually going on# here?"; |
176 |
message[9] = "* What really happened to# Kanako?"; |
177 |
message[10] = "* (N-No... Why...?)"; |
178 |
message[11] = "* (This can't...)"; |
179 |
message[12] = "* Quit mumbling to# yourself and speak up!"; |
180 |
message[13] = "* Why did you need Clover?"; |
181 |
message[14] = "* I don't want this to# escalate so tell the# truth!!"; |
182 |
prt[0] = 421; |
183 |
prt[1] = 421; |
184 |
prt[2] = 370; |
185 |
prt[3] = 421; |
186 |
prt[4] = 421; |
187 |
prt[5] = 407; |
188 |
prt[6] = 454; |
189 |
prt[7] = 451; |
190 |
prt[8] = 416; |
191 |
prt[9] = 418; |
192 |
prt[10] = 388; |
193 |
prt[11] = 609; |
194 |
prt[12] = 403; |
195 |
prt[13] = 421; |
196 |
prt[14] = 416; |
197 |
if (message_current == 10) |
198 |
obj_ceroba_npc.npc_direction = "up"; |
199 |
if (message_current == 12) |
200 |
obj_ceroba_npc.npc_direction = "right"; |
201 |
} |
202 |
break; |
203 |
case 26: |
204 |
cutscene_wait(1); |
205 |
break; |
206 |
case 27: |
207 |
cutscene_npc_set_sprites(1161, 67, 68, 66, 68, 61, 65, 60, 65); |
208 |
break; |
209 |
case 28: |
210 |
cutscene_npc_walk(1161, 185, obj_ceroba_npc.y, 1, "x", "right"); |
211 |
break; |
212 |
case 29: |
213 |
cutscene_wait(0.5); |
214 |
break; |
215 |
case 30: |
216 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
217 |
cutscene_dialogue(); |
218 |
with (msg) |
219 |
{ |
220 |
talker[0] = 1161; |
221 |
message[0] = "* I... "; |
222 |
message[1] = "* I have to go."; |
223 |
message[2] = "* Clover, come on!"; |
224 |
prt[0] = 394; |
225 |
prt[1] = 371; |
226 |
prt[2] = 370; |
227 |
} |
228 |
break; |
229 |
case 31: |
230 |
cutscene_npc_set_sprites(1161, 81, 80, 78, 79, 61, 65, 60, 63); |
231 |
break; |
232 |
case 32: |
233 |
cutscene_npc_walk(1161, 170, 100, 4, "x", "down"); |
234 |
cutscene_npc_walk(1169, 170, 135, 5, "x", "up"); |
235 |
if (obj_ceroba_npc.y < 140) |
236 |
{ |
237 |
obj_ceroba_npc.image_alpha -= 0.5; |
238 |
if (obj_ceroba_npc.image_alpha <= 0) |
239 |
scene = 33; |
240 |
} |
241 |
break; |
242 |
case 33: |
243 |
cutscene_npc_set_sprites(1168, 15, 16, 18, 17, 24, 21, 23, 22); |
244 |
case 34: |
245 |
obj_player_npc.npc_direction = "up"; |
246 |
scene++; |
247 |
break; |
248 |
case 35: |
249 |
if (obj_starlo_npc.npc_arrived) |
250 |
scene++; |
251 |
break; |
252 |
case 36: |
253 |
cutscene_sfx_play(384, 1); |
254 |
break; |
255 |
case 37: |
256 |
cutscene_wait(0.25); |
257 |
break; |
258 |
case 38: |
259 |
cutscene_dialogue(); |
260 |
with (msg) |
261 |
{ |
262 |
talker[0] = 1169; |
263 |
message[0] = "* Ceroba!!!"; |
264 |
prt[0] = 403; |
265 |
} |
266 |
break; |
267 |
case 39: |
268 |
cutscene_npc_walk(1169, 200, 140, 4, "x", "up"); |
269 |
break; |
270 |
case 41: |
271 |
case 43: |
272 |
case 45: |
273 |
case 47: |
274 |
cutscene_sfx_play(657, 1); |
275 |
break; |
276 |
case 40: |
277 |
case 42: |
278 |
case 44: |
279 |
case 46: |
280 |
case 48: |
281 |
cutscene_wait(0.2); |
282 |
break; |
283 |
case 49: |
284 |
cutscene_npc_direction(1169, "right"); |
285 |
break; |
286 |
case 50: |
287 |
cutscene_dialogue(); |
288 |
with (msg) |
289 |
{ |
290 |
talker[0] = 1169; |
291 |
talker[2] = 1162; |
292 |
message[0] = "* Ed! Take Clover back# home and keep watch!"; |
293 |
message[1] = "* I'll chase after her!"; |
294 |
message[2] = "* Right!"; |
295 |
prt[0] = 403; |
296 |
prt[1] = 421; |
297 |
prt[2] = 451; |
298 |
} |
299 |
break; |
300 |
case 51: |
301 |
cutscene_npc_direction(1169, "up"); |
302 |
break; |
303 |
case 52: |
304 |
cutscene_npc_walk(1162, obj_player_npc.x, obj_player_npc.y - 15, 4, "y", "down"); |
305 |
break; |
306 |
case 53: |
307 |
cutscene_advance(55); |
308 |
break; |
309 |
case 54: |
310 |
break; |
311 |
case 55: |
312 |
cutscene_npc_action_sprite(1162, 149, 0.25, false); |
313 |
instance_destroy(obj_player_npc); |
314 |
obj_pl.image_alpha = 0; |
315 |
obj_ed_npc.up_sprite = 155; |
316 |
obj_ed_npc.right_sprite = 152; |
317 |
obj_ed_npc.down_sprite = 154; |
318 |
obj_ed_npc.left_sprite = 150; |
319 |
obj_ed_npc.up_sprite_idle = 155; |
320 |
obj_ed_npc.right_sprite_idle = 152; |
321 |
obj_ed_npc.down_sprite_idle = 154; |
322 |
obj_ed_npc.left_sprite_idle = 150; |
323 |
break; |
324 |
case 56: |
325 |
cutscene_npc_direction(1162, "right"); |
326 |
break; |
327 |
case 57: |
328 |
cutscene_wait(0.5); |
329 |
break; |
330 |
case 58: |
331 |
cutscene_npc_walk(1162, 520, obj_ed_npc.y, 3, "x", "right"); |
332 |
cutscene_advance(); |
333 |
break; |
334 |
case 59: |
335 |
cutscene_wait(1); |
336 |
break; |
337 |
case 60: |
338 |
cutscene_sfx_play(572, 1); |
339 |
break; |
340 |
case 61: |
341 |
with (obj_steamworks_37_elevator) |
342 |
{ |
343 |
image_speed = 1; |
344 |
if (image_index >= (image_number - 1)) |
345 |
{ |
346 |
image_index = image_number - 1; |
347 |
image_speed = 0; |
348 |
other.scene++; |
349 |
} |
350 |
} |
351 |
break; |
352 |
case 62: |
353 |
if (cutscene_npc_walk(1169, 170, 100, 3, "x", "up")) |
354 |
scene = 62; |
355 |
if (obj_starlo_npc.y < 140) |
356 |
{ |
357 |
obj_starlo_npc.image_alpha -= 0.25; |
358 |
if (obj_starlo_npc.image_alpha <= 0) |
359 |
scene = 63; |
360 |
} |
361 |
break; |
362 |
case 63: |
363 |
cutscene_wait(1); |
364 |
break; |
365 |
case 64: |
366 |
with (obj_steamworks_37_elevator) |
367 |
{ |
368 |
if (image_index == (image_number - 1)) |
369 |
{ |
370 |
image_index = 10; |
371 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
372 |
image_speed -= 1.5; |
373 |
} |
374 |
if (image_index <= 1) |
375 |
{ |
376 |
image_index = 0; |
377 |
image_speed = 0; |
378 |
other.scene++; |
379 |
} |
380 |
} |
381 |
break; |
382 |
case 65: |
383 |
cutscene_wait(1.5); |
384 |
break; |
385 |
case 66: |
386 |
cutscene_change_room(127, 720, 490, 0.05); |
387 |
global.sworks_flag[40] = 2; |
388 |
break; |
389 |
} |
390 |
if (scene >= 32 && scene < 59) |
391 |
{ |
392 |
if (obj_starlo_npc.x < 190) |
393 |
{ |
394 |
with (obj_steamworks_37_elevator) |
395 |
{ |
396 |
if (image_index == (image_number - 1)) |
397 |
{ |
398 |
image_index = 10; |
399 |
audio_play_sound(snd_sliding_door_open, 1, 0); |
400 |
image_speed -= 1.5; |
401 |
} |
402 |
if (image_index <= 1) |
403 |
{ |
404 |
image_index = 0; |
405 |
image_speed = 0; |
406 |
} |
407 |
} |
408 |
} |
409 |
} |