| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (global.sworks_flag[39] < 1) |
| 4 |
{ |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
cutscene_instance_create(160, 180, 1168); |
| 9 |
obj_player_npc.npc_direction = "up"; |
| 10 |
obj_player_npc.image_alpha = 0; |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
obj_player_npc.image_alpha += 0.2; |
| 14 |
if (obj_player_npc.image_alpha >= 1) |
| 15 |
scene++; |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
cutscene_npc_walk(1168, 176, 132, 3, "y", "down"); |
| 19 |
break; |
| 20 |
case 3: |
| 21 |
cutscene_instance_create(160, 180, 1161); |
| 22 |
obj_ceroba_npc.npc_direction = "up"; |
| 23 |
obj_ceroba_npc.image_alpha = 0; |
| 24 |
break; |
| 25 |
case 4: |
| 26 |
obj_ceroba_npc.image_alpha += 0.2; |
| 27 |
if (obj_ceroba_npc.image_alpha >= 1) |
| 28 |
scene++; |
| 29 |
break; |
| 30 |
case 5: |
| 31 |
if (cutscene_npc_walk(1161, 148, 133, 3, "y", "right")) |
| 32 |
{ |
| 33 |
scene = 5.5; |
| 34 |
obj_player_npc.npc_direction = "left"; |
| 35 |
} |
| 36 |
break; |
| 37 |
case 5.5: |
| 38 |
if (cutscene_wait(1.5)) |
| 39 |
scene = 6; |
| 40 |
break; |
| 41 |
case 6: |
| 42 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_hello; |
| 43 |
obj_steamworks_38_elevator_face.image_speed = 1; |
| 44 |
scene++; |
| 45 |
break; |
| 46 |
case 7: |
| 47 |
if (obj_steamworks_38_elevator_face.sprite_index == spr_steamworks_38_face_hello && obj_steamworks_38_elevator_face.image_index < (obj_steamworks_38_elevator_face.image_number - 1)) |
| 48 |
exit; |
| 49 |
if (obj_steamworks_38_elevator_face.sprite_index != spr_steamworks_38_face_talking) |
| 50 |
{ |
| 51 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_talking; |
| 52 |
obj_steamworks_38_elevator_face.image_index = 0; |
| 53 |
} |
| 54 |
cutscene_dialogue_special("swirl", 65280); |
| 55 |
with (msg) |
| 56 |
{ |
| 57 |
message[0] = "* Heeello!!! I welcome you into# my body!!!"; |
| 58 |
message[1] = "* Where ever would you like to# go??"; |
| 59 |
position = 0; |
| 60 |
} |
| 61 |
obj_player_npc.npc_direction = "up"; |
| 62 |
obj_ceroba_npc.npc_direction = "up"; |
| 63 |
break; |
| 64 |
case 8: |
| 65 |
cutscene_dialogue(); |
| 66 |
with (msg) |
| 67 |
{ |
| 68 |
talker[0] = 1161; |
| 69 |
message[0] = "* Top floor."; |
| 70 |
prt[0] = 377; |
| 71 |
position = 0; |
| 72 |
} |
| 73 |
break; |
| 74 |
case 9: |
| 75 |
cutscene_dialogue_special("swirl", 65280); |
| 76 |
with (msg) |
| 77 |
{ |
| 78 |
message[0] = "* Did you say: \"Basement?\""; |
| 79 |
position = 0; |
| 80 |
} |
| 81 |
break; |
| 82 |
case 10: |
| 83 |
cutscene_dialogue(); |
| 84 |
with (msg) |
| 85 |
{ |
| 86 |
talker[0] = 1161; |
| 87 |
message[0] = "* Get us to the roof! Out# of here! Whatever!"; |
| 88 |
prt[0] = 368; |
| 89 |
position = 0; |
| 90 |
} |
| 91 |
break; |
| 92 |
case 11: |
| 93 |
cutscene_wait(1.5); |
| 94 |
break; |
| 95 |
case 12: |
| 96 |
cutscene_dialogue_special("swirl", 65280); |
| 97 |
with (msg) |
| 98 |
{ |
| 99 |
message[0] = "* I carry a negative opinion of# you."; |
| 100 |
message[1] = "* Heading to: \"Out of here.\""; |
| 101 |
position = 0; |
| 102 |
} |
| 103 |
break; |
| 104 |
case 13: |
| 105 |
cutscene_wait(0.5); |
| 106 |
break; |
| 107 |
case 14: |
| 108 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_loading; |
| 109 |
obj_steamworks_38_elevator_face.image_speed = 1; |
| 110 |
audio_play_sound(snd_ring, 1, 0); |
| 111 |
cutscene_advance(); |
| 112 |
break; |
| 113 |
case 15: |
| 114 |
if (door_closed_amount < 1) |
| 115 |
door_closed_amount += 0.05; |
| 116 |
else |
| 117 |
cutscene_sfx_play(13, 1); |
| 118 |
break; |
| 119 |
case 16: |
| 120 |
cutscene_wait(1); |
| 121 |
break; |
| 122 |
case 17: |
| 123 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_up; |
| 124 |
if (global.last_room_overworld == "rm_steamworks_32") |
| 125 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_down; |
| 126 |
obj_steamworks_38_elevator_face.image_speed = 1; |
| 127 |
cutscene_advance(); |
| 128 |
break; |
| 129 |
case 18: |
| 130 |
cutscene_sfx_play(271, 1); |
| 131 |
audio_play_sound(snd_rumble, 1, 1); |
| 132 |
break; |
| 133 |
case 19: |
| 134 |
cutscene_npc_action_sprite(1168, 1109, 0.25, true, 0); |
| 135 |
scene = 19.5; |
| 136 |
break; |
| 137 |
case 19.5: |
| 138 |
if (cutscene_npc_walk(1161, 138, 133, 1, "x", "down")) |
| 139 |
scene = 19.7; |
| 140 |
break; |
| 141 |
case 19.7: |
| 142 |
if (cutscene_npc_action_sprite(1161, 72, 1, true, 0)) |
| 143 |
scene = 20; |
| 144 |
break; |
| 145 |
case 20: |
| 146 |
cutscene_wait(1.5); |
| 147 |
break; |
| 148 |
case 21: |
| 149 |
cutscene_dialogue(); |
| 150 |
with (msg) |
| 151 |
{ |
| 152 |
talker[0] = 1161; |
| 153 |
ch_msg = 8; |
| 154 |
ch[1] = "The 5\nhumans..."; |
| 155 |
ch[2] = "Personal\nmission"; |
| 156 |
message[0] = "* Ugh, sorry for all the# outbursts."; |
| 157 |
message[1] = "* All of this is..."; |
| 158 |
message[2] = "* It's a lot to process."; |
| 159 |
message[3] = "* Bet you're pretty tired# of learning about me# so..."; |
| 160 |
message[4] = "* ...What about you?"; |
| 161 |
message[5] = "* You're not exactly a# talker so I don't know# much."; |
| 162 |
message[6] = "* Why are you here in the# first place?"; |
| 163 |
message[7] = "* Did you simply trip and# fall into the# Underground?"; |
| 164 |
message[8] = "* I'm curious."; |
| 165 |
prt[0] = 394; |
| 166 |
prt[1] = 371; |
| 167 |
prt[2] = 394; |
| 168 |
prt[3] = 370; |
| 169 |
prt[4] = 372; |
| 170 |
prt[5] = 377; |
| 171 |
prt[6] = 370; |
| 172 |
prt[7] = 370; |
| 173 |
prt[8] = 370; |
| 174 |
message[9] = "* I see..."; |
| 175 |
message[10] = "* You wanted to find out# what happened to those# kids."; |
| 176 |
message[11] = "* ...A noble mission.# Takes guts."; |
| 177 |
message[12] = "* I'm... assuming you# haven't found them yet,# though."; |
| 178 |
message[13] = "* ..."; |
| 179 |
prt[9] = 377; |
| 180 |
prt[10] = 394; |
| 181 |
prt[11] = 377; |
| 182 |
prt[12] = 394; |
| 183 |
prt[13] = 371; |
| 184 |
} |
| 185 |
break; |
| 186 |
case 22: |
| 187 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_talking; |
| 188 |
obj_steamworks_38_elevator_face.image_index = 0; |
| 189 |
obj_steamworks_38_elevator_face.image_speed = 0; |
| 190 |
audio_play_sound(snd_ring, 1, 0); |
| 191 |
audio_stop_sound(snd_rumble); |
| 192 |
cutscene_advance(); |
| 193 |
break; |
| 194 |
case 23: |
| 195 |
cutscene_wait(1); |
| 196 |
break; |
| 197 |
case 24: |
| 198 |
obj_player_npc.sprite_index = spr_pl_run_left; |
| 199 |
obj_player_npc.image_index = 1; |
| 200 |
obj_player_npc.image_speed = 0; |
| 201 |
audio_play_sound(snd_playerjump, 1, 0); |
| 202 |
with (obj_player_npc) |
| 203 |
path_start(pt_small_jump, 4, path_action_stop, false); |
| 204 |
scene++; |
| 205 |
break; |
| 206 |
case 25: |
| 207 |
var check = false; |
| 208 |
with (obj_player_npc) |
| 209 |
{ |
| 210 |
if (path_position >= 1) |
| 211 |
check = true; |
| 212 |
} |
| 213 |
if (check) |
| 214 |
cutscene_npc_reset_sprite(1168, "up"); |
| 215 |
break; |
| 216 |
case 26: |
| 217 |
cutscene_npc_reset_sprite(1161, "right"); |
| 218 |
break; |
| 219 |
case 27: |
| 220 |
cutscene_npc_walk(1161, 148, 133, 2, "x", "up"); |
| 221 |
break; |
| 222 |
case 28: |
| 223 |
cutscene_wait(0.75); |
| 224 |
break; |
| 225 |
case 29: |
| 226 |
cutscene_dialogue_special("swirl", 65280); |
| 227 |
with (msg) |
| 228 |
{ |
| 229 |
message[0] = "* We have arrived at \"Out of# here.\""; |
| 230 |
position = 0; |
| 231 |
} |
| 232 |
break; |
| 233 |
case 30: |
| 234 |
cutscene_sfx_play(572, 1); |
| 235 |
break; |
| 236 |
case 31: |
| 237 |
if (door_closed_amount > 0) |
| 238 |
door_closed_amount -= 0.05; |
| 239 |
else |
| 240 |
cutscene_advance(); |
| 241 |
break; |
| 242 |
case 32: |
| 243 |
cutscene_wait(1); |
| 244 |
break; |
| 245 |
case 33: |
| 246 |
cutscene_dialogue(); |
| 247 |
with (msg) |
| 248 |
{ |
| 249 |
talker[0] = 1161; |
| 250 |
message[0] = "* Well uh... better get# moving."; |
| 251 |
prt[0] = 371; |
| 252 |
} |
| 253 |
break; |
| 254 |
case 34: |
| 255 |
cutscene_npc_walk(1168, 160, 180, 3, "x", "down"); |
| 256 |
break; |
| 257 |
case 35: |
| 258 |
obj_player_npc.image_alpha -= 0.2; |
| 259 |
if (obj_player_npc.image_alpha <= 0) |
| 260 |
scene++; |
| 261 |
break; |
| 262 |
case 36: |
| 263 |
cutscene_npc_walk(1161, 160, 180, 3, "x", "down"); |
| 264 |
break; |
| 265 |
case 37: |
| 266 |
obj_ceroba_npc.image_alpha -= 0.2; |
| 267 |
if (obj_ceroba_npc.image_alpha <= 0) |
| 268 |
scene++; |
| 269 |
break; |
| 270 |
case 38: |
| 271 |
audio_stop_all(); |
| 272 |
global.party_member = 1171; |
| 273 |
cutscene_change_room(202, 840, 280, 0.025); |
| 274 |
global.sworks_flag[39] = 1; |
| 275 |
break; |
| 276 |
} |
| 277 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 278 |
camera_set_view_pos(view_camera[0], random_range(-screenshake_intensity, screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)); |
| 279 |
if (scene > 18 && scene < 22) |
| 280 |
{ |
| 281 |
if (screenshake_intensity < 1) |
| 282 |
screenshake_intensity += 0.05; |
| 283 |
} |
| 284 |
else if (screenshake_intensity > 0) |
| 285 |
{ |
| 286 |
screenshake_intensity -= 0.15; |
| 287 |
} |
| 288 |
} |
| 289 |
else |
| 290 |
{ |
| 291 |
switch (scene) |
| 292 |
{ |
| 293 |
case 0: |
| 294 |
cutscene_instance_create(160, 180, 1168); |
| 295 |
obj_player_npc.npc_direction = "up"; |
| 296 |
obj_player_npc.image_alpha = 0; |
| 297 |
break; |
| 298 |
case 1: |
| 299 |
obj_player_npc.image_alpha += 0.2; |
| 300 |
if (obj_player_npc.image_alpha >= 1) |
| 301 |
scene++; |
| 302 |
break; |
| 303 |
case 2: |
| 304 |
cutscene_npc_walk(1168, 176, 132, 3, "y", "down"); |
| 305 |
break; |
| 306 |
case 3: |
| 307 |
if (global.party_member == -4) |
| 308 |
{ |
| 309 |
scene = 6; |
| 310 |
exit; |
| 311 |
} |
| 312 |
cutscene_instance_create(160, 180, 1161); |
| 313 |
obj_ceroba_npc.npc_direction = "up"; |
| 314 |
obj_ceroba_npc.image_alpha = 0; |
| 315 |
break; |
| 316 |
case 4: |
| 317 |
obj_ceroba_npc.image_alpha += 0.2; |
| 318 |
if (obj_ceroba_npc.image_alpha >= 1) |
| 319 |
scene++; |
| 320 |
break; |
| 321 |
case 5: |
| 322 |
if (cutscene_npc_walk(1161, 148, 133, 3, "y", "down")) |
| 323 |
scene = 6; |
| 324 |
break; |
| 325 |
case 6: |
| 326 |
cutscene_wait(0.5); |
| 327 |
break; |
| 328 |
case 7: |
| 329 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_loading; |
| 330 |
obj_steamworks_38_elevator_face.image_speed = 1; |
| 331 |
audio_play_sound(snd_ring, 1, 0); |
| 332 |
cutscene_advance(); |
| 333 |
break; |
| 334 |
case 8: |
| 335 |
if (door_closed_amount < 1) |
| 336 |
door_closed_amount += 0.05; |
| 337 |
else |
| 338 |
cutscene_sfx_play(13, 1); |
| 339 |
break; |
| 340 |
case 9: |
| 341 |
cutscene_wait(1); |
| 342 |
break; |
| 343 |
case 10: |
| 344 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_up; |
| 345 |
if (global.last_room_overworld == "rm_steamworks_32") |
| 346 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_down; |
| 347 |
obj_steamworks_38_elevator_face.image_speed = 1; |
| 348 |
cutscene_advance(); |
| 349 |
break; |
| 350 |
case 11: |
| 351 |
cutscene_sfx_play(271, 1); |
| 352 |
break; |
| 353 |
case 12: |
| 354 |
cutscene_wait(3.7); |
| 355 |
break; |
| 356 |
case 13: |
| 357 |
obj_steamworks_38_elevator_face.sprite_index = spr_steamworks_38_face_hello; |
| 358 |
obj_steamworks_38_elevator_face.image_index = 0; |
| 359 |
obj_steamworks_38_elevator_face.image_speed = 1; |
| 360 |
cutscene_advance(); |
| 361 |
break; |
| 362 |
case 14: |
| 363 |
cutscene_wait(1); |
| 364 |
break; |
| 365 |
case 15: |
| 366 |
cutscene_sfx_play(572, 1); |
| 367 |
break; |
| 368 |
case 16: |
| 369 |
if (door_closed_amount > 0) |
| 370 |
door_closed_amount -= 0.05; |
| 371 |
else |
| 372 |
cutscene_advance(); |
| 373 |
break; |
| 374 |
case 17: |
| 375 |
cutscene_wait(1.5); |
| 376 |
break; |
| 377 |
case 18: |
| 378 |
cutscene_npc_walk(1168, 160, 180, 3, "x", "down"); |
| 379 |
break; |
| 380 |
case 19: |
| 381 |
if (global.party_member != -4) |
| 382 |
cutscene_npc_walk(1161, 160, 180, 3, "x", "down"); |
| 383 |
else |
| 384 |
cutscene_advance(); |
| 385 |
break; |
| 386 |
case 20: |
| 387 |
audio_stop_all(); |
| 388 |
if (global.last_room_overworld == "rm_steamworks_32") |
| 389 |
cutscene_change_room(240, 120, 380, 0.1); |
| 390 |
else |
| 391 |
cutscene_change_room(202, 840, 280, 0.1); |
| 392 |
break; |
| 393 |
} |
| 394 |
if (scene > 17) |
| 395 |
{ |
| 396 |
if (obj_player_npc.y > 160 && obj_player_npc.image_alpha > 0) |
| 397 |
obj_player_npc.image_alpha -= 0.2; |
| 398 |
if (instance_exists(obj_ceroba_npc) && obj_ceroba_npc.y > 160 && obj_ceroba_npc.image_alpha > 0) |
| 399 |
obj_ceroba_npc.image_alpha -= 0.2; |
| 400 |
} |
| 401 |
camera_set_view_pos(view_camera[0], 0, 0); |
| 402 |
camera_set_view_pos(view_camera[0], random_range(-screenshake_intensity, screenshake_intensity), random_range(screenshake_intensity, screenshake_intensity)); |
| 403 |
if (scene > 11 && scene < 13) |
| 404 |
{ |
| 405 |
if (screenshake_intensity < 1) |
| 406 |
screenshake_intensity += 0.05; |
| 407 |
} |
| 408 |
else if (screenshake_intensity > 0) |
| 409 |
{ |
| 410 |
screenshake_intensity -= 0.15; |
| 411 |
} |
| 412 |
} |